Ultimate Amiga
Network Boards => AMOS Language Discussion => AMOS Factory => AMOS Forum => Topic started by: rja4096 on September 05, 2007, 07:57:43 AM
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Hi, Can anyone explain how to get sound samples, samples as wav files from a PC into amos?
- I need this for engine sounds for my driving game I'm working on,.
Thanks, Rick.
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The first step is to convert the samples into IFF 8SVX format. You can do that from the OctaMed Soundstudio 1.03c music editor downloadable from http://aminet.net/mus/edit/OctamedSS1.03c.lha (http://aminet.net/mus/edit/OctamedSS1.03c.lha). The second step is to load all of your samples into a sound bank using the appropriate editor from the user menu in AmosPro. The third step is to use the samples in your program using the "sam play" function. :)
Let us know if you run into trouble.
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i dont think you need to bother with the AMOS sample banks if you use AMCAF.
i'm pretty sure you can paste them all together, store them as a memory block, then just playback that area of memory.
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Yeah, I think you are right.
I often use OctaMED 5 to alter samples (usually those I "borrowed" from other games, hehe). Teiji thought of everything :)
Regards,
Lonewolf10
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Whats "AMCAF"???
I managed to convert some samples from wav to iff using GoldWave.
Think if I can I'd rather do it this way, load the samples and just play back from the memory address.
Thanks, Rick.
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AMCAF is a very versatile extension for AMOS /AMOSpro... a "must have" imho, and thankfully the documentation is pretty detailed.
when using goldwave, be sure your 8svx / iiff files end up as mono and 8-bit, and within a reasonable frequency range. tbh, i would still recommend loading any converted files into octamed, and re-saving them on the amiga natively.
edit: amcaf can be found in the downloads section ;)