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OK,

Bit behind, been working on getting everything done, before I start testing on PHAT.
Hopefully should be on PHAT compatibility tonight.

So,

After weekend work. We now have 4 language OSK (will add more soon), selectable and also shows preview (may need tweaking).
It only works in A500 / A1200 mode, CD32 doesnt allow it, as button is used for CD32 pad.

Menu for KS's, is organised by rom version (uses hashes for names). Although you cant select them, it will also display what Extended roms you have.Read More

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Spent all last night working on GUI/MENU, also added fully mapped amiga OSK.
For On Screen Keyboard. I have gone PSP Native keyboard.

Gone overboard on OSK. It will select the PSP's set native language on boot, so if PSP is set to French.
PSPUAE keyboard is french, in workbench set locale to french. So it works like it does in real life.
You can select language in input menu, via left and right. clicking on it, brings up keyboard preview, which you can also cycle through and it shows which keys change depending on language.Read More

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Just about to hit Beta 8.

Almost finished GUI, just some things not setting correctly. Then it will be done.
So this weekend, may have a beta release ready.

Watching liberation intro at decent, near full speed on PSP is awesome.
Before I release anything, need to switch to Phat and confirm it all works there. Phat may only have 4MB Fast RAM, might not be able to avoid that. If that is case, will see if I can enable ranger 1.5MB (will need patch as its default is 1.8MB, which overwrites...

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OK, CD32 all but sorted. Used Liberation, Microscosm and Lotus Trilogy to find all hardware related issues around akikko and CDDA / timing. Had to pull CDDA mixing off VME and put it back on SC, as it was causing issues with paula audio.

HDF support is working, had some issues as psp toolchain newlib was using wrong fopen and it was causing filesystem to throw a fit. There is an is with RDB HDF though, will look into that, once I check folders are working. I think its the same as other emu's, sometimes you have to format HDF on emulator being used.Read More

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