Ultimate Amiga

Ultimate Amiga Emulation => PSPUAE => News and Announcements => Topic started by: FOL on July 14, 2007, 12:53:07 AM

Title: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 14, 2007, 12:53:07 AM
We have released a new version of PSPUAE (Amiga Emulator for PSP), changes / improvements are listed below.

Why the BE, simple, its exactly 1 year ago since pspuae.com started. So as to celebrate this fact, we decided to name it 0.63BE for Birthday Edition.

Also, with the recent memory increase. There will be some big states uploaded that were made for this version. 1 of the largest being 10.5 Megs.

V0.63 BE - FOL, GnoStiC, cmf update

- Removed alot of un-needed code, to gain usable memory (GnoStiC and cmf)
- Optimized code to gain speed (GnoStiC)
- Added alot of defines to gain speed (FOL and GnoStiC)
- Added define to allow 10.5MB of memory, not limited to 6MB anymore (FOL and cmf)
- Changed the delay and latency on sound to gain speed (FOL)
- Changed PSPUAE cpu cycle unit to 1, gave stable speed increase (FOL)
- Removed 0 from Auto Frame Skip, pointless as it slows emu down when hitting 0 (FOL)
- Removed Interpol code as it was broken since 0.60, removing this gave speed increase (GnoStiC)
- Fixed memory selection, now only valid amiga memory configs are selectable (cmf)
- Fixed Crash, where if no Backdrop was present PSPUAE would crash PSP (FOL and cmf)
- Fixed Interrupts setting in sound, as it was still produing sound (FOL and GnoStiC)
- Added AutoZoom check to PSPUAE reset command, so each reset will turn off AutoZoom. This
  stops the crash with certain configs, when AutoZoom was on. Simply Press and hold
  L & R Trigger and SELECT after reset to turn it back on (FOL)
- Removed support for E / X-Loader and Tiff exploits as it was causing crash in
  Custom Firmware's. A seperate E / X-loader tiff version is released seperately (FOL)

Remember Read the README`s, if your not sure of an option, please ask in the forums.

You can download it from our DOWNLOADS section
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Keane on July 14, 2007, 01:12:20 AM
Re: PSPUAE V0.63 (Birthday Edition) RELEASED

Happy Birthday

Been waiting around on the chance it may arrive tonight.  sweet ;D

Big huge thanks to all the team for putting this together and keeping the Amiga dream alive, in portable form. It's very much appriecated.

Hope you continue to develop this fantastic emu even further.

Ok i'm gonna go play some classics..

Greetings from Ireland

Keane
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 14, 2007, 01:14:29 AM
Re: PSPUAE V0.63 (Birthday Edition) RELEASED

Happy Birthday

Been waiting around on the chance it may arrive tonight.  sweet ;D

Big huge thanks to all the team for putting this together and keeping the Amiga dream alive, in portable form. It's very much appriecated.

Hope you continue to develop this fantastic emu even further.

Ok i'm gonna go play some classics..

Greetings from Ireland

Keane

I wasnt going to release tonight, as im tired. Spose i can go to sleep now,  ::)
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: PSPrulez on July 14, 2007, 07:27:50 AM
Big thanks for releasing this version!!  ;D  ;D
It's really a great step forwards!

Tested a lot of games and all the games worked. And where really playable.

Thank you thank you thank you thank you!!
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Exoskeletor on July 14, 2007, 09:32:23 AM
god please tell me that now i can play yo joe with sound at full speed
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: baboon on July 14, 2007, 09:40:45 AM
Nice release from you guys, thanks soooo much.

Testing a load of games now. :0

Happy days. :)
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: digiteam on July 14, 2007, 12:49:46 PM
Great work guys!

Thank you for the time and effort you put into this! Seems that I can soon sell my old Amigas.
Still have one 500 one 600HD and one 1200HD if somebody is interested....

Keep up the good work!

Do the old 0.62 Savestates still work with 0.63BE?

BTW: Happy Birthday
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: SLiVER on July 15, 2007, 09:35:28 AM
Thanx a lot to the dev. of this emu!! it is one of the most important emus for the psp imo.. its like the SNES, PS1 and N64!

keep the fantastic work up!

Many thanx again :)
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: dark_aldo on July 15, 2007, 10:02:29 AM
Thank you thank you thank you from ITALIA!!
Have a nice day!!
But, it's really increase speed?  ???
Happy Birthday...
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 15, 2007, 10:21:05 AM
Yes, old save states work fine.

Yes there is a speed increase, try altering the CPU speed. Some games run decent on CPU Speed = MAX (i.e. bubble bobble runs at 50 FPS with FS = 1). Others need CPU Speed (0% to 100%) Chipset, Lotus 2 runs very well with CPU Speed 85% and FS = 1.

I did see someone post some where that they thought it was still slow. Well I find alot of things are very very playable on FS=1 and sound.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: speedvicio on July 15, 2007, 10:48:16 AM
Hi! FOL, congratulations for your work with PspUae.
I'm waiting for new release of this emulator from more time, it is from a day that i try all the possible  configurations in order to increase the emulation speed, but i have like the impression that the v0,62 worked better.
   
I hope that the job on this plan never end , also i knew to emulate a computer as Amiga is complex.

Good luck. :D

Sorry for my bad english, i'm an italian Commodore funboy  :)
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 15, 2007, 10:51:30 AM
Hi,

im a little confused by this "but i have like the impression that the v0,62 worked better".
Are you saying you think V0.62 is better? or you were impressed by V0.62?
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: speedvicio on July 15, 2007, 10:59:06 AM
My impression is that the v0.62 work better of the v0.63.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Vince on July 15, 2007, 11:03:39 AM
Thanks for this new release, I think now many games will be playable. I will test the version with the new 3.51 M33 firmware.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 15, 2007, 11:08:55 AM
Thanks for this new release, I think now many games will be playable. I will test the version with the new 3.51 M33 firmware.

It works fine, ;). I updated yesterday
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: ParaSitius on July 15, 2007, 12:52:25 PM
Ah, nicely done chaps.

Glad to see that things are chugging along at a nice pace and each release is better then the last.

Keep up the good work.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 15, 2007, 12:58:34 PM
Ah, nicely done chaps.

Glad to see that things are chugging along at a nice pace and each release is better then the last.

Keep up the good work.

Hey, ParaSitius, where you been hiding. Aint seen you for awhile.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: skateblind on July 15, 2007, 01:31:01 PM
Big thanks to the team and its dedicated followers for all the work they have done, especially FOL, Horace, Gnostic and CMF for the time and effort that they have put in these last couple of months.  I might send all of you a big pack of caffeine tablets as a thank you ;D
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Trekster on July 15, 2007, 05:02:44 PM
Thank you for the new release. I think it's great that there is support for the mighty Amiga. I hope that it is possible to more accurately emulate sound, more specifically music in games as that was a large part of Amiga gaming for me. I am playing Lemmings (CDTV savestate)  the sound appears to be much clearer than the music, hopefully int he future the 2 will be seamless. Fingers crossed.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: delta191 on July 15, 2007, 05:51:32 PM
 ;D oh yes, what a grand bunch you fellas are, I checked on QJnet and your new release was spotted, I love this brilliant emulator and was waiting for an update, I downloaded it along with the new 3.51FW by the russians! slapped on alien syndrome at 2 frame skip and away we go, it's not perfect, but its smoother and the sound isn't as scratchy as with 0.62CE.

Thanx guys, I really appreciate this release and thanks for your effort, we all should praise you for giving us retro game play on our psp's.

I want to try all the games now, thanks to you all!!!!! :D
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: monti on July 15, 2007, 06:28:52 PM
Congratulations, great work guys!
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: ParaSitius on July 15, 2007, 06:35:10 PM
Ah, nicely done chaps.

Glad to see that things are chugging along at a nice pace and each release is better then the last.

Keep up the good work.

Hey, ParaSitius, where you been hiding. Aint seen you for awhile.


Life, the universe and everything has been taking up my time so I don't get much time to surf the internettyweb as much as I used too.  I've not even been able to use my PSP for several months now, poor ickle me.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: skateblind on July 15, 2007, 06:40:55 PM
Whats happened to your PSP? :'(
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 15, 2007, 07:09:24 PM
Whats happened to your PSP? :'(

Im guessing nothing, just hes to busy to do anything like that as he said.
If there's anything you need ParaSitius, give me a PM
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Seal on July 15, 2007, 07:38:20 PM
Very good work, guys!
Emulation is better and better ...  :o

I like amiga music/sound. Will be possible to make some mode to emulate music to be nearly perfect with high sampling resolution of sound and slow game playing performance?. For example to listen music in games like Turrican or mods from trackers?

Amiga Fan from Czech Republic
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 15, 2007, 07:45:13 PM
Very good work, guys!
Emulation is better and better ...  :o

I like amiga music/sound. Will be possible to make some mode to emulate music to be nearly perfect with high sampling resolution of sound and slow game playing performance?. For example to listen music in games like Turrican or mods from trackers?

Amiga Fan from Czech Republic

Best, to use milkyplayer for PSP, thats what i use to listen to .mod files on my PSP.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: delta191 on July 18, 2007, 11:26:32 PM
this is really promising!

I couldn't get XENON running very well (although XENON II ran great) on PSPUAE V0.62CE, lots of testing, frameskipping ect... but still rather dissapointing.

now after half an hour fiddling and testing, Ive got XENON running great! fast and smooth and the sounds much better - this 0.63 is brilliant fellas! hats off to you!

also tested so far with excellent results:

Xenon - very good 8/10

Goldrunner - very good. 7.5/10

Airball - almost perfect. 9/10

Backlash - perfect 9.5/10

Barbarian(palace) - good 7/10 (I cant get full screen) but works and sounds great.

Black Tiger - almost perfect 9/10

f29 Retaliator - this was a bitch! it takes ages to load, but now i have a savestate! runs really good and sound is excellent. 8.5/10

Golden Axe - runs  well, tad scratchy, slows down when lots of sprites. 7/10.

good results! cheers guys. ;)

Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: porthose on July 19, 2007, 08:38:02 AM
Hello everyone, first post.

Thank you very much for PSPUAE -amazing work.  Though I don't code (I work as a unprofessional test analyst) I can understand the immense amount of work that's gone into this.

Just wondering if delta191 could upload the save state for f29.  I have the original box and packaging (yellowing with age!) and would be great to have this on a handheld.

thank you.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 19, 2007, 06:46:05 PM
Hello everyone, first post.

Thank you very much for PSPUAE -amazing work.  Though I don't code (I work as a unprofessional test analyst) I can understand the immense amount of work that's gone into this.

Just wondering if delta191 could upload the save state for f29.  I have the original box and packaging (yellowing with age!) and would be great to have this on a handheld.

thank you.

If the state is whdload registered only, then you need the whdload key in order to play. If you ment the ADF, check your PM's, ;)
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Hungry Horace on July 19, 2007, 07:15:43 PM
i see nothing about it requiring registartion:

http://www.whdload.de/games/F29Retaliator.html


no one has yet made a RISS for it though

Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 19, 2007, 07:23:09 PM
i see nothing about it requiring registartion:

http://www.whdload.de/games/F29Retaliator.html


no one has yet made a RISS for it though



Well it does horace, thats why i couldnt play it before i registered whdload
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Hungry Horace on July 19, 2007, 07:38:18 PM
well i posted the GUI! get on making it already! hehe

i wish they would say in the whd docs when its limited though...
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 19, 2007, 07:40:37 PM
well i posted the GUI! get on making it already! hehe

i wish they would say in the whd docs when its limited though...

It does say, ;), you blind.

"If you have not yet registered WHDLoad, this patch will NOT work. You will return
to the workbench right after the title picture."


Hows the universe GUI looking? I did ask last week, ;). I want it stop you playing the game, if you dont have whdload key.

Also, lets stop posting here, ;)
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: warraw on July 22, 2007, 10:03:51 AM
Happy Birthday!

Thanks for this new release! Really appreciated it!
I've downloaded it and succesfully tested with the CF 3.51 M33-5.

Keep on the good work!
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: SAMAEL on July 23, 2007, 02:03:26 PM
Hello all.

Thank a lot for this new realesed. Another great work for playing with the amiga games.
I try it now.
Special hello to my friend ANKALAGAN  ;)
It's really impressive to play with amiga in a small PSP. If you decide to port this emulator in GP2X it will be fabulous..... ::).

Thank you very much.

Have a nice day.
AMIGA IS NEVER DIE......
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 23, 2007, 02:45:05 PM
Hello all.

Thank a lot for this new realesed. Another great work for playing with the amiga games.
I try it now.
Special hello to my friend ANKALAGAN  ;)
It's really impressive to play with amiga in a small PSP. If you decide to port this emulator in GP2X it will be fabulous..... ::).

Thank you very much.

Have a nice day.
AMIGA IS NEVER DIE......

It already is ported, by gnostic, UAE2x.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Hungry Horace on July 23, 2007, 02:54:40 PM
Hows the universe GUI looking? I did ask last week, ;). I want it stop you playing the game, if you dont have whdload key.

i need to talk to you about this when you have the chance


also, i though UAE2x wasnt as complete as pspuae?

does it have save-states etc?
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 23, 2007, 05:19:46 PM
Hows the universe GUI looking? I did ask last week, ;). I want it stop you playing the game, if you dont have whdload key.

i need to talk to you about this when you have the chance


also, i though UAE2x wasnt as complete as pspuae?

does it have save-states etc?

Well, he ported E-UAE to gp2x. From what i remember it was good, but its still in alpha stage, best to ask gnostic, it does support HDF, ;).
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: GnoStiC on July 23, 2007, 09:17:01 PM
uae2x wip1 does not have savestates etc (in the menus) but wip2 has 'em..

both uae2x wip1/2 and pspuae are based on e-uae wip3..
uae2x wip3 (which i'm working on ATM) is e-uae wip4.. (@fol: yep, with couple of fixes here and there, wip4 it runs fine)

p.s.:
uae4all 0.7.x is fastest amiga emulator available on a handheld (it's 68k core is asm cyclone)
BUT is misses a lot of features (slow/fast/bogus ram settings, savestates etc etc)..
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 23, 2007, 11:05:52 PM
uae2x wip1 does not have savestates etc (in the menus) but wip2 has 'em..

both uae2x wip1/2 and pspuae are based on e-uae wip3..
uae2x wip3 (which i'm working on ATM) is e-uae wip4.. (@fol: yep, with couple of fixes here and there, wip4 it runs fine)

p.s.:
uae4all 0.7.x is fastest amiga emulator available on a handheld (it's 68k core is asm cyclone)
BUT is misses a lot of features (slow/fast/bogus ram settings, savestates etc etc)..

I thought we looked at cyclone? cant remember now. Its very interesting though, as GP2x has a slower CPU than PSP. Think how fast PSPUAE would be using it.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: GnoStiC on July 24, 2007, 03:05:16 AM
cyclone is ARM only 68k core so we can't use it for PSP..
although gp2x has 220 mhz (overclockable), it has bigger I/D-caches..
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on July 24, 2007, 12:23:37 PM
cyclone is ARM only 68k core so we can't use it for PSP..
although gp2x has 220 mhz (overclockable), it has bigger I/D-caches..


That would be why then, ;)
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Barts_706 on August 02, 2007, 12:44:32 PM
Way to go, gentlemen. I definitely can see the speed increase, although in some cases this still is not enough for games to be truly playable (SWIV).

However, there are some that run just or almost as well as on the original Amiga : IK+, SpeedBall.

Happy birthday!
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on August 02, 2007, 01:03:57 PM
Way to go, gentlemen. I definitely can see the speed increase, although in some cases this still is not enough for games to be truly playable (SWIV).

However, there are some that run just or almost as well as on the original Amiga : IK+, SpeedBall.

Happy birthday!

Indeed, some games still play aweful, but i swear i was playing SWIV, with 1 frameskip, and CHIPSET around 85%.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Barts_706 on August 03, 2007, 08:22:07 AM
[...]
Indeed, some games still play aweful, but i swear i was playing SWIV, with 1 frameskip, and CHIPSET around 85%.

OK, I'll tweak the settings.

Nevertheless, the dream of prefect Amiga emulation on PSP is a little nearer. Do you guys think it's possible to accelerate it even more, or are we arriving at the point where that's pretty much all we can do?
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on August 03, 2007, 10:08:11 AM
[...]
Indeed, some games still play aweful, but i swear i was playing SWIV, with 1 frameskip, and CHIPSET around 85%.

OK, I'll tweak the settings.

Nevertheless, the dream of prefect Amiga emulation on PSP is a little nearer. Do you guys think it's possible to accelerate it even more, or are we arriving at the point where that's pretty much all we can do?

With the current source yes. Just waiting for the source to be updated to E-UAE WIP4, then we can start looking at ways to improve it more.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: robertfisk on August 07, 2007, 11:51:07 PM
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on August 08, 2007, 09:51:49 AM
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: robertfisk on August 08, 2007, 12:59:53 PM
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on August 08, 2007, 05:51:17 PM
ermmm, im abit confused as to your last post, it is working with the new irshell, when i tried it. Need to find out if others are having problems too.

As i said previously, it would make your Emu experience even worse, as it runs very slow, runs slower than the early version of PSPUAE. Nethost is a good idea, BUT it cant keep up. Which makes it useless for stuff like this.

Did you try USBHost, as i said. If its running fine from that, then nethost if definately not an option.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: robertfisk on August 10, 2007, 12:15:00 PM
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Hungry Horace on August 10, 2007, 12:46:47 PM
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: robertfisk on August 10, 2007, 01:23:37 PM
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Hungry Horace on August 10, 2007, 02:15:06 PM
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on August 10, 2007, 05:01:07 PM
huh, I deleted no posts, wtf?

*FOL* - Goes to check forum logs.

Oh and i have to point this out, all the PSX games i tried, did not run flawless, the intros jerked and even in game i got jerking, off the top of my head, try Tunnel B1.

EDIT:- When did you post this deleted post, cause all your posts are present, well the 1's i read already. The logs so last EDIT (not delete) of your original post (i altered iso to backup, ;)).
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: robertfisk on August 10, 2007, 07:07:10 PM
hehe ..  I might have accidentaly deleted it myself , I guess .I know i wrote it .though:)
Might have deleted it while the page was in browser...   (blushing seriously :\ )

Real sorry to cause a mess like this .
Not the way i wanted to introduce myself to you guys at all ..
Oh well ... got geard up over the prospects of pspuae thru nethostFS , and lost my contact to earth.

I can run wipeout(psx) thru nethost in IRshell fine . the thing is , the setting in irshell must be normal\not maximum and you must remember to put in in 333 before you start nethost in irshell,or it will have no effect on the speed . try if you like :)

I see your point very well Horace . Been a part of different dev communities for several years,and I understand that a serious multiplatform emu like this is not easy to develop .

Been testing version 63 a lot lately :) and I understand that there are serious speed issues with the emu itself. Good luck with cleaning it up . I assume the nethostFS problem will sort itself when the emu gets newer faster builds .

World peace
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on August 10, 2007, 07:38:09 PM
hehe ..  I might have accidentaly deleted it myself , I guess .I know i wrote it .though:)
Might have deleted it while the page was in browser...   (blushing seriously :\ )

Real sorry to cause a mess like this .
Not the way i wanted to introduce myself to you guys at all ..
Oh well ... got geard up over the prospects of pspuae thru nethostFS , and lost my contact to earth.

I can run wipeout(psx) thru nethost in IRshell fine . the thing is , the setting in irshell must be normal\not maximum and you must remember to put in in 333 before you start nethost in irshell,or it will have no effect on the speed . try if you like :)

I see your point very well Horace . Been a part of different dev communities for several years,and I understand that a serious multiplatform emu like this is not easy to develop .

Been testing version 63 a lot lately :) and I understand that there are serious speed issues with the emu itself. Good luck with cleaning it up . I assume the nethostFS problem will sort itself when the emu gets newer faster builds .

World peace

Right, this worries me. Why do you have to set the CPU speed a 333?

PSPUAE sets the CPU speed to 333.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: robertfisk on August 10, 2007, 07:59:04 PM
hehe ..  I might have accidentaly deleted it myself , I guess .I know i wrote it .though:)
Might have deleted it while the page was in browser...   (blushing seriously :\ )

Real sorry to cause a mess like this .
Not the way i wanted to introduce myself to you guys at all ..
Oh well ... got geard up over the prospects of pspuae thru nethostFS , and lost my contact to earth.

I can run wipeout(psx) thru nethost in IRshell fine . the thing is , the setting in irshell must be normal\not maximum and you must remember to put in in 333 before you start nethost in irshell,or it will have no effect on the speed . try if you like :)

I see your point very well Horace . Been a part of different dev communities for several years,and I understand that a serious multiplatform emu like this is not easy to develop .

Been testing version 63 a lot lately :) and I understand that there are serious speed issues with the emu itself. Good luck with cleaning it up . I assume the nethostFS problem will sort itself when the emu gets newer faster builds .

World peace

Right, this worries me. Why do you have to set the CPU speed a 333?

PSPUAE sets the CPU speed to 333.

there is a bug in IRSHELL . If you activate nethostFS ,then change from 222 to 333 , It will have no effect . So you have to set the mhz before activating nethostFS . 
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on August 11, 2007, 12:08:41 PM
Ill, have alot further into this, at a later date. As im quite busy atm.

Also, are they going to fix the speed selection problem?
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: robertfisk on August 11, 2007, 01:06:34 PM
Ill, have alot further into this, at a later date. As im quite busy atm.

Also, are they going to fix the speed selection problem?


I dont think so . Ahman and stonecut implemented it as a safetymeasure to prevent frying of the wifi chip . thats also why there is no in-game switching between clockspeeds in IRshell

Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on August 11, 2007, 01:20:58 PM
Ill, have alot further into this, at a later date. As im quite busy atm.

Also, are they going to fix the speed selection problem?


I dont think so . Ahman and stonecut implemented it as a safetymeasure to prevent frying of the wifi chip . thats also why there is no in-game switching between clockspeeds in IRshell



You know that doesnt inspire confidence, :(. I hate messing with stuff, to make stuff run. Setting up options in PSPUAE, is alot different from messing with the hardware of PSP. Anyways the Wifi gets really hot anyway, i left mine connected to the net all day once (forgot about it) and it roasting when i came back hours later.

As it is, i havent altered anything in recovery and everything runs fine, no messing, no hastle.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on August 11, 2007, 07:26:10 PM
Been looking into this, and im sorry, i cannot recommend using PSPUAE with nethost, if anyone does want to use PSPUAE in this manner do so at your own risk. From what i have read IRShell breaks the safety measure (the psp wasnt ment to run CPU at 333Mhz with WiFi turned on). Which is fair enough as it gets damn hot.

If you really want to use it in this manner, then use it at the default 222Mhz (which is pointless imo). Im not trying to be negative, but using it this way will cause us head ache.

I know what the next answer will be "how will it cause you head ache", well what if we did mess around sorting it to run perfect with IRShell, then loads people come here blaming us for their busted WiFi or PSP.

So until there is conclusive proof that you can run PSP at 333MHz with WiFi on (without damage) for hours on end, theres no point exploring this route as yet.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: robertfisk on August 12, 2007, 01:40:50 AM
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on August 12, 2007, 01:43:51 AM
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: delta191 on September 08, 2007, 09:19:38 AM
http://www.demonoid.com/files/details/1338543/9188433/

try here guys, i have submitted a huge compilation of games which run well!
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on September 08, 2007, 04:08:51 PM
http://www.demonoid.com/files/details/1338543/9188433/

try here guys, i have submitted a huge compilation of games which run well!

Hi,

I was reading, some of the post's, and think you missed some topics here, namely this thread, the other being the plugins slow down thread.

I know for a fact super cars runs near full speed with sound, using chipset option, set it to 85% or 93%, also I found that having certain plugins running (in my case Capture.prx) caused a slow down. Chipset can help speed games up a lot. On some the only side effect is some slow down with on screen gfx.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: titch on September 14, 2007, 01:38:51 AM
Alright guys - quick question - i seem to be having a display proble after using the reset option.

The screen goes off centre, leaving a bar down the left hand side of the screen.

Ayone else having this problem with v0.63.

Cheers

Titch
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: EmuChicken on September 14, 2007, 04:31:29 AM
its been said loads of times... when you reset, the auto zoom gets turned off to stop unneccesary crashes....  just turn it back on again with L R and select (I think!)
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on September 14, 2007, 06:56:42 AM
its been said loads of times... when you reset, the auto zoom gets turned off to stop unneccesary crashes....  just turn it back on again with L R and select (I think!)

Well remembered sir.

As for titch, tut tut. Emu, does it say Beta Tester next to his name, lmao, ;).
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: titch on September 14, 2007, 06:57:05 PM
just keeping you lot on yer toes ;)

Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Feark on November 14, 2007, 08:40:35 AM
Nice going! Keep it up!  :)
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on November 14, 2007, 05:26:45 PM
Nice going! Keep it up!  :)

Hey, feark how you doing. Aint seen your for awhile
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: NSP on November 21, 2007, 01:57:18 AM
thx for pspuae v0.63 nice work FOL

...what about me? have you missed me fol?  :-*

 :D



yo i thought about a pspuae - skin for the psp

would you upload it if i create one for the next release?

thx for pspuae v0.63 nice work FOL
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Hungry Horace on November 21, 2007, 10:07:48 AM
we welcome any amiga / pspuae related contributions you would like to make towards the site.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on November 21, 2007, 01:54:13 PM
thx for pspuae v0.63 nice work FOL

...what about me? have you missed me fol?  :-*

 :D



yo i thought about a pspuae - skin for the psp

would you upload it if i create one for the next release?

thx for pspuae v0.63 nice work FOL


Now im getting worried, do i know you? that manner of speak sounds familiar, lol.
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: NSP on November 21, 2007, 08:39:10 PM
 ;D hehe

Maybe in one of our further lifes


Allright then, i start now to create a pspuae-skin plus intro for the psp

It takes some time to finish it, because i haven't done it for a while...hmmm ah yes

what happened with the new custom firmware versions, any important changes since 3.03-c? Do you still have the psp logo at the beginning?

hmm maybe you should test my old stuff on your psp that would help ^^

Should i open a new thread? If yes where?  ;D thx mates

Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on November 21, 2007, 09:37:14 PM
;D hehe

Maybe in one of our further lifes


Allright then, i start now to create a pspuae-skin plus intro for the psp

It takes some time to finish it, because i haven't done it for a while...hmmm ah yes

what happened with the new custom firmware versions, any important changes since 3.03-c? Do you still have the psp logo at the beginning?

hmm maybe you should test my old stuff on your psp that would help ^^

Should i open a new thread? If yes where?  ;D thx mates



Jeez man, SLOW DOWN, your posts read fast, if that makes sense, lol.

PSP skin? you mean the PSPUAE eboot pic and music?
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: NSP on November 21, 2007, 09:45:43 PM
no i thought about a psp intro/menu(icons)/gameintro in pspuae style. So That you feel like the emulator is only one part, but when you start your psp you allready into pspuae u'knowwhuti'msayin'? ^^
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on November 21, 2007, 09:47:19 PM
no i thought about a psp intro/menu(icons)/gameintro in pspuae style. So That you feel like the emulator is only one part, but when you start your psp you allready into pspuae u'knowwhuti'msayin'? ^^

Ah, PSP THEME?

I have already made 1 (well workbench 3.1), for 3.52 M33, just need to convert it for 3.71 theme maker. Still aint got that to work though, it would accept my pics, :(

Here's my 3.52 M33 1, With this 1, i had PSPUAE loading straight from XMB.

(http://pspuae.condor.serverpro3.com/images/xmbtheme/video3.gif)
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: NSP on November 22, 2007, 01:01:43 AM
yes a theme, ah ok i didn't know.

Anyway i make some other ones  :D
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: Chilly Willy on November 22, 2007, 07:51:52 AM
no i thought about a psp intro/menu(icons)/gameintro in pspuae style. So That you feel like the emulator is only one part, but when you start your psp you allready into pspuae u'knowwhuti'msayin'? ^^

Ah, PSP THEME?

I have already made 1 (well workbench 3.1), for 3.52 M33, just need to convert it for 3.71 theme maker. Still aint got that to work though, it would accept my pics, :(

Here's my 3.52 M33 1, With this 1, i had PSPUAE loading straight from XMB.


That's pretty cool. Now just make it into a 3.71 PFT...  ;D
Title: Re: PSPUAE V0.63 (Birthday Edition) RELEASED
Post by: FOL on November 22, 2007, 06:43:58 PM
no i thought about a psp intro/menu(icons)/gameintro in pspuae style. So That you feel like the emulator is only one part, but when you start your psp you allready into pspuae u'knowwhuti'msayin'? ^^

Ah, PSP THEME?

I have already made 1 (well workbench 3.1), for 3.52 M33, just need to convert it for 3.71 theme maker. Still aint got that to work though, it would accept my pics, :(

Here's my 3.52 M33 1, With this 1, i had PSPUAE loading straight from XMB.


That's pretty cool. Now just make it into a 3.71 PFT...  ;D

Once, there's a better way to get pft maker to accept pics. I tried and tried, and i not installing lots of programs i have never heard of just to get it working, messes up my system, :(.