Ultimate Amiga

Ultimate Amiga Emulation => PSPUAE => News and Announcements => Topic started by: FOL on May 13, 2007, 09:09:41 PM

Title: 0.63 Progress Update
Post by: FOL on May 13, 2007, 09:09:41 PM
Hey, just to update you all on the progress we are making. We had planned to release, very soon, but we have had a problem, so its taking abit longer than planned. We want to get this issue resolved first before releasing.

The speed increase is good. As is the usable memory increase (up to 10 Megs).
Below is a sample of speed tests.

BUBBLE BOBBLE

   Build      0.62 CE   
   State         
   Software      Bubble Bobble   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   30      35      139%      151%      4CH      Max   
------------------------------------------------------------------------------------

   Build      0.63 NBETA 1   
   State         
   Software      Bubble Bobble   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   35      43      115%      144%      4CH      MAX   
------------------------------------------------------------------------------------

   Build      0.62 CE   
   State         
   Software      Bubble Bobble   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   35      41      122%      141%      4CH      CHIPSET 100%   
------------------------------------------------------------------------------------

   Build      0.63 NBETA 1   
   State         
   Software      Bubble Bobble   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   43      55      100%      118%      4CH      CHIPSET 100%   
------------------------------------------------------------------------------------

TURRICAN 2 CDTV

   Build      0.62 CE   
   State         
   Software      Turrican 2 CDTV   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   23      28      178%      215%      4CH      Max   
------------------------------------------------------------------------------------

   Build      0.63 NBETA 1   
   State         
   Software      Turrican 2 CDTV   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   25      32      159%      204%      4CH      MAX   
------------------------------------------------------------------------------------

   Build      0.62 CE   
   State         
   Software      Turrican 2 CDTV   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   23      31      164%      221%      4CH      CHIPSET 100%   
------------------------------------------------------------------------------------

   Build      0.63 NBETA 1   
   State         
   Software      Turrican 2 CDTV   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   26      36      141%      194%      4CH      CHIPSET 100%   
------------------------------------------------------------------------------------

XENON 2

   Build      0.62 CE   
   State         
   Software      Xenon 2   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   28      29      175%      176%      4CH      Max   
------------------------------------------------------------------------------------

   Build      0.63 NBETA 1   
   State         
   Software      Xenon 2   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   31      33      152%      164%      4CH      MAX   
------------------------------------------------------------------------------------

   Build      0.62 CE   
   State         
   Software      Xenon 2   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   31      32      158%      160%      4CH      CHIPSET 100%   
------------------------------------------------------------------------------------

   Build      0.63 NBETA 1   
   State         
   Software      Xenon 2   
                  
------------------------------------------------------------------------------------                              
   Min FPS      Max FPS      Min CPU      Max CPU      Sound      Speed   
   36      40      126%      132%      4CH      CHIPSET 100%   
------------------------------------------------------------------------------------

Will update you more soon.
Title: Re: 0.63 Progress Update
Post by: baboon on May 14, 2007, 09:49:43 AM
The speed increase is looking very promising.  ;D

I hope a release isnt too far off now (once you sorted out the probs youve encountered)?


The homebrew scene is looking v good at the mo with updates coming up for PSPUAE, N64, a final instalment of the Snes emu, A new quake build, pikey, mapthis etc etc. ... happy days. :)
Title: Re: 0.63 Progress Update
Post by: monti on May 14, 2007, 10:48:48 AM
Great work!
Title: Re: 0.63 Progress Update
Post by: RJ2005 on May 14, 2007, 01:35:04 PM


Hi there,

Nice to know this!

Please, if possible, update with more games  - if that does not hold  the development! :)


Thanks for all your trouble updating this. It shows great commitment on such a long term project!

Keep up the good work!

Ricardo
Title: Re: 0.63 Progress Update
Post by: SLiVER on May 14, 2007, 02:19:18 PM
thanx for your work!!

it seems like it is like 10 % speed up on some of the games.. thats really great :)

hope the emu will be out soon ;)
Title: Re: 0.63 Progress Update
Post by: FOL on May 14, 2007, 04:02:20 PM


Hi there,

Nice to know this!

Please, if possible, update with more games  - if that does not hold  the development! :)


Thanks for all your trouble updating this. It shows great commitment on such a long term project!

Keep up the good work!

Ricardo

Do you mean update with more savestates?

If so, i didnt see the point at the moment, as the new release will have a converter packaged with it. As all old states need converting to work with new release.
Title: Re: 0.63 Progress Update
Post by: metallklaus on May 14, 2007, 04:33:26 PM
I am glad so much about it. Now hopefully it goes fast.  :-* :-* :D
Title: Re: 0.63 Progress Update
Post by: RJ2005 on May 14, 2007, 05:06:40 PM


Hi there,

Nice to know this!

Please, if possible, update with more games  - if that does not hold  the development! :)


Thanks for all your trouble updating this. It shows great commitment on such a long term project!

Keep up the good work!

Ricardo

Do you mean update with more savestates?

If so, i didnt see the point at the moment, as the new release will have a converter packaged with it. As all old states need converting to work with new release.

Hi Fol!

I was just talking about testing it with more games for us to check the speed increase. In games like Pinball Dreams or Speedball 2...


BTW, was your test was made with frameskip 0? Are those Min and Max FPS done that way?

Thanks again for your hard work and dedication to the noble cause of the AMIGA.

Ricardo
Title: Re: 0.63 Progress Update
Post by: FOL on May 14, 2007, 05:16:16 PM
hi, didnt plan to test with more games at the moment, as those were agreed as the main 3 games for testing.

Yes all tests are done with 0 Frameskip.
Title: Re: 0.63 Progress Update
Post by: skateblind on May 14, 2007, 06:11:02 PM
Basically, with this will release we should see an increase in speed for just about every game, so there is no need for testing other games if 3 already tested games show similar results. I might do a few tests on my favourite games and post the results here just for peoples interest, but would be of no use to anyone really.

FOL and CMF have done some great work recently and I would just like to say a big CHEERS to both of them
Title: Re: 0.63 Progress Update
Post by: FOL on May 14, 2007, 08:36:35 PM
Basically, with this will release we should see an increase in speed for just about every game, so there is no need for testing other games if 3 already tested games show similar results. I might do a few tests on my favourite games and post the results here just for peoples interest, but would be of no use to anyone really.

FOL and CMF have done some great work recently and I would just like to say a big CHEERS to both of them

*cough cough* you forgot GnoStiC. Ric and Thinkp are also still working behind the scene's

I should also mention the problem we are having. The main issue is with memory, with the lastest bug fix (memory wise) it gives a drop in speed. So need to look at ways of solving this.
Title: Re: 0.63 Progress Update
Post by: am-fm^SiP on May 14, 2007, 10:37:11 PM
nice to see :D

keep up the good work:D

cheers
Title: Re: 0.63 Progress Update
Post by: SLiVER on May 15, 2007, 08:38:16 AM
i forgot to ask, whats the diffrence between  the Speed   -  CHIPSET 100%   &  MAX ?

 CHIPSET 100%  seems to have better speed than MAX.. will there be an option between them or?
Title: Re: 0.63 Progress Update
Post by: Hungry Horace on May 15, 2007, 12:21:45 PM
i forgot to ask, whats the diffrence between  the Speed   -  CHIPSET 100%   &  MAX ?

 CHIPSET 100%  seems to have better speed than MAX.. will there be an option between them or?

there already is. I'm going to make the bold assumption its in the README.

have a look at the CPU settings, and you'll see you can set the CPU: to MAX (maximum full emulation speed) or CPU , with a % value that determines the balance of emulation priority between the cpu and the chipset (this can introduce discrepancies in the game)
Title: Re: 0.63 Progress Update
Post by: Feark on May 18, 2007, 01:43:31 PM
Nice.
Must say, have starting using the pspuae again, and its very impressive when see how good it has became. It works so well and easy to use. Savestate works superb, and almost (acutally would say all, but I havent thest all .adf, yet ;)) all rom/.adf works really nice. Though, some game arent that playable due it has music that are quite annoying when it laag, but still most games works like a charm.

Keep it up! 

EDIT: Actually, one of the main reason I did bought a PSP like ~2years ago was beacuse of this site: http://kaillera.com/pspuae/
Very happy to see the AmigaEMU (even if this one has no relation with the previous one) are still making great progress with new updates.
Title: Re: 0.63 Progress Update
Post by: Hungry Horace on May 18, 2007, 03:39:07 PM

EDIT: Actually, one of the main reason I did bought a PSP like ~2years ago was beacuse of this site: http://kaillera.com/pspuae/
Very happy to see the AmigaEMU (even if this one has no relation with the previous one) are still making great progress with new updates.

its the same pspuae.... just that the original author abandonded it, and when Ric started tinkering with the code for 2.xx compatibility, and to update the E-UAE code which it used, i started hosting the updates... FOL then took the reigns full-whack and set up this site, and slowly more and more developers have become involved, leading to the great developments we have going on now.

Title: Re: 0.63 Progress Update
Post by: FOL on May 18, 2007, 04:27:58 PM
I think horace may have been right, when he said to me, i shouldnt have posted details on the speed we have gained, as it could result in a let down.

cmf has spoken to me, and thinks there might not be a way around loosing some of the speed increase gained. If this is the case, then so be it, im sure we can find gain speed else where.

As I tried telling AmigaTim yesterday, we had planned to release, then horace spotted a rather nasty memory bug. It was agreed, we could not release until this is solved.

The other thing to bare in mind is that;

1. Ric & Thinkp are busy atm with real life stuff. So they deserve a breather after last release.
2. cmf has done alot of work on the memory code. He is also busy with real life atm, so cant work on pspuae as much has he would like.
3. Gnostic has also done some work on optimisation's, which has given some of our speed increase. Again, gnostic has become very busy with real life stuff (he does try to help as best he can, even now when he is busy, my hero, ;)).
4. I have spent virtually all my spare time since last release, messing with the code to try and gain speed. Think after 0.63 release im going to take a break, cause im phyically drained. Spose im just a fanatic, ;).

So, i hope that explains why its taking longer, but we also did say, "dont expect an update as soon" like before, we had monthly updates since July last year. I even said then "you all had it good" ;). All I can say is, hang in there. We havent abandoned you all, we want what you want, a "PORTABLE AMIGA".

While, cmf looks at the current problem, i am messing with WIP4, hopefully, i will have that compiled soon (with help from gnostic). So as you can see im always working on something pspuae related, I still have PC and PSP games I aint finished yet, ;).

Anyways, as I said hope this helps explain a few things.

Title: Re: 0.63 Progress Update
Post by: Der.Archivar on May 19, 2007, 07:56:40 PM
Hello,

I just left here a quick note.I am new here and a new PSP owner too. I am completly happy with it and even more happy as I seen theres a amiga uae port for it. I currently test the Vice C64 emulator (which is very decent too), but as soon as Iam done with it, I will try to test PSP UAE. My brother allready drooled about it after I told him that there is an UAE for PSP. :D

Anyway, thanks from vienna/austria for that was allready done and good luck, boosted motivation, enough freetime so that we may see a new release sometimes soon. :)
Title: Re: 0.63 Progress Update
Post by: Anemos on May 20, 2007, 07:23:54 AM
Der.Archivar welcome..
you must 1.50 or custom firmware D-A to play everything..
if you want help post in our site
http://pspuae.condor.serverpro3.com/index.php/board,5.0.html
Title: Re: 0.63 Progress Update
Post by: dark_aldo on May 25, 2007, 04:37:30 PM
It's W O N D E R F U L!!!!!!!
Best best congratulation from ITALIA!  :)
When pspuae 0.63 is available for download?
Thanks!!
Ps: excuse-me, but i not speak english...  :-[
Title: Re: 0.63 Progress Update
Post by: FOL on May 25, 2007, 06:34:11 PM
Hey,

As I said before soon, so basically when its ready. Im currently trying to get the updated E-UAE to work.
Title: Re: 0.63 Progress Update
Post by: hYdRoNiC 420x on June 05, 2007, 06:22:43 PM
cant wait keep up the good work guys  :)
Title: Re: 0.63 Progress Update
Post by: FOL on June 13, 2007, 07:41:54 PM
Just an update on progress.

Since I posted this thread, I have managed to gain some more speed. I have spent alot of nights / weekends messing with different code (sound side of things). I have now exausted all angles of the code (what im able to do) to gain speed.

Gnostic, has now started working on gaining more speed as he is an experienced coder (can do stufff, i cant). So ill update this thread as and when I have some more news.
Title: Re: 0.63 Progress Update
Post by: warraw on June 14, 2007, 08:50:54 AM
Nice news!

Keep on the wonderful work guys!
I'm anxious to have the new version, but take your time.

Just a question: I don't know if it has been already done... it could be possible to add a function to switch the joystick up with another button?
It would be very useful for playing games that use joystick up for "jump" (like Prince of Persia)... It's hard to do a perfect jump using the joystick with PSPUAE.

Thanks again for your work and remember, AMIGA RULEZ!!!!
Title: Re: 0.63 Progress Update
Post by: Hai on June 15, 2007, 09:14:44 PM
You guys are great, I did not think it would develop that fast. Those results are amazing!

Really looking forward to release  ;D
Title: Re: 0.63 Progress Update
Post by: FOL on June 16, 2007, 04:33:09 PM
Nice news!

Keep on the wonderful work guys!
I'm anxious to have the new version, but take your time.

Just a question: I don't know if it has been already done... it could be possible to add a function to switch the joystick up with another button?
It would be very useful for playing games that use joystick up for "jump" (like Prince of Persia)... It's hard to do a perfect jump using the joystick with PSPUAE.

Thanks again for your work and remember, AMIGA RULEZ!!!!

Yes, its already added. You can map any joystick direction to psp buttons.

(http://pspuae.condor.serverpro3.com/images/joymap.gif)

As you can see from the example pic above, I have mapped Joy0 UP function to the PSP O Button.
Title: Re: 0.63 Progress Update
Post by: delta191 on June 18, 2007, 12:06:34 AM
I hope you take your time with the next release, we all want it, but I'd rather wait if it will be better.

The only thing I'd really like to see (besides the increase in speed, which goes without saying, 10 percent sounds a great achievement)) is the sound improved, even if its only slightly, my friends all laugh at the jerky scratchy sound and wont even try my good old amiga games! (they are missing outa s we all know)

A game is 50 percent sfx and music! without it, a game really is only half the experience.

the sound is very scratchy with most games, it's such a shame ;o(

I appreciate whatever improvements are made in the 0.63 release, I dont want to sound like a moaning little urchin, so thanx for the effort and my favourite emulator on the psp!

thanx for the time and effort put into making the old school retro gamers brigade happy! :)
Title: Re: 0.63 Progress Update
Post by: baboon on June 21, 2007, 12:04:39 PM
Just a quick question but will the 0.62 save states/configs that youve created on this site be compatible still with the next 0.63 release?

Title: Re: 0.63 Progress Update
Post by: FOL on June 21, 2007, 02:42:39 PM
Just a quick question but will the 0.62 save states/configs that youve created on this site be compatible still with the next 0.63 release?



Yes, is the answer to that (They might need converting, but cant say for sure at the moment).
Title: Re: 0.63 Progress Update
Post by: metallklaus on July 04, 2007, 06:23:35 AM
PLEAAAASE soon 0.63  ;D
Very, very, very  good work. Please, can anyone from the Testers, test "Universe" or "Curse of Enchantia" and othe Adventures on 0.63 (hope its good playable with sound)? Please, test more Adventures.  :D

Greets
metallklaus


Title: Re: 0.63 Progress Update
Post by: FOL on July 04, 2007, 09:22:46 AM
PLEAAAASE soon 0.63  ;D
Very, very, very  good work. Please, can anyone from the Testers, test "Universe" or "Curse of Enchantia" and othe Adventures on 0.63 (hope its good playable with sound)? Please, test more Adventures.  :D

Greets
metallklaus




We are testing more adventures, I have made a Monkey Island 2 state, ready for new release.