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Since last post, been spending all my time, trying to track it down. Ripped my source apart.
Still no answer. I then thought, I would try old releases, 0.72, exactly same issue, so that ruled out source, compiler and toolchain.

I then tried it on my old fateful day one phat. Low and behold everything ran flawless, not one pause. So something is causing issue in later models.
I now have a half done wip4 and wip3 (which includes full scsi emulation for CDROM). If I can nail this pause issue with later models, I will go back to working on wip4. I will be trying to alter firmware tonight. Maybe ARK-5 is causing issue with later models.Read More

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Well after all that work. Turns out debug enviroment masks loads of issues.
To top it all off, Im at the point where I can actually run it outside the dev enviroment and its not great.

I never noticed major bug until then. Basically, emu pauses for 20 or 30 seconds randomly.
I have no clue where to look, checked everything I think could cause it. Logs are always clean, never logs anything except its running clean.

I have gone back to where I first added GFX and issue is there also, so it can only be an issue in E-UAE source that screws with PSP.Read More

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Well I stopped working on JIT, last Saturday.

Since then been working on using ME. Have all mixer and output stuff running on ME, however its not giving the speed increase I would expect. So I will now be using the DMA, Interrupts and shared cache features to move paula audio entirely to ME, whereby freeing up CPU of any audio stuff. Tricky part will be maintaining timing, and scheduling events and writing directly to chip ram.

In the background, I have been doing little bits on JIT. Will continue it as side project. Flag system is only headache with that.Read More

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I have put JIT to one side for now. Its technically there, just trying to get JIT blocks from outside user memory.
So will come back to it.

I decided to focus on getting ME up and running with newly released ME libraries.
Plan is to have it act as like a coprocessor, taking load off main CPU.
Just reached point of running code on ME, while PSPUAE V2 runs. Next is to start moving uae stuff over to ME.

Like JIT, this is important to help with speed, it also opens the door for a lot of cool stuff.
Once I

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