Ultimate Amiga
Ultimate Amiga Emulation => PSPUAE => Archived PSPUAE Threads => Topic started by: FOL on December 09, 2006, 10:50:00 PM
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Right, this is for the Ram Installers, so they know what settings to use when using HighDensity Floppies.
CPU, Type = 68000 (Need this for FAME C Compatability) and Speed = Max (you can adjust this later, for different states, before saving your final state)
Chipset, Blitter Cycle Exact = OFF (Unless a game needs it), Immediate Blits = ON (best to leave this on unless it effects compatability), Collision Mode = playfields, Chipset = ecs_agnus (unless a game needs higher, which is rare) and Sound Emulation (Leave as default)
RAM, FAST = 2, CHIP = 2, BOGO = 1 (needed for multidisk games, Horace uses a different config)
KickStart = 3.0 (Purely to keep all states universal with each other)
Drives Config, Floppy Speed = Turbo, Drive type = 3.5HD (when using 5 meg config, you will need to either delete or rename the pics in the GUI folder of PSPUAE)
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Here is 1 of my typical startup-sequence`s for WHDLoad Games
echo "PLEASE WAIT" (Displays on screen)
echo "Installing" (Displays on screen)
echo " " (Displays nothing, to create a space)
cd RAM: (Goto to RAM:)
c:copy Carvup: all to RAM: (Copy entire contents of Floppy named Carvup to RAM:)
echo " " (Create a space)
echo "Making Assigns" (Diplays on screen)
C:assign CarvupHD: RAM: (This just gives RAM: a name, as some games / apps look for it instead of RAM:. So typing CD CarvupHD: is the same as typing CD RAM:)
C:assign DEVS: RAM:DEVS/ (Needed by game, so we assign it to ram:)
C:assign S: RAM:S/ (Needed by game, so we assign it to ram:)
C:assign C: RAM:C/ (Needed by game, so we assign it to ram:)
C:wait 2 (Not needed, but gives you time do anything needed before it starts)
echo " " (Create a space)
echo "Now Loading" (Displays on screen)
C:wait 2 (Not needed, but gives you time do anything needed before it starts)
cd CarvupHD: (We goto RAM: using its assigned name)
RAM:C/WHDLoad HD.slave PRELOAD (We now load the game, through WHDLoad)
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Heres another 1, using lha uncompression and no WHDLoad
echo "PLEASE WAIT" (Displays on screen)
echo "Installing" (Displays on screen)
echo " " (Displays nothing, to create a space)
c:assign ENV: RAM: (Need to assign ENV: for LHA to unpack files without hastling you about it not being there)
cd RAM: (Goto to RAM:)
c:lha x DuneII:DuneII.lzh RAM: (extract DuneII.lzh from Floppy DuneII: to RAM:)
c:lha x DuneII2:DuneII1.lzh RAM: (extract DuneII1.lzh from Floppy DuneII2: to RAM:)
echo " " (Create a space)
echo "Making Assigns" (Diplays on screen)
C:assign Dune: RAM: (This just gives RAM: a name, as some games / apps look for it instead of RAM:. So typing CD Dune: is the same as typing CD RAM:)
C:wait 2 (Not needed, but gives you time do anything needed before it starts)
echo " " (Create a space)
echo "Now Loading" (Displays on screen)
C:wait 2 (Not needed, but gives you time do anything needed before it starts)
cd Dune: (We goto RAM: using its assigned name)
DuneII (We now load the game, through the main exe file)