Ultimate Amiga

Ultimate Amiga Emulation => PSPUAE => RAM Installed Save State (R.I.S.S.) Help / Support => Topic started by: JJXB on July 13, 2008, 04:24:46 AM

Title: Help Creating RISS
Post by: JJXB on July 13, 2008, 04:24:46 AM
I followed the Guide HH gave in the post linked to in the FAQ but it's not going right at all. Once i've made my disc bootable and put all of the files on it, including the edited startup-sequence it doesn't even autoextract into ram. all it does is boot to the AmigaDOS CLI. Then to get lha running i need to put mathieeedoubbas.library in a Libs folder on the disc as well. why is this not working at all?
Title: Re: Help Creating RISS
Post by: delta191 on July 13, 2008, 07:40:03 AM
what version of pspuae are you trying it on? I'd give it a blast on 0.63 if you havn't already done so.

You need Horace to guide you and check what your doing, he's your man! sure he will help.  :)
Title: Re: Help Creating RISS
Post by: FOL on July 13, 2008, 08:57:13 AM
I followed the Guide HH gave in the post linked to in the FAQ but it's not going right at all. Once i've made my disc bootable and put all of the files on it, including the edited startup-sequence it doesn't even autoextract into ram. all it does is boot to the AmigaDOS CLI. Then to get lha running i need to put mathieeedoubbas.library in a Libs folder on the disc as well. why is this not working at all?

Your doing something wrong.

Post your startup sequence or adf file here, so we can take a look at it.

adf would proberly be better as we can see the whole picture. If your adf contains any files of a senetive nature remove them first.

You can attach files, by clicking "advanced options" on the reply screen.
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 13, 2008, 12:31:56 PM
agreed, please attach your adf and i'll let you know what's been missed ;)
Title: Re: Help Creating RISS
Post by: JJXB on July 13, 2008, 04:27:12 PM
I managed to solve the problem with the Startup-Sequence (forgot the S folder) but now i have another problem. now the assign command isn't finding RAM:. It doesn't have any lha file on it yet since i want to make it a template disc as it were.
Title: Re: Help Creating RISS
Post by: FOL on July 13, 2008, 04:31:54 PM
I managed to solve the problem with the Startup-Sequence (forgot the S folder) but now i have another problem. now the assign command isn't finding RAM:. It doesn't have any lha file on it yet since i want to make it a template disc as it were.

How you trying assign?

assign PROGNAME: RAM:?

If I remember correctly, you need to assign T: to RAM:

Would need to see your startup-sequence.
Title: Re: Help Creating RISS
Post by: JJXB on July 13, 2008, 04:42:35 PM
my disk is attached to the previous posts.
Title: Re: Help Creating RISS
Post by: FOL on July 13, 2008, 05:31:01 PM
my disk is attached to the previous posts.

Here you go, fixed, :).

How did you create that disk, cause I had to transfer it to a freshly created adf I made in WinUAE.
Also, there were errors appearing in the Startup-Sequence. Abit like they were edited by something (notepad) in windows.

Title: Re: Help Creating RISS
Post by: JJXB on July 13, 2008, 05:44:25 PM
i don't know why you had trouble since i created the disk through winuae myself. plus i did edit the startup-sequence through my emulated amiga so i don't know why those errors were there. thanks anyway FOL :) that's a big help :)
Title: Re: Help Creating RISS
Post by: FOL on July 13, 2008, 06:48:22 PM
i don't know why you had trouble since i created the disk through winuae myself. plus i did edit the startup-sequence through my emulated amiga so i don't know why those errors were there. thanks anyway FOL :) that's a big help :)

No probs, all sorted now, :).

If your planning on doing alot of states, I can dicuss with the other site staff about making a RISS Istaller.
Title: Re: Help Creating RISS
Post by: delta191 on July 13, 2008, 07:23:35 PM
The birth of a new RISS creator? that would be  8)

 how we need a few of those, bit like rocking horse poo at the moment! lol ie: very RARE.

what game was the RISS created for dare i ask? (excuse my noseyness)
Title: Re: Help Creating RISS
Post by: FOL on July 13, 2008, 07:26:15 PM
The birth of a new RISS creator? that would be  8)

 how we need a few of those, bit like rocking horse poo at the moment! lol ie: very RARE.

what game was the RISS created for dare i ask? (excuse my noseyness)

Xenon 2 I believe. Thought we had Xenon 2 already?
Title: Re: Help Creating RISS
Post by: delta191 on July 13, 2008, 07:37:34 PM
Yes - the xenon II RISS is already in downloads, runs well to.

How long does it take to create a RISS? does it take ages and is it difficult?

I've read Horaces guide but it doesnt sound easy to me! lol

If it doesn't take long to do and is easy, it begs the question......why havn't we got more?

I know horace likes more advanced amiga projects and FOL is a busy Beta! does nobody else know how to create a RISS?


Title: Re: Help Creating RISS
Post by: Hungry Horace on July 13, 2008, 08:14:21 PM
i KEEP offering lots of install disks for RISS that i have already made, but no one ever seems to act very interested when i mention them?


it's not difficult to create the install disks if you understand amiga systems of working, and if you understand why what you are doing works.

Once you've done a few its easy to cut corners and produce more. (mine use the ZIPS direct from www.whdownload.com )
Title: Re: Help Creating RISS
Post by: delta191 on July 13, 2008, 08:30:34 PM
so how do we get from install disks to a riss Horace?

is the technical side complete in creating the install disks? (i remember you giving me some goldrunner install disks, at least i think thats what they were)

What do I need? I dont have an Amiga - do I need one? I have WinUAE 1.4.4 on my Pc but only use it for running ADF games! lol.

If you have cybernoid or cybernoid II install disks, I'll try those as a test and see if I can do it.

I have most configs for most games on pspuae if they help.

Title: Re: Help Creating RISS
Post by: FOL on July 13, 2008, 08:30:51 PM
Sorry horace, I know they are there.

Busy at the moment, seems a shame the 2 RISS installers we had never done any, :(.
Be nice to have some RISS installers, then we can expand on the states already availible for download.

so how do we get from install disks to a riss Horace?

is the technical side complete in creating the install disks? (i remember you giving me some goldrunner install disks, at least i think thats what they were)

What do I need? I dont have an Amiga - do I need one? I have WinUAE 1.4.4 on my Pc but only use it for running ADF games! lol.

If you have cybernoid or cybernoid II install disks, I'll try those as a test and see if I can do it.

I have most configs for most games on pspuae if they help.



Well if they are install disks, then yes, you put them in, they load unpack, then run from ram. You savestate as it starts title logo, i.e. company logo.
With states though, you have to keep the config the same, i.e. CPU, CHIPSET settings etc etc.
This was agreed when me an horace started making them, keeps them universal.
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 13, 2008, 08:40:26 PM
i think the use of kickstart 3.0 is the only thing we insisted on maintaining as the same - other than that, trying to use minimum settings (OCS, minimum ram etc)


no, i dont have Cybernoid instll disks made atm, largely because i was planning another update to coth cybernoid 1 / 2 slaves (see www.whdload.de 'currently in work')
Title: Re: Help Creating RISS
Post by: FOL on July 13, 2008, 08:41:57 PM
i think the use of kickstart 3.0 is the only thing we insisted on maintaining as the same - other than that, trying to use minimum settings (OCS, minimum ram etc)


no, i dont have Cybernoid instll disks made atm, largely because i was planning another update to coth cybernoid 1 / 2 slaves (see www.whdload.de 'currently in work')

Also CPU Type = 68000, ;).
Title: Re: Help Creating RISS
Post by: delta191 on July 13, 2008, 08:46:24 PM
So once you make the savestate at the logo you have two files on your memory stick (one in states) and another file in (configs) those two files are the RISS? thats it? nothing else is required?

I seem to remember having to do something on winuae with the goldrunner horace gave me, but I could be wrong.  :-\

If it's that simple, I'm sure I should be able to do that! lol  :o

tell me where I can get the installs horace and i'll try them out  ;)

Title: Re: Help Creating RISS
Post by: delta191 on July 13, 2008, 09:01:05 PM
So as long as i keep 68000 cpu and kick 3.0 I can change the cpu speed to chipset ratio% rather than real or max but only if it doesnt cause problems, obviously after testing the game for graphic glitches or random hangs.

Also changing frameskip option to balance chipset/ratio% would need attention to.

Title: Re: Help Creating RISS
Post by: Hungry Horace on July 13, 2008, 09:06:53 PM
So once you make the savestate at the logo you have two files on your memory stick (one in states) and another file in (configs) those two files are the RISS? thats it? nothing else is required?

I seem to remember having to do something on winuae with the goldrunner horace gave me, but I could be wrong.  :-\

If it's that simple, I'm sure I should be able to do that! lol  :o

tell me where I can get the installs horace and i'll try them out  ;)

i'm re-uploading the install disks somewhere where they should be accessable to all.


@ FOL - of course, 68000 - didnt think of that... but some whdload slaves require 020 to run!
Title: Re: Help Creating RISS
Post by: delta191 on July 13, 2008, 09:30:15 PM
Ok horace, i'll try to use them best i can, I cant believe nobody has volunteered if its that simple  :o
Title: Re: Help Creating RISS
Post by: FOL on July 13, 2008, 09:57:38 PM
So once you make the savestate at the logo you have two files on your memory stick (one in states) and another file in (configs) those two files are the RISS? thats it? nothing else is required?

I seem to remember having to do something on winuae with the goldrunner horace gave me, but I could be wrong.  :-\

If it's that simple, I'm sure I should be able to do that! lol  :o

tell me where I can get the installs horace and i'll try them out  ;)

i'm re-uploading the install disks somewhere where they should be accessable to all.


@ FOL - of course, 68000 - didnt think of that... but some whdload slaves require 020 to run!

Aye, ofcourse I knew some needed 020, which wouldnt be hard to work, when WHDLoad comes back with a big error banner saying "68020" needed, ;).

@Delta, 1 other thing to remember is to remove the adf before saving the state, :).
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 17, 2008, 09:55:37 PM
i'd like to point out, that by using

WinRAR, ADFview (http://www.viksoe.dk/adfview/) , a few template blank ADFs i've created, and the ZIPs from www.whdownload.com or kgwhd.whdownload.com , it's possible to create RISS install disks without even touching UAE at all.

if anyone wants to know how, or wants my template disks, just ask.


Delta - i will be uploading some more RISS install disks for you.

Title: Re: Help Creating RISS
Post by: delta191 on July 18, 2008, 07:41:02 AM
quick post then going to bed!

I'm having quite a few problems with all install disks I've tried horace, not sure if its me but the goldrunner one seemed fine  :)

so, see if your happy with it.

http://www.youtube.com/watch?v=PW9yeFlHYwI

I need to discuss things more when I'm free, I'll try some more when I get time.

Title: Re: Help Creating RISS
Post by: Hungry Horace on July 18, 2008, 11:57:46 AM
i cant view youtube at work (blocked)


all that should be required:

set kickstart to 3.0
set chipmem to 2meg
set fastmem to 4meg (covers most 1/2 disk games, may need to be increased for some)
set chipset to OCS
set drivetypes to HD (high density)
set drive speed to TURBO
set CPU cycles to... well... this one is up to you!

these are all fixed, and should not be changed at any point.

also set CPU speed to MAX - this can be changed to chipset in-game if required.

save the config as 'config 5' or something, for usage later (maybe FOL could make the above setting a quickstart option... i'm sure he set up one i was not happy with!)

from here you just insert the RISS install ADFs as requrired, and wait patiently!
save-state the game on the 'game name' spashscreen, and tidy it up later

to tidy: 
re-load savestate
re-save the state when the screen -jsut- goes black, use 'save to savestate RISS-gamename'
modify frameskip , sound etc settings to suit gameplay and save config with 'Save Config for RISS gamename' option.
Title: Re: Help Creating RISS
Post by: JJXB on July 18, 2008, 02:53:09 PM
horace, a couple of things. i've started using xemacs for windows to edit the startup-sequence files and it seems to work fine as well. plus, what version of PSPUAE should i use to make the save states? i've made 7/8 save states in 0.71 so far but when i tried to do it with 0.70 stable, it would keep setting frameskip at 49. i fixed them with 0.71 but can you link me to 0.70B at all if it doesn't have that bug?. how would i go about uploading my RISS's that i've made?. sorry with all the questions, but a couple of the games i'm trying to fine-tune at the moment are R-Type and R-Type 2. i can't get them to run at a playable speed since it either slows down too much or it's too frameskippy. i've tried all sorts of cpu/chipset balance combos with various frameskip settings so should i just dismiss them as un-doable for the time being or pass them on to someone else?
Title: Re: Help Creating RISS
Post by: delta191 on July 18, 2008, 03:48:22 PM
R-type should run fine when setup but R-type II starts off running ok until it gets further into game, it then suffers major slowdown on the emulator, despite all efforts changing settings in my experience.

Some games just refuse to run at good speeds unfortunately, luckily they are few and far betwwen but their are quite a few.

Just so you know your not alone  :)

I'd also stick with 0.63 for your Riss's, kinda agreed it with Horace, especially after my 200 savestates created on 0.70B are having problems on new Beta7

Good luck with Riss's, we always need more and if you can help create some, I'd certainly be grateful for your contributions  :)
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 18, 2008, 04:44:26 PM
horace, a couple of things. i've started using xemacs for windows to edit the startup-sequence files and it seems to work fine as well.

good to hear, but i've eliminated the need for startup-sequence edits in my install disks. by renaming the folder insider the .zip 'game' and the slave 'game.slave' i have a universal RISS isntall disk!!  i'll upload them (and a couple of examples) when i get a chance.

Quote
plus, what version of PSPUAE should i use to make the save states? i've made 7/8 save states in 0.71 so far but when i tried to do it with 0.70 stable, it would keep setting frameskip at 49. i fixed them with 0.71 but can you link me to 0.70B at all if it doesn't have that bug?.

i dont have 0.70B anymore... like delta i'd recommend using 0.63 to make the states, until the new version is out.... (i find 063 very reliable) , although obviously all configs can be tweeked with 0.71 (no 49 bug) or when new release comes along.

Quote
how would i go about uploading my RISS's that i've made?

package them up as ZIPs like the ones we have in the downloads section (add readmes, fodler etc where applicatable) and attach them to a post here. (maybe make a 'submissions' thread) ....  then either FOL or myself can verify them and upload them to the downloads section.

Quote
should i just dismiss them as un-doable for the time being or pass them on to someone else?

attach them to a post marked 'untweeked config' and someone will have a look at them for sure. I had to do SWOS with no-sound, so maybe consider that.
Title: Re: Help Creating RISS
Post by: FOL on July 18, 2008, 05:32:23 PM
Aye, stick with 0.63BE for making states.
The new 0.71BETA is also working well, but still alot of work to do on it.

If your interested in making alot, let us, as we could make you a RISS installer on site, and give you FTP account and instructions on uploading. Other than that, you can attach them (if not over 2MB). Or simply email them to me, as I can accept over 8MB via email.
Title: Re: Help Creating RISS
Post by: JJXB on July 19, 2008, 01:20:33 AM
I'll upload some now since i've gotta be off of the computer pretty sharpish. Another thing though: how do you handle games that need kickstarts? for example theme park needs kick34005.a500 and kick34005.a500.rtb but when i put them on the RISS install disk for TP, it doesn't detect them when i've put them in Devs\Kickstarts. why?
edit 2 - downloads back up. got some time to fix 'em
Title: Re: Help Creating RISS
Post by: delta191 on July 19, 2008, 05:51:16 AM
Dont know why but the F29 install disks are giving me trouble horace, take a look at this, Does it give you any clues?

Also got a similiar problem with silent service install disks, just wondered if its something I've got wrong somewhere.

(http://img2.freeimagehosting.net/uploads/th.cc3419ac8b.jpg) (http://img2.freeimagehosting.net/image.php?cc3419ac8b.jpg)
Title: Re: Help Creating RISS
Post by: FOL on July 19, 2008, 10:17:14 AM
Dont know why but the F29 install disks are giving me trouble horace, take a look at this, Does it give you any clues?

Also got a similiar problem with silent service install disks, just wondered if its something I've got wrong somewhere.

(http://img2.freeimagehosting.net/uploads/th.cc3419ac8b.jpg) (http://img2.freeimagehosting.net/image.php?cc3419ac8b.jpg)

looks to me that its looking for a dir that doesnt exist, so cd fails, look at the startup-sequence to check what its doing.
Title: Re: Help Creating RISS
Post by: FOL on July 19, 2008, 10:25:42 AM
I'll upload some now since i've gotta be off of the computer pretty sharpish. Another thing though: how do you handle games that need kickstarts? for example theme park needs kick34005.a500 and kick34005.a500.rtb but when i put them on the RISS install disk for TP, it doesn't detect them when i've put them in Devs\Kickstarts. why?
edit 2 - downloads back up. got some time to fix 'em

I could take a look later, if noone else beats me to it.
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 19, 2008, 01:26:47 PM
i've got to find the original template disks, so i'll have a look at it.

i suspect i just havent renamed the folder in the zip 'game/' - easily fixed.



@JJXB - the kickstarts problem is easily fixed.  i hae two disks:  devs.adf and devs_4000.adf - both have the label "DEVS:" under workbench, and both containa kickstarts/ folder with either the .a500 or the .a4000 kick in them


is there any chance the four of us could meet in chat tonight to discuss the making of RISS?
Title: Re: Help Creating RISS
Post by: FOL on July 19, 2008, 03:16:54 PM
i've got to find the original template disks, so i'll have a look at it.

i suspect i just havent renamed the folder in the zip 'game/' - easily fixed.



@JJXB - the kickstarts problem is easily fixed.  i hae two disks:  devs.adf and devs_4000.adf - both have the label "DEVS:" under workbench, and both containa kickstarts/ folder with either the .a500 or the .a4000 kick in them


is there any chance the four of us could meet in chat tonight to discuss the making of RISS?


Might not be able to be on later, have friends comming up.
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 19, 2008, 04:45:29 PM

Might not be able to be on later, have friends comming up.

i'm going round a friend's tonight anyway, so tomorrow might be better for me now anyway
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 19, 2008, 04:47:05 PM
attached, new copy of the F29 install disk

i didnt check the old one, i just made a new one, it was quicker.
Title: Re: Help Creating RISS
Post by: FOL on July 19, 2008, 04:56:52 PM
attached, new copy of the F29 install disk

i didnt check the old one, i just made a new one, it was quicker.

It requires whdload key file to run right?
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 19, 2008, 05:06:52 PM
no idea. there's no gui on it - so without a key i guess it just wont work at all
Title: Re: Help Creating RISS
Post by: delta191 on July 19, 2008, 06:26:44 PM
Nope, new attached copy of f29 gives same result I'm afraid fella's  :(

exactly same problem with super space invaders install disk.

good news, silent service II Riss completed and is much better than ADF savestate.  ;)
Title: Re: Help Creating RISS
Post by: FOL on July 19, 2008, 06:27:48 PM
Nope, new attached copy of f29 gives same result I'm afraid fella's  :(

exactly same problem with super space invaders install disk.

good news, silent service II Riss completed and is much better than ADF savestate.  ;)

You using turbo drive speed, if so, try using normal.
Title: Re: Help Creating RISS
Post by: delta191 on July 19, 2008, 06:57:17 PM
I was going to ask if turbo drive might cause problems, as I know it sometimes causes adf's to freeze, I'll give it a whirl without turbo, and any others that dont seem to work.  :)
Title: Re: Help Creating RISS
Post by: JJXB on July 19, 2008, 07:32:08 PM
horace: when tonight on irc? server's irc.abime.net and #PSPUAE if i'm right?
Title: Re: Help Creating RISS
Post by: FOL on July 19, 2008, 07:52:02 PM
horace: when tonight on irc? server's irc.abime.net and #PSPUAE if i'm right?

Almost, irc1.abime.net is the server.

Plus me and horace proberly wont be there tonight.
Title: Re: Help Creating RISS
Post by: JJXB on July 19, 2008, 08:41:58 PM
ok. i just hope the SS's that i've uploaded so far are any good to you :)
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 20, 2008, 02:54:24 AM
sorry, wrong disk, but FOL is right... the game has to have a registered WHDload keyfile, so i will need to add a GUI/splashcreen to it, to give users the chance to insert a keyfile disk

see attached adf anyway
Title: Re: Help Creating RISS
Post by: delta191 on July 20, 2008, 06:30:19 AM
I'll try F29 again later, tried with turbo mode off and it still didn't work.

Also created Riss's for silent service II and cybernoid and cybernoid II  :)

also super space invaders has same problem as F29.
Title: Re: Help Creating RISS
Post by: delta191 on July 20, 2008, 07:11:24 AM
please find attached Goldrunner Riss, remember its setup for running on 0.63BE.

Please remember I'll always try to setup games to run with good sound\decent speed balance and ease of play! some can be made to run faster but at the expense of bad sound and to difficult to play.
I check the running of a game on winuae to see how fast it should be running, well to get a good idea how it should look!  :)

If its upto scratch FOL, add it to the RISS downloads section.

Remember, its horaces work, I couldn't do a RISS without his install disks! without Horace I'm lost  ;)

All i can do is try and make it run with FOL's Emulator best I can  :o lol.

I've also included a link below for screenshot for your download section and the readme contents if you need it  :)


http://img2.freeimagehosting.net/image.php?b983be946e.jpg

Goldrunner is a rather good vertical scrolling shoot em up, with a catchy chip tune by Rob Hubbard.

controls:

psp start= start game
psp square= fire
psp circle= Boost/thrust
psp left shoulder= SFX only
psp right shoulder= enable music
psp cross= return (skip name entry) on hi score table entry.
psp triangle= Activate keyboard display.
Title: Re: Help Creating RISS
Post by: FOL on July 20, 2008, 08:50:50 AM
please find attached Goldrunner Riss, remember its setup for running on 0.63BE.

Please remember I'll always try to setup games to run with good sound\decent speed balance and ease of play! some can be made to run faster but at the expense of bad sound and to difficult to play.
I check the running of a game on winuae to see how fast it should be running, well to get a good idea how it should look!  :)

If its upto scratch FOL, add it to the RISS downloads section.

Remember, its horaces work, I couldn't do a RISS without his install disks! without Horace I'm lost  ;)

All i can do is try and make it run with FOL's Emulator best I can  :o lol.

I've also included a link below for screenshot for your download section and the readme contents if you need it  :)


http://img2.freeimagehosting.net/image.php?b983be946e.jpg

Goldrunner is a rather good vertical scrolling shoot em up, with a catchy chip tune by Rob Hubbard.

controls:

psp start= start game
psp square= fire
psp circle= Boost/thrust
psp left shoulder= SFX only
psp right shoulder= enable music
psp cross= return (skip name entry) on hi score table entry.
psp triangle= Activate keyboard display.

The new cpu option will default to 512 cycles (0.63BE) so that will be fine, :). As for controls, they will alter as we have added 2nd fire button for both joy 0 and 1. Horace wants me to alter the controls into groups which should work better.
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 20, 2008, 10:43:04 AM
I'll try F29 again later, tried with turbo mode off and it still didn't work.

Also created Riss's for silent service II and cybernoid and cybernoid II  :)

also super space invaders has same problem as F29.

you have to use the seconds ADF i posted... but you will still get stuck here:

(see attached)
Title: Re: Help Creating RISS
Post by: delta191 on July 20, 2008, 02:13:44 PM
do i have to register to get it to work, or is it stuck at that point of no return, is super space invaders same?

http://www.imagebam.com/image/70486e9695099

if i register, does the key code work for all disks or just one?
Title: Re: Help Creating RISS
Post by: FOL on July 20, 2008, 02:41:27 PM
do i have to register to get it to work, or is it stuck at that point of no return, is super space invaders same?

http://img2.freeimagehosting.net/image.php?c5b32ca344.jpg

if i register, does the key code work for all disks or just one?

Ermmm, that image dont work.

Yes, to be able to use certain WHDLoad games, you need to register. Once you do, you can use it with WinUAE hd setups with WHDLoad games and it removes the register text.

1 note though, DONT add your WHDLoad key to any riss disk installer. If you do, im sure the key will get blacklisted.
Title: Re: Help Creating RISS
Post by: delta191 on July 20, 2008, 02:54:11 PM
mmm....I only want to register if it enables it on pspuae...if I pay 15 quid I want it for psp, thats all i use really.

I'll have to stick with ADf savestates with F29 and super space invaders, shame as they are both DIG's as I call them! (DISK INTENSIVE GAMES) either long load times or frequent ADF reading.

Title: Re: Help Creating RISS
Post by: FOL on July 20, 2008, 03:31:21 PM
mmm....I only want to register if it enables it on pspuae...if I pay 15 quid I want it for psp, thats all i use really.

I'll have to stick with ADf savestates with F29 and super space invaders, shame as they are both DIG's as I call them! (DISK INTENSIVE GAMES) either long load times or frequent ADF reading.



ofcourse you can use it with PSPUAE, but remember to keep any states that are reg only to yourself.
Title: Re: Help Creating RISS
Post by: delta191 on July 20, 2008, 06:34:15 PM
I have got my registration key for WHDLoad but im lost on how to use it with f29 install disk, is it difficult?

I dont even know how to use it, oh dear - looks like I've wasted 15 quid! lol
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 20, 2008, 06:46:05 PM
create an ADF in winuae with the label 'L"  and call it WHDload_keyfile.adf  - copy the whdload.keyfile onto this disk through winuae etc

then when you load any game that requires registration, pop the disk in one of the drives, and it will work.  you might like to try it on say, Afteburner 88 RISS just to try it out.... you'll see that you can pop the disk in the drive when the GUI is loaded.


oh, and congratulations... you've just registered one of the greatest pieces of Amiga software ever made ;)
Title: Re: Help Creating RISS
Post by: delta191 on July 20, 2008, 09:16:57 PM
having problems, more difficult than it seems for me LOL

1.started winuae
2.select floppy drives
3. New floppy disk image 3.5 DD
4. disk label  empty so i put "L" in label box
5. click create standard disk box
6. named disk WHDload_keyfile and saved it

now have an WHDload_keyfile.adf  880k

what do i do to copy the register key in winuae?

I'm hopeless apart from slamming an adf game in DF:0 as you can probably tell  :'(

when i try putting the WHDload_keyfile.adf  880k in DF:0 and starting I always get the insert  kick rom screen, is my WHDload_keyfile.adf  not bootable?

I'm lost lol, sure is complicated stuff for a newbie winuae user.
Title: Re: Help Creating RISS
Post by: FOL on July 20, 2008, 09:42:17 PM
having problems, more difficult than it seems for me LOL

1.started winuae
2.select floppy drives
3. New floppy disk image 3.5 DD
4. disk label  empty so i put "L" in label box
5. click create standard disk box
6. named disk WHDload_keyfile and saved it

now have an WHDload_keyfile.adf  880k

what do i do to copy the register key in winuae?

I'm hopeless apart from slamming an adf game in DF:0 as you can probably tell  :'(

when i try putting the WHDload_keyfile.adf  880k in DF:0 and starting I always get the insert  kick rom screen, is my WHDload_keyfile.adf  not bootable?

I'm lost lol, sure is complicated stuff for a newbie winuae user.

get your whdload key file in a folder, then set that folder as DH0: on harddrive screen, then boot workbench 3.1, if you have it, and then insert your keyfile.adf in DF1:. Then simply, navigate to the HD0: and drag and drop your keyfile into your keyfile.adf
Title: Re: Help Creating RISS
Post by: delta191 on July 21, 2008, 11:07:39 AM
I went to bed at 0340am google eye and exhausted last nite trying to create that WHDload_keyfile.adf.

I gave up after driving everyone insane with my winuae noobie skills! lol

poor poor horace and skate! lol. Hey horace, you wont be popular with skate, passing me over to him - I drove him nuts lol

I could sense the  ::) what a numpty! cheers for that Horace lol

We got somewhere near at the end, thought we'd cracked it but now i'm not sure! I'll need to come back tonight!

Oh *hite! delta's here with his WHDload_keyfile.adf! quick everyone hide! lol

thank's for your help and tolerance levels guys  ;D

Title: Re: Help Creating RISS
Post by: Hungry Horace on July 21, 2008, 11:56:21 AM
if you trust me with your keyfile, you could send me the .lha file and i'll do it for you.

it really is very easy ;)

from the RISS FAQ:

I decided to register WHDLoad. How can i use my keyfile with the R.I.S.S. that require it?

You need to create a keyfile disk which the game's front-end can detect. It is recommended you use WINUAE to do this.

When you register WHDLoad you should receive your keyfile, which you should copy to a standard Workbench setup for WinUAE.

You must create a blank amiga-formatted ADF with the amiga label DEVS or S

In WinUAE go to  Settings: Hardware : Floppy Disks - and at the bottom you will see a text box for "disk label" - type "DEVS" here, and clikc "Create Standard Disk" - it will ask you to name the ADF, which you can call anything you like ( WHDKey.adf for example )

You now need to boot workbench, insert your Key disk, and simply copy the file whdload.key onto the floppy disk.

Copy the ADF over to your PSP, and when the coloured screen appears, insert the ADF into DF0: or DF1:

There will be a moment of disk-access, and you should now find you are able to enjoy registered WHDLoad on those R.I.S.S which require it.




-------

thinking about it, i think winuae lets you mount the .LHA file as it it was a disk of its own, although i expect you've done the extraction part now anyway
Title: Re: Help Creating RISS
Post by: delta191 on July 21, 2008, 09:36:05 PM
I've managed to make whdload.key.adf and tested it on elite riss! took me 5 mins following your last post horace  :D although Skate did give me some good workbench basic skills! lol

Now then: are you sure the problem with the f29 and super space invaders install disk is a whdload.key problem? the disks inflate, then it appears to crash with the message:

object not found
cd failed returncode 20
1>


is that a whdload.key problem?
Ive tried inserting my whdload.key.adf but I dont get any further?  :(
Title: Re: Help Creating RISS
Post by: FOL on July 21, 2008, 09:42:45 PM
I've managed to make whdload.key.adf and tested it on elite riss! took me 5 mins following your last post horace  :D although Skate did give me some good workbench basic skills! lol

Now then: are you sure the problem with the f29 and super space invaders install disk is a whdload.key problem? the disks inflate, then it appears to crash with the message:

object not found
cd failed returncode 20
1>


is that a whdload.key problem?
Ive tried inserting my whdload.key.adf but I dont get any further?  :(

Again, thats telling you a dir is missing.
Say I typed "cd test" it would give same error, or "cd test:" would give "please insert test:" as its then looking for a disk. I would go with first though, missing dir.
Title: Re: Help Creating RISS
Post by: delta191 on July 26, 2008, 12:42:42 PM
He He...very quite last few days, so I have been testing a few Riss's that I've done with Horaces install disks.

I have been giving them a whirl on the Beta9 with sound channel fix by chilly because you all know I like good sounds and music to be present in a game!  :)

If your bored and want to try it I've added the Menace RISS for you to try out on Beta9 with sound channel improvement.
Its setup to run on new beta9 but you will have to set the screen to center by holding L+R psp shoulder buttons down and moving the picture to center, dont put the screen lock on, Menace hates screen lock and it will crash!

I have the 0.63BE Menace RISS if you'd like it to  :)

Thank you Horace for the Installer!  8)

http://www.youtube.com/watch?v=LdZJtuW6w5w

Are we supposed to be testing this 0.71beta 9 with sound channel fix?
Title: Re: Help Creating RISS
Post by: delta191 on July 29, 2008, 02:04:58 PM
Hello little hun-buns, time to show you latest Riss with FOL's 0.72 beta running it!

Lots of goodies to be seen:

FOL's 0.72 beta
Horaces new graphics and drive click.wav
Ruff N Tumble RISS created with Horaces install disks.
Chilly's sound channel correction
Delta's rubbish gameplay!  :o

I'll attach the Riss, all adjusted for 0.72 beta if you want a go  :)

http://www.youtube.com/watch?v=qltD0jsRR8g
Title: Re: Help Creating RISS
Post by: Hungry Horace on July 30, 2008, 07:40:57 PM
any chance you could upload those Cybernoid files, with their respective configs?

i want to check you've got the button layout right ;)
Title: Re: Help Creating RISS
Post by: delta191 on July 30, 2008, 08:31:14 PM
I know you have an idea for keymapping cybernoid games to make them more playable, I'll leave it to you to remap them better, think I covered the ones I knew  :)

my winzip file is to big at 2,449kb and 2,544kb :(
Title: Re: Help Creating RISS
Post by: delta191 on August 01, 2008, 05:46:42 PM
Just to let you know that I've been working on making Silent service II Riss.

Since horace gave me the install disk, I just thought you should know that the game is now quite enjoyable to play in Riss form, although it has lots of keyboard commands (of which you can chang the keymapping to your preference and then remember them)

As you can see from the pspuae video, its very playable now  :)

http://www.youtube.com/watch?v=ofy5K9XQrfk

Think FOL likes this one to! Go on FOL, you can get your skippers hat from under the bed ;)
Title: Re: Help Creating RISS
Post by: FOL on August 01, 2008, 08:24:40 PM
He he, it is indeed. Used to play Silent Service 1 for hours and hours on my Spectrum, back when I was a wee lad, ;).
I love the intro tune for Silent Service 2, think horace make the original RISS disks for Thinkp as he liked it.
Title: Re: Help Creating RISS
Post by: delta191 on August 01, 2008, 09:04:18 PM
Me to, loved silent service on atari ST, think I managed to sink several thousand tonnes over two nights work, then my brother beat it with over 300,000 tonnes! little runt.  :o

i havn't managed to get the silent service install disk to work, think it has a problem, I'll give it another shot just to be sure though.

Edit: got it working, created RISS, but will only let you use practice or convoy actions from menu, wont let let you play war patrols, requests Whload Reg.

http://www.youtube.com/watch?v=xW4gFftXU3k
Title: Re: Help Creating RISS
Post by: delta191 on August 25, 2008, 02:39:43 PM
Horace, just to let you know, Riss's created so far with your install disks:

these all work ok and have been created with 0.63BE

RISS_HD_1of1_FirstSamurai.asf (runs vry slow)
RISS_HD_1of1_BluesBrothers.asf
RISS_HD_1of1_BCKid.asf
RISS_GreatGianaSisters.asf
F18 Interceptor_RISS.asf
RISS_Goldrunner.asf
RISS_HD_1of1_Arkanoid2.asf
RISS_HD_1of1_Arkanoid.asf
RISS_HD_1of1_BloodMoney.asf
RISS_HD_1of1_Cybernoid2.asf
RISS_HD_1of1_Cybernoid.asf
RISS_HD_1of1_Hybris.asf
RISS_HD_1of1_Menace.asf
RISS_HD_1of1_Pacmania.asf
RISS_HD_1of2_DisposableHero.asf
RISS_HD_1of2_RuffNTumble.asf
Silent Service 2_RISS.asf
RISS_HD_1of1_Datastorm.asf (now with sound and runs ok)
RISS_HD_1of1_Nitro.asf
RISS_HD_1of2_JungleStrike
Silent Service_Riss.asf  (lets you play practice and convoy mission, but needs Whload Reg for War patrols)
RISS_HD_1of1_FoundationsWaste.asf
RISS_HD_1of2_Agony.asf
Black Crypt_Riss.asf ( wont let you save without crash, and you need to save before it lets you play!)
Silent Service 2_RISS.asf
RISS_HD_1of1_DeluxeGalaga.asf
RISS_HD_1of1_GravityForce.asf (needs whload key)
RISS_HD_1of1_manicMiner.asf
RISS_HD_1of1_Populous2.asf
RISS_HD_1of1_Populous2_ChallengeGames.asf
RISS_HD_NZS_1button.asf
RISS_HD_NZS_2button.asf
UFO_RISS.asf (runs slow)
Z-OUT(English).asf




Ones I just cant get working so far:
Black Crypt_Riss.asf ( wont let you save without crash, and you need to save before it lets you play!)
RISS_HD_1of1_GravityForce.adf (request whdload reg at end of install)
Super space invaders
F29 Retaliator

25-08-2008

I have created a torrent containing the above Riss's on demonoid:

http://www.demonoid.com/files/details/1597731/3062811/

I'll leave it seeding when I'm at home for a long while.
Title: Re: Help Creating RISS
Post by: Hungry Horace on August 25, 2008, 08:19:20 PM
please please can we have these uploaded to FTP and not to torrents thanks? that's the -whole- point of the downloads sections, and i dont want to have to start answering questions about bittorrent usage as well. the fact is many people will not know how to, or even want to, use torrents, and i certainly dont want to see it as the -only- option, because imho, that's a kind of elitism.

saying 'its easier on torrent than ftp' is a BULLSH*T excuse delta, i'm sorry, but i just dont find it acceptable as a reason.

an ftp is the simplist thing ever. an ip address, a login name and a password. how is that even any harder than logging into a forum? it isnt.

more to the point, are they all packaged correctly? appropriate readmes, correct folder structures, deleted adf boot disks, and configs included etc? files renamed appropriately? (i can see that the latter hasnt happened for sure)


also, i agree with FOL on the shoutbox that X should (mostly) be fire - but frankly i dont care about that too much providing that the RISS are properly distributed.

I did make the install disks , so i think i deserve my say in how they should be spread, and the intention has -always- been to have them here in the downloads section. Torrent alone isnt good enough imho, and i'm quite unhappy with that as a 'solution'.

i hate to sound like i'm nagging, but i'm also VERY unhappy about such RISS as NZS being included in the torrent, given that that version was put out for testing and NOT distribution, as i have not finished developing the WHDload slave (which is why you will not find the slave update on www.whdload.de)

also, thanks for the credit on the torrent! [/sarcasm]


and FOL, you knew full well delta had those install disks as i posted the links ages ago :p
Title: Re: Help Creating RISS
Post by: SoczI on August 25, 2008, 08:37:48 PM
I suppose the torrent was meant to be only just a medium for passing the RISS to people with appropriate FTP knowledge (haha, sound so serious ;D ) and not a substitute for the Downloads section, so I guess there is no big issue here.

Thx delta for the RISS and BTW thanks guys for this whole project. You're making wonders happen here. I bought PSP for a few games and as a timekiller for train rides, but after installing PSPUAE my console has received a +200% bonus to it's worth ;) .
Title: Re: Help Creating RISS
Post by: Hungry Horace on August 25, 2008, 08:48:02 PM
I suppose the torrent was meant to be only just a medium for passing the RISS to people with appropriate FTP knowledge (haha, sound so serious ;D ) and not a substitute for the Downloads section, so I guess there is no big issue here.

but delta is -more- than aware of my requirements when it comes to distribution standards, and there are many issues i've raised here which go beyond 'passing to those with FTP knowledge'
Title: Re: Help Creating RISS
Post by: FOL on August 25, 2008, 10:19:36 PM
I suppose the torrent was meant to be only just a medium for passing the RISS to people with appropriate FTP knowledge (haha, sound so serious ;D ) and not a substitute for the Downloads section, so I guess there is no big issue here.

but delta is -more- than aware of my requirements when it comes to distribution standards, and there are many issues i've raised here which go beyond 'passing to those with FTP knowledge'


Ok, lets calm down. I have them now, and will check them over tommorow, been abit busy.
Title: Re: Help Creating RISS
Post by: delta191 on August 26, 2008, 06:20:50 AM
Sorry I wasn't around last night to discuss your torrent anger Horace, I'm working nights :(

I only used the torrent so I could get those RISS'S to FOL in one download, so he could up them to the site, he was busy with his kitchen and I was dashing around after getting up at 0300 pm, then missus nagging.

I have only used FTP's once in my life, it was about two years ago and it was to download, not to upload.

I know how to setup a torrent on demonoid, without to much hassle, and I didn't have to mither FOL about FTP's (I know my net skills drive you both to drink sometimes) I wont be around after 0830 pm all week, so thought it was the quickest method all around.

Now FOL has got them all, I'm perfectly happy to delete the torrent and will do before i go to bed :)

I'd never want to distribute your Riss's without pspuae being happy with it and agree, the downloads section should remain unique here. Although I still think you should have an option to download all the RISS'S in one download if folk wish to do so.

I wont be doing anymore Riss creating in future, it took me ages, you guys know what your doing and can do it much quicker than I ever could, even when you give me the install disks  :o
Then I  have to go through the uploading FTP access to get them to you - I know it's easy for you guys but it's totally new to me.

Right, I'll delete that torrent before I get anymore pins stabbed into my voodoo doll  :P

PS: until the x key problem is addressed, square= joy 0 fire, unless it uses mouse, then its square=left mouse, circle= right mouse, x=joy 0 fire lol :P

Time for your cornflakes, time for my bed!

 It's good morning to you, Good Night for me!  ;)  God, I hate nights! feels like 6 days of Jet-lag :(

EDIT: Jeez Horace, just gone to delete torrent, it's only had 3 bloody downloads, one of which was FOL!
you do get in a Tiz sometimes, try some Amias 8mg  ;)

But I still love you  :-*

I'm not looking at your DS though, I dread to think what you'd say if I made a *unt of it!  ;)



Title: Re: Help Creating RISS
Post by: SoczI on August 26, 2008, 09:27:47 AM

EDIT: Jeez Horace, just gone to delete torrent, it's only had 3 bloody downloads, one of which was FOL!
you do get in a Tiz sometimes, try some Amias 8mg  ;)


I was the second one. So just in case I got it ;) .
Title: Re: Help Creating RISS
Post by: Hungry Horace on August 26, 2008, 12:17:22 PM
maybe i wasnt in the best of moods with my reply, but i stand by everything i said.


Quote
I have only used FTP's once in my life, it was about two years ago and it was to download, not to upload.

so the difference is pressing 'upload' and not 'download'

do you use windows? or heaven forbid, firefox? the FireFTP plugin for the latter is the easiest solution ever.

you fill in 4 boxes once.  server name (pspuae) the ip address (65.something.something.something) a login name (delta@condor.serverpro3.com) and a password.

after that you only ever need to press 'connect' and send the files from one window to another. Its not rocket science, and if you can log into a forum then you are certainly capable of doing that.


Quote
Although I still think you should have an option to download all the RISS'S in one download if folk wish to do so.

i've never said i had a problem with a torrent being used for the complete set, but not first, and certainly not with all the necessary checks/packaging etc.

i know you probably think it's a personal attack delta, but it isnt - in that i would happily make the same compaints to anyone in this situation... it just annoys me when i know we've had this discussion many times before.
I hope you will still consider running the install disks and making the configs, because i know you are quite capable of doing that perfectly well. (and i think you are capable of a lot more than you are letting on  :P )
Title: Re: Help Creating RISS
Post by: delta191 on August 26, 2008, 03:54:10 PM
Jeez Horace, why do I feel like the numpty at the back of the class who has been taken to one side by the headmaster and lectured  ;D

"Now then Mr Delta, things have got to improve"
"you have some potential, but you need to try harder"
"you could do much better laddy"
"listen, and do things correctly"
"Follow your teachers protocols, dont be easily led"

But I'm almost 40 year old Boss! It's harder for an old git to perform new tricks  :)

Anything's easy, once you know how  ;) that's true for everyone who knows how to do it.

Ah well, just like old times matey! heated debate lol  :P

Ps. your always a moody bugger, thats why we love you  ::)
Title: Re: Help Creating RISS
Post by: Hungry Horace on August 26, 2008, 04:24:32 PM
Jeez Horace, why do I feel like the numpty at the back of the class who has been taken to one side by the headmaster and lectured  ;D

then stop making excuses like a naughty schoolchild!

Quote
It's harder for an old git to perform new tricks  :)

it's sad that i have to say the same thing here, that i say to the 18 year old trainee at work.

"Why do you think people say 'you learn something new everyday' ?"

"Because there's always new stuff out there?"

"No, because human beings never stop learning."


Quote
Ps. your always a moody bugger, thats why we love you  ::)

moody or otherwise, i'm usually right ;)
Title: Re: Help Creating RISS
Post by: FOL on August 26, 2008, 04:56:52 PM
ooooooookkkkkkk, thats enough, break it up, or there will be detention for you both. Now bugger off and play, before the end of break bell sounds, :).

Think this thread needs splitting, as its gone way off topic.
Title: Re: Help Creating RISS
Post by: sternumil on October 07, 2017, 12:57:43 PM
i'd like to point out, that by using

WinRAR, ADFview (http://www.viksoe.dk/adfview/) , a few template blank ADFs i've created, and the ZIPs from www.whdownload.com or kgwhd.whdownload.com , it's possible to create RISS install disks without even touching UAE at all.

if anyone wants to know how, or wants my template disks, just ask.


Delta - i will be uploading some more RISS install disks for you.
How? Do you have templates or everything is lost?

I almost figured it out, but there was a problem, I'll post a screenshot, what's the matter?

The question is closed, I got help.