Ultimate Amiga

Ultimate Amiga Emulation => PSPUAE => Current Development => Topic started by: delta191 on March 02, 2012, 10:29:05 AM

Title: PSPUAE running on PS VITA soon?
Post by: delta191 on March 02, 2012, 10:29:05 AM
Hiya guys,

I decided to go for a PS Vita, nice piece of kit with lovely screen and better sound, also has dual analogues! hooray!!

With that in mind, I've already turned my eye over to looking for Vita homebrew. I was amazed to see that an Half Byte Loader is only a couple of days away. Looks like theirs an exploit been found  with PSP game (Motorstorm Arctic Edge) that you need to buy from the PSN.

http://wololo.net/wagic/vhbl/

Although it is code complete and tested, VHBL is not available for download yet. I am giving people a few days to buy the game Motorstorm Arctic Edge, in the hope that Sony will not remove it from their store until they actually have something to patch.
Important note: Motorstorm Arctic Edge is unfortunately not available for the Vita in the US. If you live in the US and want to buy that game for your Vita, you need to create an account in a different store (for example, UK), buy a PSN card from that store, and buy the game from that store.

With that in mind, do you see any problems with PSPUAE running on PS Vita running VHBL FOL?

look at picodrive running on PS Vita:
http://www.youtube.com/watch?v=ao8VOnYoc7g&feature=iv&src_vid=jxjYiEhwqho&annotation_id=annotation_884982#t=5m30s

Looking forward to those amiga games on my new Vita  ;D

Title: Re: PSPUAE running on PS VITA soon?
Post by: Hungry Horace on March 02, 2012, 12:21:46 PM
i have a Vita and Motorstorm Artic Edge, so i will likely be testing PSPUAE on it next week :)
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on March 02, 2012, 12:26:13 PM
As I said before, it should run fine. Be interesting to see if its any faster given that old PSP is emulated for backwards compataility.
So in a way, your emulating on an emulated machine.
Title: Re: PSPUAE running on PS VITA soon?
Post by: delta191 on March 02, 2012, 01:40:25 PM
looks like sony blocked downloading of Motorstorm Arctic Edge already :(

Good job i got in two days ago!  :P
just hope wololo releases VHBL later today, we should be in buissness!

Thank goodness PSPUAE should run on Vita, looking forward to Goldrunner and Xenon on that great Vita Screen.

Already wondering if pspuae can utilise the second analogue stick mapping the X,O,[],/\  buttons like you can on some psp titles. I'm sure this might prove intresting with certain amiga games.

Title: Re: PSPUAE running on PS VITA soon?
Post by: delta191 on March 02, 2012, 05:08:02 PM
mmm......just tried it with beta18, installed ok but crashed out with an error code.

Displayed some white text very briefly, unable to read what it said.

gonna try another version lol

update:
tried signed pspuae 0.80 beta3, still no joy  :(

an error has occurred.
(C1-2858-3)


Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on March 03, 2012, 08:32:16 PM
mmm......just tried it with beta18, installed ok but crashed out with an error code.

Displayed some white text very briefly, unable to read what it said.

gonna try another version lol

update:
tried signed pspuae 0.80 beta3, still no joy  :(

an error has occurred.
(C1-2858-3)

Have you fixed your vita windows app, cause if you connect to it, it can patch your vita without telling you.
So it stops exploits instantly, you got other emus working.

Edit:-
Maybe the reason is this? They have a problem with mini's is the game you got a mini?

Google Search (http://www.google.co.uk/#hl=en&sclient=psy-ab&q=psvita+C1-2858-3&pbx=1&oq=psvita+C1-2858-3&aq=f&aqi=&aql=&gs_sm=3&gs_upl=1213l4764l0l5555l8l8l0l0l0l0l183l803l4.4l8l0&gs_l=hp.3...1213l4764l0l5555l8l8l0l0l0l0l183l803l4j4l8l0&bav=on.2,or.r_gc.r_pw.r_qf.,cf.osb&fp=b21f817363daa1bd&biw=1440&bih=770)

I dont have a vita, so I cant look into, need to know how it handles files etc etc. Does it emulate an mem stick for psp emulator?
If I get chance, will look around dev forums.
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on March 04, 2012, 08:16:39 PM
Any luck delta?

Im torn, I either get a PC upgrade, Vita or Ipad 2.
Cant have all three, :(.

I have been looking into it and it appears, the vita emulates psp at 333MHz, so unless that can be changed, you aint going to see any speed increase. It will run exactly the same.
Title: Re: PSPUAE running on PS VITA soon?
Post by: delta191 on March 04, 2012, 08:39:46 PM
It's ok, i used open CMA r3 to block sony's sneaky access (link below)

http://wololo.net/downloads/index.php/download/1252

I have PSP MAME4ALL v4.9r2 Hires by TTYman working until you want to play a different rom and need to access the rom menu!! theirs no Home button on the Vita, the equivalent button on the Vita freezes the emulator.

snes9xTYL working ok

mh gpspkai (GBA emu) works ok

PSPUAE installs fine using VHBL and lets you launch to just before the PSPUAE Logo, black screen and back to Vita's home menu.

Hopefully its sony's bug, the same error code is being experienced by some genuine psp mini titles bought officially through PSN.
Title: Re: PSPUAE running on PS VITA soon?
Post by: delta191 on March 04, 2012, 08:49:15 PM
Any luck delta?

Im torn, I either get a PC upgrade, Vita or Ipad 2.
Cant have all three, :(.

I have been looking into it and it appears, the vita emulates psp at 333MHz, so unless that can be changed, you aint going to see any speed increase. It will run exactly the same.


Well, The vita's a quality piece of Kit, the build quality puts the PSP to shame.

I was pleasantly suprised, everything seems solid, the shape is nice and big!! the screen is amazing and its much bigger and causes less strain to my old eyes lol.............0h, almost forgotten the dual analogues!!

Ditch the 3G version and get the wireless version, now going for under £200 on amazon buddy :)

Treat yourself, you deserve it.......I think you'll be pleasantly suprised  :o
Title: Re: PSPUAE running on PS VITA soon?
Post by: Hungry Horace on March 05, 2012, 09:04:31 AM
PSPUAE installs fine using VHBL and lets you launch to just before the PSPUAE Logo, black screen and back to Vita's home menu.

Hopefully its sony's bug, the same error code is being experienced by some genuine psp mini titles bought officially through PSN.

you did install it with kickstarts right?
Title: Re: PSPUAE running on PS VITA soon?
Post by: delta191 on March 05, 2012, 02:51:10 PM
PSPUAE installs fine using VHBL and lets you launch to just before the PSPUAE Logo, black screen and back to Vita's home menu.

Hopefully its sony's bug, the same error code is being experienced by some genuine psp mini titles bought officially through PSN.

you did install it with kickstarts right?

LOL, could i be so stupid? of course!! I'm not sure but you got me thinking now, maybe I did?

I'll have a few more attempts, might try 0.72 version, I seen something about lots of psp signed stuff causing problems, including legit mini's.

Its quite possible pspuae wont run, lots of psp homebrew just wont work with VHBL so far.
I tried picodrive v1.35 which is suppose to work, It wont work for me!!
So I tried v1.51, that works, then crashes when you try selecting a new rom.

You still getting a Vita Horace? hope so, I'm confident you'll find a way of running PSPUAE. Just need you to twist FOL's arm up his back, he's gotta get one!!

I'm going experimenting again, I'll be 100% sure to stick those kickstarts in the install  ::)

UPDATE:
Well, I checked 0.80 beta 20, the kicks were indeed in the install and a second install produced the same black screen with the same error code.

I was about to call it it quits but decided to grab the 0.72 version off the site and try again.
Install went well, bingo! the pspuae logo appeared, then we get to menu by pressing select.....wow, its working!

mmm....then things go wrong again  :(

I used a clean 0.72 install with kicks and a few fav .adf's unzipped to eliminate any problems, no savestates, no configs ect.
although the game .adf files are viewable and scrollable, when you actually select one nothing happens, it wont insert into the drive.

So in short:
PSPUAE 0.72 installs using VHBL
PSPUAE boots up and you can get to the PSPUAE 0.72 menu's
You can view/scroll adf files in disks.
Thats where things end, unable to insert adf in either drive  :(

I'm missing something but seem close. The problem is very similiar to picodrive 1.35. Everything goes well up to the point of selecting the rom/ADF from the menu. Your able to select the Rom/ADF but the emulator doesn't seem to recognise your selection and carries on without recognising your selection.

I'm going to try some zipped ADF's and hope to get further!!
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on March 05, 2012, 04:24:06 PM
Nice, so it wants unsigned stuff?

Try 0.80 beta3, that should be unsigned, also check beta thread for unsigned versions.
0.72 doesnt use the updated toolchain code (I added lots of stuff and fixed alot of bugs).
Title: Re: PSPUAE running on PS VITA soon?
Post by: delta191 on March 05, 2012, 05:19:20 PM
Just tried 0.72 install from years ago, with savestates and configs.

still wont recognise the states when selected, same as adf's.

I really think its a directory problem, i'm going to try putting some adf's in a folder I can browse to using the .. in pspuae menu.
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on March 05, 2012, 05:29:51 PM
Just tried 0.72 install from years ago, with savestates and configs.

still wont recognise the states when selected, same as adf's.

I really think its a directory problem, i'm going to try putting some adf's in a folder I can browse to using the .. in pspuae menu.

I read somewhere as its an emulator it does things differently.
Dirs was one of the main topics, not sure if its related.

Doubt, Ill get a vita as hack has already been patched by sony.
Plus by the time I find out about hacks, they are yanked and patched.
Sony appears to jump on anything instantly these days.
Vita may be a nice console, but they have given themselves extra security as they control the downloadable content.
Title: Re: PSPUAE running on PS VITA soon?
Post by: Hungry Horace on March 05, 2012, 08:06:28 PM
Doubt, Ill get a vita as hack has already been patched by sony.
Plus by the time I find out about hacks, they are yanked and patched.
Sony appears to jump on anything instantly these days.
Vita may be a nice console, but they have given themselves extra security as they control the downloadable content.

you are joking right FOL??  We are talking literally *days* after release and you have given up already?

tsk-tsk. I'm disappointed FOL - I thought you knew better than that ;) Door being opened, etc etc

If you think one (very minor tbh) exploit an patch is it, you gotta be kidding!
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on March 05, 2012, 08:10:23 PM
Doubt, Ill get a vita as hack has already been patched by sony.
Plus by the time I find out about hacks, they are yanked and patched.
Sony appears to jump on anything instantly these days.
Vita may be a nice console, but they have given themselves extra security as they control the downloadable content.

you are joking right FOL??  We are talking literally *days* after release and you have given up already?

tsk-tsk. I'm disappointed FOL - I thought you knew better than that ;) Door being opened, etc etc

If you think one (very minor tbh) exploit an patch is it, you gotta be kidding!

I know, but I have been wanting a PC upgrade for 4 years+ now.
Granted my PC can still play all the latest games, but I think its time to upgrade.

Thought you had a vita, you got it exploit running?
Title: Re: PSPUAE running on PS VITA soon?
Post by: Hungry Horace on March 05, 2012, 08:22:53 PM

Thought you had a vita, you got it exploit running?

I do, but the "not online" content manager is for the PC. What with FS-UAE netplay having appeared, I really havent the time to try and get PSPUAE running on the vita tbh.... I get about one night a week free at the moment with all my R.L. commitments

That will change by the summer though.....
Title: Re: PSPUAE running on PS VITA soon?
Post by: cootue on March 26, 2012, 08:52:44 PM
Hello everybody, from some old Amiga fan ;)

Today I've managed to run PSPUAE v0.80 beta13 on Everybody’s Tennis VHBL exploit and I have same problem as delta191: selecting any .adf file in menu makes screen flash and nothing is happening...

I'm curious could that be just a menu bug? Is there a way to set what game file PSPUAE should autorun, so it doesn't have to be selected in menu first?

Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on March 27, 2012, 08:16:43 PM
Hello everybody, from some old Amiga fan ;)

Today I've managed to run PSPUAE v0.80 beta13 on Everybody’s Tennis VHBL exploit and I have same problem as delta191: selecting any .adf file in menu makes screen flash and nothing is happening...

I'm curious could that be just a menu bug? Is there a way to set what game file PSPUAE should autorun, so it doesn't have to be selected in menu first?

You could load a config with the adf saved.

I dont have a Vita, so I cant play around with it.
You could also use the savestates available here.
Title: Re: PSPUAE running on PS VITA soon?
Post by: dan on April 19, 2012, 02:45:19 PM
Hi Folks,

Sony has released the PS Vita SDK today! The beta is open for public download, here:

http://www.playstation.com/pss/developer/index_e.html (http://www.playstation.com/pss/developer/index_e.html)

After the public beta phase, it will get official and custom apps can get into psn store after sonys approval, but then the sdk has to be bought (I think it's 100 euros per year).

But I don't think emulators will be allowed.
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on April 19, 2012, 05:00:29 PM
Hi Folks,

Sony has released the PS Vita SDK today! The beta is open for public download, here:

http://www.playstation.com/pss/developer/index_e.html (http://www.playstation.com/pss/developer/index_e.html)

After the public beta phase, it will get official and custom apps can get into psn store after sonys approval, but then the sdk has to be bought (I think it's 100 euros per year).

But I don't think emulators will be allowed.

That sucks, :(.
Title: Re: PSPUAE running on PS VITA soon?
Post by: dan on June 25, 2012, 10:33:23 AM
hmm... for me, the vita has lost lots of its initial bling-bling... it turns out that the public sdk is crippled. It is an SDK for the whole sony platform (Xperia, tablet and so on), and thats why you can acess only the specs of the weakest device!!!

This is so stupid... they have the most advanced mobile device on the market, they release a public SDK so everyone can code apps, and then, all the power you can get with the SDK is that of a phone!!!

I won't buy one until emulators run on it with full power. So probably never, given how heavily it is protected.

The good news from that is: PSPUae still is my favourite mobile amiga-emulator, and it seems it will stay that way for a long time. ;D
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on October 09, 2012, 10:10:15 PM
Been looking into this, have to be fair, have'nt looked at vita stuff at all.

So Im alittle confused as there are to many splintered versions of VHBL do to the seperate games they run on. Was trying to find out if there are any new sdk libs for it.
Title: Re: PSPUAE running on PS VITA soon?
Post by: cootue on October 10, 2012, 06:19:14 PM
I think it would be the best to try checking what's wrong on: 6.60 TN-B (http://wololo.net/2012/10/09/release-6-60-tn-b-for-urbanix-and-mad-blocker-alpha/),
as it has (from what i understand) access to system (emulator) kernel and probably best changes to run PSPUAE on it.

I hope you'll be able make it work :)
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on October 10, 2012, 07:54:40 PM
I think it would be the best to try checking what's wrong on: 6.60 TN-B (http://wololo.net/2012/10/09/release-6-60-tn-b-for-urbanix-and-mad-blocker-alpha/),
as it has (from what i understand) access to system (emulator) kernel and probably best changes to run PSPUAE on it.

I hope you'll be able make it work :)

My go is on 6.60 TN from what I remember.
So excuse me, as that comment is confusing even more.

When HBL was released (before vita was released), it included updated libs to make it work correctly.
Every VHBL I have looked at dont have these. I have searched around the dev forums for info, but cant find anything.
Think Im to far out of the loop in regards to Vita.
Title: Re: PSPUAE running on PS VITA soon?
Post by: Hungry Horace on October 10, 2012, 08:23:57 PM
My go is on 6.60 TN from what I remember.
So excuse me, as that comment is confusing even more.

i believe there is a 6.60 TN update which specifically works via Vita HBL exploits, allowing "proper" PSP homebrew / backup access on the Vita.

Title: Re: PSPUAE running on PS VITA soon?
Post by: cootue on October 14, 2012, 10:07:52 AM
I'm not sure is it any useful but uae4all usermode is able to load and run games on 6.60 TN CEF (Custom Emulator Firmware) - and yeah, I think it's different from psp 6.60 TN version.
Title: Re: PSPUAE running on PS VITA soon?
Post by: Hungry Horace on January 02, 2013, 01:20:26 PM


with the release of the latest PSP CFW for the Vita, i decided to give it  a go. I must admit, it's pretty good.

I read on (i think) wololo's site that te Vita PSP emulator is capable of running above the PSP's limited 333 mHZ clock speed, and this made it of interest of me with regards to PSPUAE.

I tried it out, and it installed and runs ok, but  as reported by cootue above, you cannot 'hook' any files (ADFs, Configs or States) , although the kicsktart 1.3 screen does load up.

The drive folder at the top still states "MS0:/PSP/GAME/PSPUAE/DISKS/"  ... i dont know if this is accurate as i would have thought the file position was diffrent on the Vita.

The directory listing works, so perhaps the dir listing is using a fixed (full) path, while to laod/select options use relative paths (which fails due to new positioning?) 

FOL - could you look into this?

Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on January 02, 2013, 07:12:15 PM


with the release of the latest PSP CFW for the Vita, i decided to give it  a go. I must admit, it's pretty good.

I read on (i think) wololo's site that te Vita PSP emulator is capable of running above the PSP's limited 333 mHZ clock speed, and this made it of interest of me with regards to PSPUAE.

I tried it out, and it installed and runs ok, but  as reported by cootue above, you cannot 'hook' any files (ADFs, Configs or States) , although the kicsktart 1.3 screen does load up.

The drive folder at the top still states "MS0:/PSP/GAME/PSPUAE/DISKS/"  ... i dont know if this is accurate as i would have thought the file position was diffrent on the Vita.

The directory listing works, so perhaps the dir listing is using a fixed (full) path, while to laod/select options use relative paths (which fails due to new positioning?) 

FOL - could you look into this?

Been out of the loop with latest psp developments.
Is there any toolchain files with latest release. With previous stuff, they have given extra stuff for toolchain.
Title: Re: PSPUAE running on PS VITA soon?
Post by: Hungry Horace on January 02, 2013, 08:01:26 PM
Been out of the loop with latest psp developments.
Is there any toolchain files with latest release. With previous stuff, they have given extra stuff for toolchain.

No, it's just a PSP-Emulator exploit.... afaik the toolchain files would be as-before for standard PSP.... there is a source-files version, but no mention of any extra toolchain files - keep in mind, this is not a "new" PSP CFW as such, it's just a loader which utilises (i think) parts of the PSP CFW in order to run homebrew via the exploited PSP game.

here is the most recent thread on installation i can find:
http://wololo.net/talk/viewtopic.php?f=24&t=3635
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on January 02, 2013, 11:48:17 PM
Been out of the loop with latest psp developments.
Is there any toolchain files with latest release. With previous stuff, they have given extra stuff for toolchain.

No, it's just a PSP-Emulator exploit.... afaik the toolchain files would be as-before for standard PSP.... there is a source-files version, but no mention of any extra toolchain files - keep in mind, this is not a "new" PSP CFW as such, it's just a loader which utilises (i think) parts of the PSP CFW in order to run homebrew via the exploited PSP game.

here is the most recent thread on installation i can find:
http://wololo.net/talk/viewtopic.php?f=24&t=3635

Odd, Im using the pspsdk native windows version, as they describe there, Something has obviously changed though, else it would work.
It may be a simply code change.
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on January 03, 2013, 09:32:38 PM
Been out of the loop with latest psp developments.
Is there any toolchain files with latest release. With previous stuff, they have given extra stuff for toolchain.

No, it's just a PSP-Emulator exploit.... afaik the toolchain files would be as-before for standard PSP.... there is a source-files version, but no mention of any extra toolchain files - keep in mind, this is not a "new" PSP CFW as such, it's just a loader which utilises (i think) parts of the PSP CFW in order to run homebrew via the exploited PSP game.

here is the most recent thread on installation i can find:
http://wololo.net/talk/viewtopic.php?f=24&t=3635

Can you give me screen shots of menu and if you can browse dirs?
The code points to ms0: but Go! doesnt use ms0: and still works.

Also have you tried altering the HBL config file to point to dirs?

Horace Im in chat.
Title: Re: PSPUAE running on PS VITA soon?
Post by: Hungry Horace on January 03, 2013, 09:54:35 PM
Can you give me screen shots of menu and if you can browse dirs?
The code points to ms0: but Go! doesnt use ms0: and still works.

not really, because files are really difficult to access on the Vita - everything is installed via the Save folder for the exploited game, and copied to other areas which you cannot "normally" access.

the path at the top of the screen looks "normal" :

ms0:/PSP/GAME/PSPUAE/DISKS/

browsing through files works fine (thought i said this already?) - it seems to go back to an emulated ms0:/ folder  (there are sub-dirs for saves / installed games etc)...  it's only selecting a file that wont work, which makes me thing the selection is not using the full path or something.

Title: Re: PSPUAE running on PS VITA soon?
Post by: delta191 on January 13, 2013, 10:24:05 AM
Hi guys, still trying to get PSPUAE working on every vita ECF but still experiencing the visable but unslectable ADF's.

I can play most psp emulators on the Vita without any problems, pspuae is the one I really want but still no joy.

I tried pspuae on latest PS Vita release: ARK eCFW for the UNO exploit but still have same issue, regarding unselectable ADFs and savestates.


If you’ve been using the UNO exploit, ARK is basically an alternative to Total_Noob’s CEF. At the core, ARK is a port of Pro CFW to the PS Vita, and seems to bring features that might be lacking in CEF. In particular, the Readme emphasizes the following:
Features

    PSX game support (soundless so far, our sound plugin is too glitchy for public use at the moment)
    ISO/CSO game support
    NoDRM Engine for decrypted dlc playback
    MS-SpeedBoost (most noticable on games like soul calibur)
    Stargate Game Patches (fixes several anti-cfw games)
    Customizable Main Menu
    Plugin support
    Recovery support
    ISO-cache support (speed up ISO gaming)

this release is supposed to be the most compatible release for the vita's psp emulator but we still have no pspuae :(

I still hope to get pspuae running A1 on vita lol, I'm sure it can be done lol.

Happy new year to you all :)
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 03, 2013, 12:09:40 PM
There is a new exploit for the latest firmware on the VITA and the homebrew scene and emulators is growing but still no working Amiga, but the guys on this board/thread are very active and helpful maybe they along with you guys here can get UAE working on the VITA?

http://wololo.net/talk/viewtopic.php?f=53&t=10859&start=1400

Hope so ;)
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 03, 2013, 12:14:48 PM
Hi guys, still trying to get PSPUAE working on every vita ECF but still experiencing the visable but unslectable ADF's.

I can play most psp emulators on the Vita without any problems, pspuae is the one I really want but still no joy.

I tried pspuae on latest PS Vita release: ARK eCFW for the UNO exploit but still have same issue, regarding unselectable ADFs and savestates.


If you’ve been using the UNO exploit, ARK is basically an alternative to Total_Noob’s CEF. At the core, ARK is a port of Pro CFW to the PS Vita, and seems to bring features that might be lacking in CEF. In particular, the Readme emphasizes the following:
Features

    PSX game support (soundless so far, our sound plugin is too glitchy for public use at the moment)
    ISO/CSO game support
    NoDRM Engine for decrypted dlc playback
    MS-SpeedBoost (most noticable on games like soul calibur)
    Stargate Game Patches (fixes several anti-cfw games)
    Customizable Main Menu
    Plugin support
    Recovery support
    ISO-cache support (speed up ISO gaming)

this release is supposed to be the most compatible release for the vita's psp emulator but we still have no pspuae :(

I still hope to get pspuae running A1 on vita lol, I'm sure it can be done lol.

Happy new year to you all :)

Could you send me a link to the savegame file you use on your PSP (presuming your using VHBL??) and ill see if the guys on the other forum can help out?
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 03, 2013, 06:23:42 PM
Right got PSPUAE working with kick3.0 on the new Apache VHBL for VITA but yes suffering from not being able to select a State or inserting a ADF disk into Drives, not all is lost though because I have noticed that selecting a CONFIG works fine - can FOL or a Developer apply the same selection method they use on CONFIG to States and Drives??

If this change can be made im sure we can get this working on the VITA :)
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on April 03, 2013, 06:27:51 PM
Right got PSPUAE working with kick3.0 on the new Apache VHBL for VITA but yes suffering from not being able to select a State or inserting a ADF disk into Drives, not all is lost though because I have noticed that selecting a CONFIG works fine - can FOL or a Developer apply the same selection method they use on CONFIG to States and Drives??

If this change can be made im sure we can get this working on the VITA :)

Thats not the problem, Config is different as its set via options within the emulator.
File selection is done via specific code.

Can you try 0.42 which was the original release before we took over. If that works, Ill take a look at that code.
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 03, 2013, 07:09:28 PM
Have you got a link to it? Ill get the guys on the other forum to package it up.

Also noticed that Save State selection worked fine - could that be made the same in Load State - would that work?
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 03, 2013, 11:00:58 PM
Right got PSPUAE working with kick3.0 on the new Apache VHBL for VITA but yes suffering from not being able to select a State or inserting a ADF disk into Drives, not all is lost though because I have noticed that selecting a CONFIG works fine - can FOL or a Developer apply the same selection method they use on CONFIG to States and Drives??

If this change can be made im sure we can get this working on the VITA :)

Thats not the problem, Config is different as its set via options within the emulator.
File selection is done via specific code.

Can you try 0.42 which was the original release before we took over. If that works, Ill take a look at that code.

Could only find v0.41 in the downloads and it doesn't load on the vita :(
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 04, 2013, 11:50:05 AM
Right got PSPUAE working with kick3.0 on the new Apache VHBL for VITA but yes suffering from not being able to select a State or inserting a ADF disk into Drives, not all is lost though because I have noticed that selecting a CONFIG works fine - can FOL or a Developer apply the same selection method they use on CONFIG to States and Drives??

If this change can be made im sure we can get this working on the VITA :)

Thats not the problem, Config is different as its set via options within the emulator.
File selection is done via specific code.

Can you try 0.42 which was the original release before we took over. If that works, Ill take a look at that code.

Could only find v0.41 in the downloads and it doesn't load on the vita :(

Does anyone have the 0.42 version link handy?

Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on April 04, 2013, 08:17:07 PM
Right got PSPUAE working with kick3.0 on the new Apache VHBL for VITA but yes suffering from not being able to select a State or inserting a ADF disk into Drives, not all is lost though because I have noticed that selecting a CONFIG works fine - can FOL or a Developer apply the same selection method they use on CONFIG to States and Drives??

If this change can be made im sure we can get this working on the VITA :)

Thats not the problem, Config is different as its set via options within the emulator.
File selection is done via specific code.

Can you try 0.42 which was the original release before we took over. If that works, Ill take a look at that code.

Could only find v0.41 in the downloads and it doesn't load on the vita :(

Does anyone have the 0.42 version link handy?

Proberly 0.41, check downloads section, archive.
http://www.ultimateamiga.co.uk/index.php?action=tpmod;dl=cat4;dlsort=id;desc;p=10
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 04, 2013, 08:26:56 PM
I tried 0.41 and it stalled on the drive state and the 41.1 zip is broken. im trying 0.51b now
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 06, 2013, 07:28:26 AM
Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on April 06, 2013, 03:07:54 PM
Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398

But he is talking about PSPUAE4ALL, different emulator. We are talking about PSPUAE.
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 07, 2013, 10:17:46 AM
Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398

But he is talking about PSPUAE4ALL, different emulator. We are talking about PSPUAE.

Yeah it works but is far inferior to PSPUAE - no savestates and unstable.

Did you see my post that in PSPUAE on the Vita you can select and SaveState fine - could the selection code be applied to LoadState do you think?
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on April 07, 2013, 12:13:26 PM
Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398

But he is talking about PSPUAE4ALL, different emulator. We are talking about PSPUAE.

Yeah it works but is far inferior to PSPUAE - no savestates and unstable.

Did you see my post that in PSPUAE on the Vita you can select and SaveState fine - could the selection code be applied to LoadState do you think?


Hang on this is getting confusing.
So you can select ADF files fine and savestate fine, but not loadstates?
Title: Re: PSPUAE running on PS VITA soon?
Post by: Hungry Horace on April 07, 2013, 12:23:57 PM
I don't think you can select adds either,

I posted about this months ago! It is something to do with the way the file name/path is "hooked" because browsing through folders works fine.
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 08, 2013, 06:51:40 AM
Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398

But he is talking about PSPUAE4ALL, different emulator. We are talking about PSPUAE.

Yeah it works but is far inferior to PSPUAE - no savestates and unstable.

Did you see my post that in PSPUAE on the Vita you can select and SaveState fine - could the selection code be applied to LoadState do you think?


Hang on this is getting confusing.
So you can select ADF files fine and savestate fine, but not loadstates?

Ok to confirm you cannot add file to the drives - it refreshes the list, you cannot load save-states it refreshes BUT you can Save a new SaveState and the selection when Saving works fine - so however the selection code saves the SaveState can it be applied to the LoadState and possibly selecting ADFS in drives?
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 08, 2013, 09:57:11 AM
Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398

But he is talking about PSPUAE4ALL, different emulator. We are talking about PSPUAE.

Yeah it works but is far inferior to PSPUAE - no savestates and unstable.

Did you see my post that in PSPUAE on the Vita you can select and SaveState fine - could the selection code be applied to LoadState do you think?


Hang on this is getting confusing.
So you can select ADF files fine and savestate fine, but not loadstates?

Ill try and get a video uploaded tonight to make it clearer ;)
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 09, 2013, 05:40:12 PM
Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398

But he is talking about PSPUAE4ALL, different emulator. We are talking about PSPUAE.

Yeah it works but is far inferior to PSPUAE - no savestates and unstable.

Did you see my post that in PSPUAE on the Vita you can select and SaveState fine - could the selection code be applied to LoadState do you think?


Hang on this is getting confusing.
So you can select ADF files fine and savestate fine, but not loadstates?

FOL heres a vid so you can see what is going on

https://www.dropbox.com/s/rx0w5y3d5fnwfei/pspuaeVita.mp4
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 16, 2013, 03:50:37 PM
Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398

But he is talking about PSPUAE4ALL, different emulator. We are talking about PSPUAE.

Yeah it works but is far inferior to PSPUAE - no savestates and unstable.

Did you see my post that in PSPUAE on the Vita you can select and SaveState fine - could the selection code be applied to LoadState do you think?


Hang on this is getting confusing.
So you can select ADF files fine and savestate fine, but not loadstates?

Did you get a chance to check the vid FOL?
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on April 16, 2013, 07:15:11 PM
Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398

But he is talking about PSPUAE4ALL, different emulator. We are talking about PSPUAE.

Yeah it works but is far inferior to PSPUAE - no savestates and unstable.

Did you see my post that in PSPUAE on the Vita you can select and SaveState fine - could the selection code be applied to LoadState do you think?


Hang on this is getting confusing.
So you can select ADF files fine and savestate fine, but not loadstates?

Did you get a chance to check the vid FOL?

Yep, have'nt had chance to work on PSPUAE as yet.
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on April 30, 2013, 09:50:30 AM
Hi Fol,

Ive left it a little while until I bug you again ;)

Do you think you could take a look at PSPUAE again and see if anything can be done to get the selection of disks working?

Cheers
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on May 01, 2013, 08:37:39 PM
Hi Fol,

Ive left it a little while until I bug you again ;)

Do you think you could take a look at PSPUAE again and see if anything can be done to get the selection of disks working?

Cheers

Hi,

Was thinking the other day and had an idea on how to fix it. Just need time to sit down and have a good go at it.
Title: Re: PSPUAE running on PS VITA soon?
Post by: FOL on May 15, 2013, 10:40:15 PM
Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398

But he is talking about PSPUAE4ALL, different emulator. We are talking about PSPUAE.

Yeah it works but is far inferior to PSPUAE - no savestates and unstable.

Did you see my post that in PSPUAE on the Vita you can select and SaveState fine - could the selection code be applied to LoadState do you think?


Hang on this is getting confusing.
So you can select ADF files fine and savestate fine, but not loadstates?

Did you get a chance to check the vid FOL?

I need some help here. Is there anyway for you to check whether the files on the vita are READ ONLY.
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on June 05, 2013, 01:33:41 PM
Only just seen this post doh!

Have asked the question of the other forum and will report back

Cheers
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on July 04, 2013, 11:12:08 AM
Good news!! A member on wololo claims to have had this working on his vita just waiting for the save game and will report back ;)

http://wololo.net/talk/viewtopic.php?f=53&t=10859&p=256398#p256398

But he is talking about PSPUAE4ALL, different emulator. We are talking about PSPUAE.

Yeah it works but is far inferior to PSPUAE - no savestates and unstable.

Did you see my post that in PSPUAE on the Vita you can select and SaveState fine - could the selection code be applied to LoadState do you think?


Hang on this is getting confusing.
So you can select ADF files fine and savestate fine, but not loadstates?

Did you get a chance to check the vid FOL?

I need some help here. Is there anyway for you to check whether the files on the vita are READ ONLY.

Hi mate,

I posted a thread on the other forum but nobody was forthcoming with answers, they just suggested to give it a go?

Have you had a chance to take a look at this? More than happy to donate or help to see if we can get this working ;)

Cheers
Title: Re: PSPUAE running on PS VITA soon?
Post by: Hungry Horace on July 04, 2013, 06:09:23 PM
I already posted how I get PSPUAE to run on the Vita.

I don't know if its the new PSPUAE beta, or te effet of running on the vita PSP CfW, but I found it to be kinda unstable :(

Need more time to experiment!
Title: Re: PSPUAE running on PS VITA soon?
Post by: douglemcnori on July 10, 2013, 02:40:55 PM
So did you use the a new PSPUAE beta then? Did this solve the selection problems?

I already posted how I get PSPUAE to run on the Vita.

I don't know if its the new PSPUAE beta, or te effet of running on the vita PSP CfW, but I found it to be kinda unstable :(

Need more time to experiment!
Title: Re: PSPUAE running on PS VITA soon?
Post by: Hungry Horace on July 10, 2013, 10:04:11 PM
CFW CEF TN-V solves the selection problem.

however ,i dont recommend using the Vita FTP program, this seems to crash during transfer with TN-V.. instead i’ve found "PSP WiFile Transfer" does the same task flawlessly, so ive managed to reinstall 0.72 today and confirm it runs excellently with the Vita, albeit with PSP1000 memory limitations i think...

i’m looking forward to testing the next 0.83 beta once some critical bugs are ironned out :D