Ultimate Amiga
Ultimate Amiga Emulation => Installation & Running Help => PSPUAE => Bug Reports & Feedback => Topic started by: The Evolution Of Life on October 06, 2007, 11:36:49 AM
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When you make an maximum capacity A500+ native config [ECS Agnus/Denise] 2.04 Kickstart, 68020, 8 MB Fast, 2 MB Chip and 1MB Slow, and try to load an A500+ rom, like Captain Planet, which comes in the real pack, all that loads is the Kickstart, and when you load the game itself, the PSP's memory card icon goes to constant red, then it takes you back to the XMB, or if it doesn't you'll have to restart your PSP manually.
Has anyone else had this problem?
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When you make an maximum capacity A500+ native config [ECS Agnus/Denise] 2.04 Kickstart, 68020, 8 MB Fast, 2 MB Chip and 1MB Slow, and try to load an A500+ rom, like Captain Planet, which comes in the real pack, all that loads is the Kickstart, and when you load the game itself, the PSP's memory card icon goes to constant red, then it takes you back to the XMB, or if it doesn't you'll have to restart your PSP manually.
Has anyone else had this problem?
Disable FullScreen, once loaded enable it again. It might still crash, some things dont like fullscreen. Try with fullscreen off, or what i just said.
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I sorted the bug out, well sort of, by using 68000 CPU instead of 68020, along with the Kickstart and the rest of the settings, so It's actually now turned into a CPU Settings bug report, because 68020 is ment to be the native CPU for the system.
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no it isnt. the A500+ had a 68000
http://en.wikipedia.org/wiki/Amiga_500%2B
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no it isnt. the A500+ had a 68000
http://en.wikipedia.org/wiki/Amiga_500%2B
That will teach me, not to look closer at post, ;). Indeed, the A500+ had a 68k and not 68k20
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no it isnt. the A500+ had a 68000
http://en.wikipedia.org/wiki/Amiga_500%2B
Thanks, this looks much better then the site that I sniffed at for Hardware configs. I was wondering why it wouldn't load any A500+ disks. :D
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"A500+ native config [ECS Agnus/Denise] 2.04 Kickstart, 68020, 8 MB Fast, 2 MB Chip and 1MB Slow"
A500+ ... 68000 ks2.04, 1mb chip I think (or was it slow?)
dont know where you got all the other memory from but my A500+ didnt come out its packing up to the teeth with memory ::)
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"A500+ native config [ECS Agnus/Denise] 2.04 Kickstart, 68020, 8 MB Fast, 2 MB Chip and 1MB Slow"
A500+ ... 68000 ks2.04, 1mb chip I think (or was it slow?)
dont know where you got all the other memory from but my A500+ didnt come out its packing up to the teeth with memory ::)
Here
http://amiga.resource.cx/mod/a500.html
It says the maximum native configs that this system could handle.
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"A500+ native config [ECS Agnus/Denise] 2.04 Kickstart, 68020, 8 MB Fast, 2 MB Chip and 1MB Slow"
A500+ ... 68000 ks2.04, 1mb chip I think (or was it slow?)
dont know where you got all the other memory from but my A500+ didnt come out its packing up to the teeth with memory ::)
Here
http://amiga.resource.cx/mod/a500.html
It says the maximum native configs that this system could handle.
Think he was getting at, that he didnt remember his A500+ comming fully kitted up with massive amounts of ram.
The stock A500+ was an A500 with upgraded kickrom, 1MB chip ram, better screen modes and an M68000 CPU.
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It doesnt matter if it can "support" the hardware or not. . . Games were widely made for stock configs, and if you ever upgraded to a faster cpu, you may get incompatibility problems...
There were games that used the extra hardware (gloom, settlers etc etc) but for the most its more safe just to use stock :p