Ultimate Amiga
Ultimate Amiga Emulation => PSPUAE => News and Announcements => Topic started by: Hungry Horace on November 07, 2006, 01:57:18 PM
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A few of you may have noticed a bit of a shift-around on the front page.
Well, it's becasue there has been a huge update on the number of downlaodable savestates on the right hand side.
For those of you who arent aware of what this is all about, these savestates are of Amiga games which have been pre-loaded into the Amiga's RAM, massively reducing loading times. They are, imho, a huge improvement over the use of ADFs on PSPUAE, since there is no need for disk swapping, and they are much quicker during use.
Myself and FOL have gone to a lot of bother to pre-package these savestates for ease of use by the board members, and i hope you will find using them makes PSPUAE a more pleasurable experience. I have added over 50 new savestates, including many classics such as Lemmings, Tower Assault, Gods, and It Came From The Desert.... if you wish to request that a specific game be added, have a look on www.whdload.de - and if the game is there, it is quite likely it can be loaded into RAM.
I'll make some brief notes here to ease any of you who are new to this into it....
- Savestates should be unpacked from their ZIP archive, and dumped in the "STATE" folder on your memory stick.
- You should really use these savestates immediately after loading PSPUAE, and not use different ones in quick succession. Due to the size of some savestates, PSPUAE can run out of memory using them this way, and if this happens, you simply need to restart the emulator.
- You may wish to manually select the Kickstart used by all of these savestates; Kickstart 3.0
- Some savestates will NOT load on a first attempt, but bring up the classic amiga "red box" (Guru) screen. Dont panic, simply try loading the savestate again.
- Those savestates which are 6 meg in size (Tower Assault, Cannon Fodder Flashback, some others) due to the large number of disks they originally used, can ionly be run on PSPUAE by removing your backdrop picture. This frees up some extra memory for PSPUAE to use.
- A few savestates will flash to a black screen whilst loading. This is perfectly normal, and merely a result of attempting to save on memory consumption.
- All of the newly added savestates have been tested on PSPUAE 0.61 - Please inform me if you find any at fault.
thats it, and i hope you enjoy a world of no-disk swapping and considerably faster loading times! If you'd like to see a comparrison of ADF vs RAM-Installed SaveState loading times, check out my example YouTube video here. (http://www.youtube.com/watch?v=3cO70yirHWM)
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A quick note: the mega-lo-mania link seems to be not working.
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A quick note: the mega-lo-mania link seems to be not working.
Slight typo in link, bound to happen, as he uploaded 50, bless him, ;). I done the same a few times, loose track after 10 or so, ;D.
Fixed now, try it now.
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thanks FOL. coulda sworn i'd checked them all!
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Hi there!
There's a couple more failed links: Pinball Fantasies and hammerfist.
I tested them all so, it should be fine, then.
I'm also getting some errors, corrupt files on some of the savestates: Lotus2,Pushover,apydia,r-type and chase hq 2. Downloaded them twice and still errors.
PS: The mega-lo-mania is fine now, thanks!
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Hi there!
There's a couple more failed links: Pinball Fantasies and hammerfist.
I tested them all so, it should be fine, then.
I'm also getting some errors, corrupt files on some of the savestates: Lotus2,Pushover,apydia,r-type and chase hq 2. Downloaded them twice and still errors.
PS: The mega-lo-mania is fine now, thanks!
What you using to unpack those corrupt states, as they are mine, they work fine my end. Ill ask Horace to fix broken links now.
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I've tried Winzip 9.0 and Winrar 3.42...
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I've tried Winzip 9.0 and Winrar 3.42...
Very odd, can you try winace, that will help me out loads, if you still get probs has to be zips, else for some stupid reason, its winace zipped wrong
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links fixed. one "space" and one capital "F" playing havoc!
Hammerfist runs amazingly btw.... definately one to try out.
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Hi again! Run hammerfist. Blistering fast loading... :)
Got winace, still got problems, lotus 2it says crc error... push-over and r-type says file has no header...
Could someone check it so I can know if it is my computer?
PS: Thanks for all your help, guys!
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Hi again! Run hammerfist. Blistering fast loading... :)
Got winace, still got problems, lotus 2it says crc error... push-over and r-type says file has no header...
Could someone check it so I can know if it is my computer?
PS: Thanks for all your help, guys!
You got problems your end, I just tried all those and they worked perefect. Can you try downloading again, maybe didnt download right. If still plays up got to be your end.
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Hi Horace,
is it possible to help creating more savestates?
If this info is contained in the read me file, please ignore the post as I'll be checking this one later.
Cheers
Amiguero
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Hi
I would also like to help with creating savestates, if at all possible for us to help you, and if you want our help.
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I'll welcome the help thanks guys!
it's no straight-forward task, i'll admit. You'd need to be familiar with;
Some basic Amiga commands and scripting
WHDLoad (or any other HD installion, such as JST)
General HD use on an Amiga
LHA or any other Amiga archiver
WinUAE
How it install (or already have) a bunch of HD games
( if you are really naughty, and have downloaded all the CAPS images, you can install them fresh)
if you think you're up to it / still interested i'll write a guide later. It would be good to know which parts (if any) of this list either of you are unfamiliar with.
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Hi Horace
Some basic Amiga commands and scripting - No problem, i've been using Amigas since early 90s
WHDLoad (or any other HD installion, such as JST) - Use WHDLoad to install some games in the past in my 1200
General HD use on an Amiga - I've installed and partitioned my Amiga HD several times. Last one to put OS3.9 on it.
LHA or any other Amiga archiver - Got lha on my Dopus to unpack just clicking source-dest lists
WinUAE - Got real A1200 OS3.9, WinUAE OS3.9 on winbox, trying to get E-UAE on the iMac, and PSPUAE 0.61 on fw 2.60
How it install (or already have) a bunch of HD games - Done a few including some originals
( if you are really naughty, and have downloaded all the CAPS images, you can install them fresh)
I'm very impress with the progress all you guys have made, so if I can be of any help, happy to do so.
Cheers
Amiguero
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Hi Horace
Some basic Amiga commands and scripting - No problem, i've been using Amigas since early 90s
WHDLoad (or any other HD installion, such as JST) - Use WHDLoad to install some games in the past in my 1200
General HD use on an Amiga - I've installed and partitioned my Amiga HD several times. Last one to put OS3.9 on it.
LHA or any other Amiga archiver - Got lha on my Dopus to unpack just clicking source-dest lists
WinUAE - Got real A1200 OS3.9, WinUAE OS3.9 on winbox, trying to get E-UAE on the iMac, and PSPUAE 0.61 on fw 2.60
How it install (or already have) a bunch of HD games - Done a few including some originals
( if you are really naughty, and have downloaded all the CAPS images, you can install them fresh)
I'm very impress with the progress all you guys have made, so if I can be of any help, happy to do so.
Cheers
Amiguero
Hi, Amiguero, im curious, can you try a CAPS image with PSPUAE. I have seen it in the source, be nice to know if its compatable.
As for helping with Savestates, sure Horace would like that as I know it gets annoying, making state after state. As mistakes can happen, when doing alot.
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Hi Horace
Some basic Amiga commands and scripting - Not a problem, have had my amiga since 1990
WHDLoad (or any other HD installion, such as JST) - Have used WHDload quite a bit, but mostly on WinUAE
General HD use on an Amiga - Installed quite a few harddrives and formated them for friends
LHA or any other Amiga archiver - No Problem
WinUAE - Been using it since i came out almost.
How it install (or already have) a bunch of HD games - Installed quite a few HD Games, mostly Originals. as i still own quite a few original amiga games, but it's been a while since i've had them out of the box.
so if i can help in any way, i'll be happy to.
I've always been fond of the Amiga, and having a portable version is a dream come true.
I'm a programmer by proffession, so if you need help there, i might be able to help out too.
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excellent ! ;D
you guys are nicely up to speed, so i can write a guide that doesnt involve me going over every fine detail.
here's an example of how i do it;
i boot my regualar Amiga HD setup in WinUAE. This has a nice workbench instlal and a games partition.
a good pre-installed WB setup can be found at http://classicwb.abime.net if required.
if needed, i install a new game with the WHDload or JST installer. I tend to do this using CAPS images if needed, although i have downloaded a bunch of pack with all the WHDload games pre-installed. (sadly the website with these is down at the moment)
edit: not any more.... www.whdownload.com or www.guildserver.co.uk/kgwhd should help here ;)
when my WB boots, it creates an Assign called "ADF:" - this is just a folder which contains a template startup-sequence, and a C folder containing WHDload, LHA and the Assign command.... this comes in useful in a bit.
from CLI i get myself to my new game folder...
eg. Games:ShootemUp/Xenon2/
have a look to see if its data files or disk images, and pack the files with LHA into multiple archives which will fit onto floppy disks. In some cases (larger disk images) the files will only pack down to a size which fits ontio a High Density Floppy disk. not a problem, PSPUAE supports this.
you should end up with something like this; (i've made this up from my head btw)
XII1.lha (contents; disk.1 xenon2.slave size;723567)
XII2.lha (contents; disk.2 size; 802623 )
now copy the contents of ADF: to a floppy disk. i usually name my floppys from this simply 1: , 2: , 3: etc - copy ADF:#? all to 1:
in cli, make the disk bootable with the "install" command (i usually use the wb 1.3 install command too, not really sure why, just seems more reliable) .... eg. Install DF0:
copy the achives to the disks.... copy xII1.lha 1: copy xII2.lha 2:
edit the startup-sequence on 1: - this would look something like this....
assign ENV: RAM:
lha x 1:XII1.lha ram:
lha x 2:xII2.lha ram:
cd RAM:
whdload slave=xenon2.slave PRELOAD
as you see, all this script does is unpacks the achives to ram: and then loads the WHDLOad slave
now reset winUAE and boot the disks.
it should auto-unpack to ram: and run the game.... the taks now is to get this to run with the minimum amount of memory , but still with enough to Preload, to avoid "OS flashing" when it is reading from ram (i.e. black flicking screens)
once you've established the minimum memory required, reproduce this on PSPUAE with the ADFs you have created... if needed use HD floppies, and definately use Turbo speed and Max CPU speed.
innitially, savestate the game ON the whdload splash-screen, this way you can keep reloading it to make sure you can re-save the savestate exactly where the game begins.
make your final "fine cut" save, just before the first game screen kicks in, prefereably without the ADF inserted anymore. (although i dont think it really matters if the disk is there, it just looks better)
rename the savestate to the game name.... and thats it.
phew!
takes as long to write out as it does to do! have fun guys! let me know if anything is unclear.
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Right, I feel another Forum Group is needed. Will sort it now.
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Right, I feel another Forum Group is needed. Will sort it now.
only if you start calling yourselves DEVS:
admin can be in SYS:
and this new one can be called .... er.... RAM: hehe
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Right, I feel another Forum Group is needed. Will sort it now.
only if you start calling yourselves DEVS:
admin can be in SYS:
and this new one can be called .... er.... RAM: hehe
You`ve been rather funny the last 2 days, ;)
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Hi, Amiguero, im curious, can you try a CAPS image with PSPUAE. I have seen it in the source, be nice to know if its compatable.
As for helping with Savestates, sure Horace would like that as I know it gets annoying, making state after state. As mistakes can happen, when doing alot.
Hi FOL,
sure, no worries, I'll have go and let you know.
Amiguero
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Hi, Amiguero, im curious, can you try a CAPS image with PSPUAE. I have seen it in the source, be nice to know if its compatable.
As for helping with Savestates, sure Horace would like that as I know it gets annoying, making state after state. As mistakes can happen, when doing alot.
Hi FOL,
sure, no worries, I'll have go and let you know.
Amiguero
Thanks
Also, once you both get some states done, give me a shout, Ill, give you ftp access to upload them.
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whdload slave=xenon2.slave PRELOAD
Horace, just curious, why the slave=blah bit?
I have never used it that way before, does it do anything different than WHDLoad xenon2.slave PRELOAD?
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Horace, just curious, why the slave=blah bit?
I have never used it that way before, does it do anything different than WHDLoad xenon2.slave PRELOAD?
some of the older versions of whdload require the slave= bit. although i've noticed it doesnt anymore.
what with the latest version being a bit buggy, i sometimes find myself switching to an older copy (i.e just copying an old one into the first ADF.) By leaving the "slave=" bit in, i can guarentee it still works with both versions. it's not neccessity, but it saves having to mess around with the startup-sequence again if i do make a switch.
it also probably has something to do with the fact i've been using WHDload since it was new on the scene! (around 1998 i think?)
edit: lol... nice avatar mate!! the guy who painted the original pic (Chris Achillios) is probably most famous for his cover-art to Doctor Who novelisations published by Target! a nice link between two of my faves there.
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I'm getting a strange error from the Captive savestate :
(http://i37.photobucket.com/albums/e90/Raventyr/81656908.jpg)
It gets past the initial starting screens, but pops up that error just before the game starts. Possibly a problem with the original rom, anyone else tried this savestate ?
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I'm getting a strange error from the Captive savestate :
(http://i37.photobucket.com/albums/e90/Raventyr/81656908.jpg)
It gets past the initial starting screens, but pops up that error just before the game starts. Possibly a problem with the original rom, anyone else tried this savestate ?
Did you load the config first, then the state?
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problem with the original rom? i dont remember Captive ever being released on Rom.
i've tried this out of course, and it worked ok for me. i will look into it. details about what pspuae version you are using and stuff would help thanks mate
edit: right, i very briefly had the same problem.
all i did was manually set kickstart 3.0, saved "captive.config" - reset the emu, and loaded it again.... then it worked fine.
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problem with the original rom? i dont remember Captive ever being released on Rom.
i've tried this out of course, and it worked ok for me. i will look into it. details about what pspuae version you are using and stuff would help thanks mate
edit: right, i very briefly had the same problem.
all i did was manually set kickstart 3.0, saved "captive.config" - reset the emu, and loaded it again.... then it worked fine.
Yes Horace is correct, there is a bug in the current release, which has now been fixed, in the new beta, where it wasnt saving the kickrom of the state, even though it was displaying the correct 1.
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edit: right, i very briefly had the same problem.
all i did was manually set kickstart 3.0, saved "captive.config" - reset the emu, and loaded it again.... then it worked fine.
Yep that did the trick, cheers mate.
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Hi, Amiguero, im curious, can you try a CAPS image with PSPUAE. I have seen it in the source, be nice to know if its compatable.
As for helping with Savestates, sure Horace would like that as I know it gets annoying, making state after state. As mistakes can happen, when doing alot.
Hi FOL,
I have tried with some games and several config, but so far no luck. It seems that start loading because the light started flashing and then get stuck and the psp turns off. I'll keep trying and see if I can get at least one to work.
Cheers
Amiguero
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Hi, Amiguero, im curious, can you try a CAPS image with PSPUAE. I have seen it in the source, be nice to know if its compatable.
As for helping with Savestates, sure Horace would like that as I know it gets annoying, making state after state. As mistakes can happen, when doing alot.
Hi FOL,
I have tried with some games and several config, but so far no luck. It seems that start loading because the light started flashing and then get stuck and the psp turns off. I'll keep trying and see if I can get at least one to work.
Cheers
Amiguero
That is something to add to the TO DO LIST, as its in the source, i believe, i seen it, ;).
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yes, you're right, it's in the source, but needs the linux library libcapsimage.so.2.
so there will be no support for CAPS images.
#define CAPSLIB_NAME "libcapsimage.so.2"
/*
* The Unix/dlopen method for loading and linking the CAPSLib plug-in
*/
static int load_capslib (void)
{
/* This could be done more elegantly ;-) */
if ((capslib.handle = dlopen(CAPSLIB_NAME, RTLD_LAZY))) {
capslib.CAPSInit = dlsym (capslib.handle, "CAPSInit"); if (dlerror () != 0) return 0;
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I'm realy very happy to discover this way to run games.
It's a realy progress.
Thanks a lot.
Serge
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by request i added The Settlers (6 meg) - created on pspuae 0.61
includes a config file
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When i load up Another world i see the another world logo .Then ive got a purple screen.and then crashed....help!
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When i load up Another world i see the another world logo .Then ive got a purple screen.and then crashed....help!
its an old state, needs replacing.
K, load the savestate Config that comes with pspuae0.61 and then select Kick as 1.3 (even if it says 1.3, reselct it). Last load AnotherWorld State.
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Thanks a lot FOL....It works like a charm...Can't wait for v6.2.
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Thanks a lot FOL....It works like a charm...Can't wait for v6.2.
No problems, even i cant wait for 0.62 ;)
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i tryed to download Monkey Island savestate,but when i opened it there was nothing in it?
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i tryed to download Monkey Island savestate,but when i opened it there was nothing in it?
You are correct, seems it has picked up a CRC Error, Ill fix this tonight, thanks for the heads up.
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Hi..its me (again) ;D Sometimes i just got 1\3 of screen when i load a savestate :'(..But come to think of it.I wish my original AMIGA load games this fast.,.I think Jay Miner would use this emu. :D
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Hi..its me (again) ;D Sometimes i just got 1\3 of screen when i load a savestate :'(..But come to think of it.I wish my original AMIGA load games this fast.,.I think Jay Miner would use this emu. :D
Fixing monkey island now, i know the problem you talking of, restart pspuae, it should be fine then, or try loading another state and then reload the 1 you wanted.
If Jay Miner were still alive im sure he would be pleased at how the Amiga has carried on, ;D.
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i tryed to download Monkey Island savestate,but when i opened it there was nothing in it?
Fixed, ;). If you still get old file, clear your browser cache.
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Thanks again FOL.."Guybrush Threepwood here i come" ;D
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Thanks again FOL.."Guybrush Threepwood here i come" ;D
No problems, ;)
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Is it possible somehow to make a savestate for games that are HD installable out of the box without WHDLoad?
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Is it possible somehow to make a savestate for games that are HD installable out of the box without WHDLoad?
no, as they would require installing to ram, like the WHDLoad one's. We are simply using the RAM as a HD.
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excellent ! ;D
you guys are nicely up to speed, so i can write a guide that doesnt involve me going over every fine detail.
here's an example of how i do it;
i boot my regualar Amiga HD setup in WinUAE. This has a nice workbench instlal and a games partition.
a good pre-installed WB setup can be found at http://classicwb.abime.net if required.
if needed, i install a new game with the WHDload or JST installer. I tend to do this using CAPS images if needed, although i have downloaded a bunch of pack with all the WHDload games pre-installed. (sadly the website with these is down at the moment)
edit: not any more.... www.whdownload.com or www.guildserver.co.uk/kgwhd should help here ;)
when my WB boots, it creates an Assign called "ADF:" - this is just a folder which contains a template startup-sequence, and a C folder containing WHDload, LHA and the Assign command.... this comes in useful in a bit.
from CLI i get myself to my new game folder...
eg. Games:ShootemUp/Xenon2/
have a look to see if its data files or disk images, and pack the files with LHA into multiple archives which will fit onto floppy disks. In some cases (larger disk images) the files will only pack down to a size which fits ontio a High Density Floppy disk. not a problem, PSPUAE supports this.
you should end up with something like this; (i've made this up from my head btw)
XII1.lha (contents; disk.1 xenon2.slave size;723567)
XII2.lha (contents; disk.2 size; 802623 )
now copy the contents of ADF: to a floppy disk. i usually name my floppys from this simply 1: , 2: , 3: etc - copy ADF:#? all to 1:
in cli, make the disk bootable with the "install" command (i usually use the wb 1.3 install command too, not really sure why, just seems more reliable) .... eg. Install DF0:
copy the achives to the disks.... copy xII1.lha 1: copy xII2.lha 2:
edit the startup-sequence on 1: - this would look something like this....
assign ENV: RAM:
lha x 1:XII1.lha ram:
lha x 2:xII2.lha ram:
cd RAM:
whdload slave=xenon2.slave PRELOAD
as you see, all this script does is unpacks the achives to ram: and then loads the WHDLOad slave
now reset winUAE and boot the disks.
it should auto-unpack to ram: and run the game.... the taks now is to get this to run with the minimum amount of memory , but still with enough to Preload, to avoid "OS flashing" when it is reading from ram (i.e. black flicking screens)
once you've established the minimum memory required, reproduce this on PSPUAE with the ADFs you have created... if needed use HD floppies, and definately use Turbo speed and Max CPU speed.
innitially, savestate the game ON the whdload splash-screen, this way you can keep reloading it to make sure you can re-save the savestate exactly where the game begins.
make your final "fine cut" save, just before the first game screen kicks in, prefereably without the ADF inserted anymore. (although i dont think it really matters if the disk is there, it just looks better)
rename the savestate to the game name.... and thats it.
phew!
takes as long to write out as it does to do! have fun guys! let me know if anything is unclear.
it is not clear ... you can step-by-step instructions, and even better with screenshots?
(winuae)
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I got a bit problem: the mega-lo-mania link seems to be not working.
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I got a bit problem: the mega-lo-mania link seems to be not working.
I have just downloaded and it is working here?
To all, please note that FOL and I no-longer maintain the RISS save-states for PSPUAE.
@sternumil - you have mentioned WinUAE, but these files are not for WinUAE, as you can use actual hard-drive mounting with that emulator.
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@sternumil - you have mentioned WinUAE, but these files are not for WinUAE, as you can use actual hard-drive mounting with that emulator.
I know that for pspuae, I meant that I need detailed instructions on how to do riss save state. Or is it too difficult for a person who is little acquainted with the Amiga?
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oh, well.... reading that guide there is not much more to write, and what is written there is as much as i can really remember.
I dont use WinUAE anymore, and I no longer have immediate access to my RISS files. Unfortunately i am more comitted at the moment to other Amiga projects i am working on.
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Zool and Zool2 empty zip.
Can I upload my riss-savestate? If so, where?
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Sorry, but we will be removing direct links to RISS / game data files from this site over the next few days.
We may look to find an external host for these files in the future however, where you woul dbe welcome to contribute any newly created files.
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Zool and Zool2 empty zip.
Can I upload my riss-savestate? If so, where?
Once I get some free time, I will see if I can sort a simple guide to let you make your own.