Ultimate Amiga

Ultimate Amiga Emulation => PSPUAE => News and Announcements => Topic started by: FOL on July 20, 2006, 09:26:13 PM

Title: PSPUAE 0.52 Released
Post by: FOL on July 20, 2006, 09:26:13 PM
Hi, Ric has released the latest version (0.52), heres the changes,

This is a Maintenance Release to Fix some Bugs

v0.52 - maintenance release
- Corrected 0 byte memory bug when loading/saving options
- Renamed the SAVESTATE folder to STATE
- Added 5 additional savestate slots
- Corrected some text strings




Title: Re: PSPUAE 0.52 Released
Post by: ParaSitius on July 20, 2006, 09:59:09 PM
Thanks for the update Ric and FOL for making it available to download.
Title: Re: PSPUAE 0.52 Released
Post by: Gerd on July 21, 2006, 06:54:41 AM
HI nice work .. but i like Gina Sisters ist very hard to play it JUMP with the Controller up do you can make it JUMP with x ?


Sorry for my Bad English its not my language ;) i came from Germany ;) i hope you understand me
Title: Re: PSPUAE 0.52 Released
Post by: Hai on July 21, 2006, 08:35:25 AM
Thanks alot Ric!

I have some problems though, UAE won´t load, just sends me back to XMB. I notices that the files STATE and DISKS are empty files (not drawers). Maybe it is something with OSX, will try on XP later.

EDIT: I forgot to put a kickstart file!
Title: Re: PSPUAE 0.52 Released
Post by: PSPrulez on July 21, 2006, 08:56:53 AM
Great work! A new version! Works fine over here!
Keep it up!

Greetz,
Marco
Title: Re: PSPUAE 0.52 Released
Post by: FOL on July 21, 2006, 11:40:57 AM
HI nice work .. but i like Gina Sisters ist very hard to play it JUMP with the Controller up do you can make it JUMP with x ?


Sorry for my Bad English its not my language ;) i came from Germany ;) i hope you understand me

Not sure, but if jump is done with up, try switching the joy 1 to analogue stick. I do this for turrican, much easier to play then. Other than that, if there is a keyboard button for jump, then change x to that keyboard key.
Title: Re: PSPUAE 0.52 Released
Post by: Hungry Horace on July 21, 2006, 12:00:48 PM
coulda sworn i posted already....


no one else having trouble with button -> keybaord mapping?

played briefly last night and could only get the OSK to work for the F-Keys on Cybernoid (which runs great btw)

havent tested other stuff yet, but i am away for the weekend and will be taking the PSP with me!
Title: Re: PSPUAE 0.52 Released
Post by: Anemos on July 21, 2006, 12:34:26 PM
im working again my same settings ..kickrom 3.1, and 68020, sound =stereo ,frame skip =2
and it work perfect for now.. :-*

THANKS to RIC  for updates (and for 10 save slot!)
 ;)
Title: Re: PSPUAE 0.52 Released
Post by: Hai on July 21, 2006, 12:51:13 PM
Some questions:

Anyone here know which is faster, ECS or OCS?

I use Ibrowse on my Amiga, but I don´t find it very compatible. Is there a better one?
Title: Re: PSPUAE 0.52 Released
Post by: ParaSitius on July 21, 2006, 01:03:37 PM
Having probs here trying to get Pinball Dreams to work with keymapping.

Total madness to get the flippers to work.  Here's how the keymapping is.

Sqaure - Keyboard
Triangle - Down Arrow
X - Left Amiga
Circle - Left Mouse Button
Left Shoulder - Left Alt
Right Shoulder - Right Amiga

To get the flippers to work, I have to hold down a combination of 3 buttons.

Left Flipper - X, Triangle and Left Shoulder
Right Flipper - X, Left & Right Shoulder

Only way I've figured out to get the plunger to work is to just use the keyboard (which isn't a big problem).

I'm probably missing something obvious but damned if I can see it.
Title: Re: PSPUAE 0.52 Released
Post by: FOL on July 21, 2006, 01:07:58 PM
Having probs here trying to get Pinball Dreams to work with keymapping.

Total madness to get the flippers to work.  Here's how the keymapping is.

Sqaure - Keyboard
Triangle - Down Arrow
X - Left Amiga
Circle - Left Mouse Button
Left Shoulder - Left Alt
Right Shoulder - Right Amiga

To get the flippers to work, I have to hold down a combination of 3 buttons.

Left Flipper - X, Triangle and Left Shoulder
Right Flipper - X, Left & Right Shoulder

Only way I've figured out to get the plunger to work is to just use the keyboard (which isn't a big problem).

I'm probably missing something obvious but damned if I can see it.

I would test it now in work, but thats 1 game I aint got installed, :(. Cant connect PSP to work computer cause then something might be said, lol
Title: Re: PSPUAE 0.52 Released
Post by: FOL on July 21, 2006, 01:09:14 PM
Some questions:

Anyone here know which is faster, ECS or OCS?

I use Ibrowse on my Amiga, but I don´t find it very compatible. Is there a better one?

Wouldnt have thought it would make much difference, but OCS is the earlier chipset I believe so I would go for that.
Title: Re: PSPUAE 0.52 Released
Post by: ParaSitius on July 21, 2006, 01:12:15 PM
The mapping I done for PD was kind of random as I was just trying to see if one of the other buttons aside from the shift keys would work (game uses Shift/Alt/Amiga keys).
Title: Re: PSPUAE 0.52 Released
Post by: FOL on July 21, 2006, 01:15:38 PM
The mapping I done for PD was kind of random as I was just trying to see if one of the other buttons aside from the shift keys would work (game uses Shift/Alt/Amiga keys).

Nice feature would be CD32 controller mapping, then if hdf worked, cause use the CD32 version.
Title: Re: PSPUAE 0.52 Released
Post by: Feark on July 21, 2006, 01:41:24 PM
Thanks! This is great, the new savestates was needed.
Title: Re: PSPUAE 0.52 Released
Post by: tanin on July 22, 2006, 08:12:51 AM
Hi,
When I run pspuae all I get is a black screen and then, it throws me back to the xmb.
I also tried version 0.51b and it does the same.
Any ideas why?
Title: Re: PSPUAE 0.52 Released
Post by: Hai on July 22, 2006, 10:53:31 AM
Maybe you did not include the kick.rom file in the directory, or you named it wrong. I got the same because I forgot to put it there.
Title: Re: PSPUAE 0.52 Released
Post by: tanin on July 22, 2006, 02:00:08 PM
Maybe you did not include the kick.rom file in the directory, or you named it wrong. I got the same because I forgot to put it there.

Where should I put the file?
Title: Re: PSPUAE 0.52 Released
Post by: Hai on July 22, 2006, 02:26:34 PM
Same directory as the eboot (ms0/psp/games/PSPUAE)
Title: Re: PSPUAE 0.52 Released
Post by: tanin on July 22, 2006, 02:41:23 PM
Same directory as the eboot (ms0/psp/games/PSPUAE)

Still not working. It's kickstart 1.3 and the file is named kick.rom
Title: Re: PSPUAE 0.52 Released
Post by: FOL on July 22, 2006, 02:55:54 PM
Same directory as the eboot (ms0/psp/games/PSPUAE)

Still not working. It's kickstart 1.3 and the file is named kick.rom

Incorrect, it aint working, cause no one bothers with readme, sigh.

You have to name it kick13.rom (which is clearly stated in the readme).

Im 100% sure it will work if you change the file name, please look at the readme, it tells what all the kickroms should be named as.
Title: Re: PSPUAE 0.52 Released
Post by: tanin on July 22, 2006, 03:01:07 PM
Same directory as the eboot (ms0/psp/games/PSPUAE)

Still not working. It's kickstart 1.3 and the file is named kick.rom

Incorrect, it aint working, cause no one bothers with readme, sigh.

You have to name it kick13.rom (which is clearly stated in the readme).

Im 100% sure it will work if you change the file name, please look at the readme, it tells what all the kickroms should be named as.

Thanks and sorry.
Title: Re: PSPUAE 0.52 Released
Post by: FOL on July 22, 2006, 03:05:39 PM
Same directory as the eboot (ms0/psp/games/PSPUAE)

Still not working. It's kickstart 1.3 and the file is named kick.rom

Incorrect, it aint working, cause no one bothers with readme, sigh.

You have to name it kick13.rom (which is clearly stated in the readme).

Im 100% sure it will work if you change the file name, please look at the readme, it tells what all the kickroms should be named as.

Thanks and sorry.

Not a problem, but as you can tell, I get a little annoyed when people post without reading the readme. I dont mean anything by, just get it all the time in work to, so its now a sort of pet hate.