Ultimate Amiga

Other => Ultimate Amiga Site News and Announcements => Topic started by: FOL on February 16, 2012, 10:18:04 PM

Title: PSPUAE V0.82 RC1 almost ready
Post by: FOL on February 16, 2012, 10:18:04 PM
Hi,

I forgot I had almost finished working on this release (dated 22nd December).
I will fix the last of the bugs from adding AGA and then release.

Changes for PSPUAE 0.82 are;

Compiled with latest toolchian (Increased speed)
Dumped FPU code (Increased speed)
Optimised and recompiled CPU cores, blitter and blit code (Increased speed)
Merged all blit code (Increased speed)
Added some of Gnostics P-UAE blitter changes (Increased speed)
Add AGA properly (Dont expect any great speeds)
Tweak CPU to CHIPSET timeslice (helps make stuff run smoother when using CHIPSET setting)
Sign PSPUAE to run on any PSP (hacked or not)
PSP's with extra RAM can now use the full amount (phat and early 2000 models, still limited to around 12MB's)
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: FOL on February 17, 2012, 09:27:01 PM
Doh, seems I wrote down wrong Version number.
Oh well, it will stay as 0.82, :).
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: Danster72 on February 19, 2012, 09:41:31 AM
Thanks for the update FOL, really looking forward to this :)
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: FOL on February 20, 2012, 11:55:37 PM
Still having issues with the menu selection.
Spent a few nights thinking up different ways around it.

Will continue working on it, Im getting closer, :).

EDIT:- Bah, I broke it. AGA is perfect, but lower modes chops the right of screen off, :(.
Will look at it some mor tommorow.
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: FOL on March 03, 2012, 11:52:13 PM
Just an update.

Im close to solving menu problem. Looks like the chipset modes were never being set right from the starts.
Hoping to have it fixed in the next few mins, :).
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: delta191 on March 04, 2012, 08:54:51 PM
Looks like I've been away to long!! V0.82 RC1.

lol, I'm still playing around with a V0.80 beta20, think thats the one :)

I better read back and see whats been going on  ::)
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: FOL on March 04, 2012, 09:12:06 PM
Looks like I've been away to long!! V0.82 RC1.

lol, I'm still playing around with a V0.80 beta20, think thats the one :)

I better read back and see whats been going on  ::)

Yeh, I made a mistake in the versioning, so left it.
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: FOL on March 05, 2012, 10:16:33 AM
Just an update.

Im close to solving menu problem. Looks like the chipset modes were never being set right from the starts.
Hoping to have it fixed in the next few mins, :).

Did'nt work, :(.
I know why its not working, but just trying to workout a way around it.

Basically, we have AGA as option 4 in the menu.
Now the emu take 4 as CSMASK_AGA. Which is what you would think is selecting AGA.
Well its not, as for a proper AGA state, you need to have CAMASK_AGA, CSMASK_AGNUS and CSMASK_DENISE all set.
Now the problem is, the true value for option is 7. This puts the menu to an option that doesnt exist (i.e. null).

Settings;
0 //OCS,
1 //ECS_AGNUS,
2 //ECS_DENISE,
3 & 4 //ECS_DENISE | ECS_AGNUS (Full ECS),
5, 6 & 7 //AGA | ECS_DENISE | ECS_AGNUS (Full AGA).

As you can see, 5, 6 and 7 need to be set for proper AGA.
Im proberly missing something simple, will keep playing with it.
This problem has also opened my eyes to HDD options, maybe this could be answer to HDD not booting issue.
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: FOL on April 15, 2012, 12:54:32 PM
Hi,

Still have to finish this, been so very busy lately, just havent had chance to work on it further, :(.
Will do so, first chance I get.
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: FOL on November 15, 2012, 07:57:48 PM
Hopefully, will restart work on this in the next week.
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: MadAngus on November 16, 2012, 12:21:59 AM
 8) It will be nice to see everyone getting the time to get their teeth stuck back into their projects. So best wishes.


I just noticed that the post editor window can be re-sized, little resize handle bottom right. Spent a minute or two playing with it. Simple minds, simple pleasures...  :P
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: Ultimi on December 06, 2012, 05:20:14 AM
any potential  release period?
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: FOL on December 06, 2012, 08:15:04 PM
any potential  release period?

Still working in between RL issues.
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: FOL on December 07, 2012, 11:14:25 AM
Scrap that.

I will have to restart, there is a stupid bug.
Will go back and work from original 0.82 source.
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: FOL on March 16, 2013, 12:39:29 PM
Scrap that.

I will have to restart, there is a stupid bug.
Will go back and work from original 0.82 source.

I have now got everything set back up and will try to continue where I left off.
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: Hai on May 10, 2013, 01:56:40 AM
It's good to see that this project is still going! How is fps nowadays, say with Silkworm? Perhaps I will look for a PSP again, after my old one fell to the floor and broke.
Title: Re: PSPUAE V0.82 RC1 almost ready
Post by: FOL on May 12, 2013, 06:19:59 PM
It's good to see that this project is still going! How is fps nowadays, say with Silkworm? Perhaps I will look for a PSP again, after my old one fell to the floor and broke.

Its getting faster, but have'nt really touched it for over a year. Spent most of today on it.
Was tracking down a bug with display being cut off on the right. Turned out to be AGA bug.