Ultimate Amiga

Ultimate Amiga Emulation => Ultimate Amiga Emulation News and Announcements => Topic started by: FOL on May 15, 2013, 11:13:58 PM

Title: PSPUAE 0.83
Post by: FOL on May 15, 2013, 11:13:58 PM
As I have started working on this again.

Changes for PSPUAE 0.83 are;

Tweaked Compile flags (Increased speed)
Compiled with latest toolchain (Increased speed)
Dumped FPU code (Increased speed)
Dumped 68881 and 040 code (Decreased EBOOT size)
Optimised and recompiled CPU cores, blitter and blit code (Increased speed)
Merged all blit code (Increased speed)
Added some of Gnostics P-UAE blitter changes (Increased speed)
Add AGA properly (Dont expect any great speeds) - Still having issues with this
Tweak CPU to CHIPSET timeslice (helps make stuff run smoother when using CHIPSET setting)
Sign PSPUAE to run on any PSP (hacked or not)
PSP's with extra RAM can now use the full amount (phat and early 2000 models, still limited to around 12MB's)

Note on Vita;
I believe its a file attribute issue, if the files (adf's and asf's) are READ ONLY. It appears to make PSPUAE freak out. This needs to be confirmed as I hit this issue on my Go! by chance.
Title: Re: PSPUAE 0.83
Post by: APONE78 on May 16, 2013, 11:20:07 AM
  :D :D :D
Title: Re: PSPUAE 0.83
Post by: karol300993 on May 18, 2013, 06:43:37 PM
On my PSP 2k if .adf is read-only it doesn't mount the disk image too.
Title: Re: PSPUAE 0.83
Post by: dan on May 19, 2013, 07:17:43 PM
heh heh this sounds cool, I'm still on PSP as far amiga emulation is concerned... ;D ;D ;D
great news FOL!
Tweaked Compile flags (Increased speed)
Compiled with latest toolchain (Increased speed)
Dumped FPU code (Increased speed)
Optimised and recompiled CPU cores, blitter and blit code (Increased speed)
Merged all blit code (Increased speed)
Added some of Gnostics P-UAE blitter changes (Increased speed)
Tweak CPU to CHIPSET timeslice (helps make stuff run smoother when using CHIPSET setting)
;D ;D ;D
Title: Re: PSPUAE 0.83
Post by: FOL on May 19, 2013, 08:40:44 PM
On my PSP 2k if .adf is read-only it doesn't mount the disk image too.

Awesome, can you remove the read only attribute.

heh heh this sounds cool, I'm still on PSP as far amiga emulation is concerned... ;D ;D ;D
great news FOL!
Tweaked Compile flags (Increased speed)
Compiled with latest toolchain (Increased speed)
Dumped FPU code (Increased speed)
Optimised and recompiled CPU cores, blitter and blit code (Increased speed)
Merged all blit code (Increased speed)
Added some of Gnostics P-UAE blitter changes (Increased speed)
Tweak CPU to CHIPSET timeslice (helps make stuff run smoother when using CHIPSET setting)
;D ;D ;D

I would'nt get to excited. There only minor increases, but everyone will moan as they have been spoiled by the beta releases.
Title: Re: PSPUAE 0.83
Post by: FOL on May 20, 2013, 11:10:19 AM
Considering the hastle I have had over this issue with Vita, Im suprised now one is interested now. I think I know what the problem is, just need it confirmed and then attributes altered. If that works then I can continue looking at the code, spent 5 hours+ lastnight looking at the problem.
I only have my Go!, so I have to manually make files read only, then it shows issue. Same issue, but different scenario.
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on May 20, 2013, 10:18:48 PM
Considering the hastle I have had over this issue with Vita, Im suprised now one is interested now.

People are (will be ) interested, but remember FOL there is no direct access to the Vita's saved homebrew data like on the PSP, making the request difficult and fiddely (I am not even sure what software to install to check this) coupled with the fact even when suitable software is found, it's a pain to install!!

If PSPUAE could tell you file attributes you'd have an answer quicker.... :p

Title: Re: PSPUAE 0.83
Post by: FOL on May 20, 2013, 11:08:04 PM
Considering the hastle I have had over this issue with Vita, Im suprised now one is interested now.

People are (will be ) interested, but remember FOL there is no direct access to the Vita's saved homebrew data like on the PSP, making the request difficult and fiddely (I am not even sure what software to install to check this) coupled with the fact even when suitable software is found, it's a pain to install!!

If PSPUAE could tell you file attributes you'd have an answer quicker.... :p

Working on it. It currently does'nt do anything with attributes. So how to tell it to ignore readonly attribute is also hard and fiddely, ;).
The toolchain only mentions, readonly and read/write after creation of a file.
Someone on EAB said the files are indeed write protected, so zipping them obviously strips the attributes of the files. Just need to see if that person can remove READONLY.

Im currently working on HDD, to see if I can get that working as I now see lots of mistakes in selecting and handling the HDF files.
Messing with attributes had shown me some stuff in regards to HDD issues.

Remember Im the only one still here messing with this emulator. After all others dumped it / left.
Title: Re: PSPUAE 0.83
Post by: APONE78 on May 21, 2013, 10:39:24 PM
Dont give up FOL still here to beta test.just got a psp go aftr a long time not hacking em,was quite hard figuring out what id forgotten lol
Title: Re: PSPUAE 0.83
Post by: karol300993 on May 22, 2013, 10:17:12 AM
On my PSP 2k if .adf is read-only it doesn't mount the disk image too.

Awesome, can you remove the read only attribute.


What is the problem to change attributes?
Title: Re: PSPUAE 0.83
Post by: FOL on May 22, 2013, 12:39:57 PM
On my PSP 2k if .adf is read-only it doesn't mount the disk image too.

Awesome, can you remove the read only attribute.


What is the problem to change attributes?

Sorry, I misread what you said. I need people with Vita to do tests.
Title: Re: PSPUAE 0.83
Post by: FOL on May 23, 2013, 11:11:31 AM
Updated Changes for PSPUAE 0.83 are;

Remove Kickstart ROM checksum check (you can use what ever ROM you want)

Possible support for the following (well working on it).
HDD, Z3 FAST RAM, PS Vita fix and fully working AGA.
Title: Re: PSPUAE 0.83
Post by: FOL on May 30, 2013, 09:22:09 PM
Re-added z3Fast RAM.
Made so you could only use upto 16MB. Need to fix up settings to stop it being added when using 68000 / 010.
Title: Re: PSPUAE 0.83
Post by: drakonia on June 04, 2013, 01:27:59 PM
Is it possible to download the 0.83? Can't find any links...
Title: Re: PSPUAE 0.83
Post by: FOL on June 04, 2013, 08:34:04 PM
Is it possible to download the 0.83? Can't find any links...

Im still working on it.
Title: Re: PSPUAE 0.83
Post by: Pancio on June 17, 2013, 02:11:46 PM
god bless u FOL ;) im lookin forward for fine amiga emulation on my PSP. i was worry the project died but i see all the great news. keep on goin
Title: I'm Back 2 Give U A Boost FOL!
Post by: 03stevensmi on June 20, 2013, 04:35:32 PM
Hey FOL!
Been A While, But Im Here Just To Let You Know That
Not Everyone Here Has
Gived Up Hope!

I Thaught I Would Check Back To
See If Anything's Changed And
After Reading This Post,
I Can See That You May Be Slowing Down So Because Of That
Im Now Fully Active Again BUT
I Need To See You Keep At It FOL!
Like You Said,
Your The Only 1 Working At This!
So Keep This Fire Going And Give PSPUAE The Passion
And Updates Its Been Needed since Its First Ever Relase!

;)

So What Part Are You Up to
Now On 8.3?
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on June 20, 2013, 09:55:21 PM
Right now I would be happy with a fix to the cd32 control code only, but still desperate for a Vita fix!

(I am sick of the PSP fat, and my slim is broken :/ )
Title: Re: PSPUAE 0.83
Post by: FOL on June 21, 2013, 10:37:49 AM
(my slim is broken :/ )

Well fix it then.
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on June 21, 2013, 06:16:55 PM
Well fix it then.

cheeky git ;)

I did try, and now it seems to have gone haywire. (buttons not working when loading up, or for small amounts of time only etc)


The Vita is generally just much nicer to use.
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on June 21, 2013, 11:21:27 PM
some good news....

i managed to get PSPUAE running on the Vita and selecting files, by using the CEF 6.60 TN hack and the UNO exploit....

http://wololo.net/downloads/index.php/download/7672

need to sort out some of my files for PSPUAE testing, and find out more about whether i can over-clock the emulated PSP CPU....
Title: Re: PSPUAE 0.83
Post by: twenty90seven on June 22, 2013, 05:54:00 AM
Do you mean that you have been able to select games using PSPUAE on the PS Vita? If so, can you let me know how?

I haven't been able to select games, probably because the files are read-only.

The only way I can see the files is to use an FTP client on the Vita, but unfortunately because it is FTP I can't see if the files are read only, or change their attributes. The other method for getting files on the Vita is Open CMA, but it does not contain a file browser.

some good news....

i managed to get PSPUAE running on the Vita and selecting files, by using the CEF 6.60 TN hack and the UNO exploit....

http://wololo.net/downloads/index.php/download/7672

need to sort out some of my files for PSPUAE testing, and find out more about whether i can over-clock the emulated PSP CPU....
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on June 22, 2013, 06:06:53 AM
Do you mean that you have been able to select games using PSPUAE on the PS Vita? If so, can you let me know how?

I haven't been able to select games, probably because the files are read-only....

Yes, I had the same problem with the original UNO exploit and ARK....

Use the link above and follow the install instructions for the CEF TN 6.60 firmware.... You then get a "full" PSP firmware on your vita.... (Including all of the XMB) .... From this I've used an FTP client to install more files onto the Vita (including PSPUAE) , although i transferred the FTP itself on using a previous vita hack (Where you zip up the homebrew and include it in the Savegame folder to transfer with the Cma)

.... With this CfW pspuae allows you to select ADFs again :)
This suggests to me that the problem is not really that the files are read only, and that "long term" the file selection in PSPUAE should still be changed
Title: Re: PSPUAE 0.83
Post by: FOL on June 22, 2013, 09:08:00 AM
Nice one horace.

The problem is, the file select code works fine.
It has to be the folder select code, but even altering that does nothing.
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on June 22, 2013, 10:11:30 AM
Check out my YouTube video showing PSPUAE  working on the Vita....

http://youtu.be/JvxuGDOMY_Q


You can browse folders fine on every version though FOL.... It's just the "hooking" of the file... (Just like the read-only thing)
Title: Re: PSPUAE 0.83
Post by: FOL on June 22, 2013, 10:53:34 AM
Check out my YouTube video showing PSPUAE  working on the Vita....

http://youtu.be/JvxuGDOMY_Q


You can browse folders fine on every version though FOL.... It's just the "hooking" of the file... (Just like the read-only thing)

Trust me, its not the hooking of file. Its a dir issue.
Else it wouln't find ks or let you select them.
Title: Re: PSPUAE 0.83
Post by: twenty90seven on June 22, 2013, 12:30:42 PM
Thanks for uploading this Horace - to my knowledge you are the only one who has got this working so far!
I am running 6.60TNV (but not 6.60TNV-3 as you are). The version of PSPUAE I am running is 0.80 beta 2.
And PSP UAE doesn't work with that combination it seems. I have uploaded a video to demonstrate. I have now tried 0.72 (the version you are running) and I still can't get the adf I am choosing 'clicked'. Maybe I am better off running the newer version of TNV that you are. Here's the link to my video - apologies I realise now it is sideways:

http://www.youtube.com/watch?v=KCbAO0-OHjM



Check out my YouTube video showing PSPUAE  working on the Vita....

http://youtu.be/JvxuGDOMY_Q


You can browse folders fine on every version though FOL.... It's just the "hooking" of the file... (Just like the read-only thing)
Title: Re: PSPUAE 0.83
Post by: twenty90seven on June 22, 2013, 01:42:39 PM
OK - I can now confirm that PSPUAE is also working for me on TNV-3! Thanks very much! also using v0.72. But I think that the magic ingredient is TNV-3.
Title: Re: PSPUAE 0.83
Post by: FOL on June 22, 2013, 03:00:51 PM
OK - I can now confirm that PSPUAE is also working for me on TNV-3! Thanks very much! also using v0.72. But I think that the magic ingredient is TNV-3.

Try the latest beta.

On a side note, Famec core didn't like new toolchain. I have now fixed this and am able to compile it. Idea is now to integrate it into current source to keep us to one release.
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on June 22, 2013, 04:09:47 PM
FOL -  i saw your comments on EAB about trying to get HD working with PSPUAE, thnaks to Toni's help....

Given that HDFs are a pain, and the PSP might not cope well using a ZIP file, i assume you are going for a "with files" approach?

I would be happy to tweek my WHDLoad slave booter to suit PSPUAE if you can get it working :)

Title: Re: PSPUAE 0.83
Post by: FOL on June 22, 2013, 11:47:32 PM
FOL -  i saw your comments on EAB about trying to get HD working with PSPUAE, thnaks to Toni's help....

Given that HDFs are a pain, and the PSP might not cope well using a ZIP file, i assume you are going for a "with files" approach?

I would be happy to tweek my WHDLoad slave booter to suit PSPUAE if you can get it working :)

Have'nt tried that yet, as its going to be a pain.
Title: Re: PSPUAE 0.83
Post by: Casavult on July 29, 2013, 04:19:42 AM
So I decided to register instead of lurking this website like I have for the past,.. God knows how long and I just wanted to say that I'm really glad this is still being developed. Keep up the great work and any ETA on a new release? I've been itching to see a new release since 0.80 Beta 3. :P
Title: Re: PSPUAE 0.83
Post by: FOL on July 29, 2013, 02:11:11 PM
So I decided to register instead of lurking this website like I have for the past,.. God knows how long and I just wanted to say that I'm really glad this is still being developed. Keep up the great work and any ETA on a new release? I've been itching to see a new release since 0.80 Beta 3. :P

Will try and work on it this week. Birthday tomorrow, so doubt I will do anything until after then.
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on July 29, 2013, 08:33:29 PM
still hoping for the cd32 pad map fixes!
Title: Re: PSPUAE 0.83
Post by: Casavult on July 30, 2013, 03:29:48 AM
So I decided to register instead of lurking this website like I have for the past,.. God knows how long and I just wanted to say that I'm really glad this is still being developed. Keep up the great work and any ETA on a new release? I've been itching to see a new release since 0.80 Beta 3. :P
That's great news and have a happy Birthday. :)

Will try and work on it this week. Birthday tomorrow, so doubt I will do anything until after then.
Title: Re: PSPUAE 0.83
Post by: dan on July 30, 2013, 01:27:18 PM
 ;D ;D ;D   Happy Birthday FOL!   ;D ;D ;D

***Birthday tomorrow***.
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on July 30, 2013, 06:44:11 PM
Yep... Happy birthday FOL!!! Don't drink too much ;)

Title: Re: PSPUAE 0.83
Post by: FOL on August 07, 2013, 05:57:10 PM
Yep... Happy birthday FOL!!! Don't drink too much ;)

Just charging my Go!.
Will upload something later to BETA section for testing.
Ill fix CD32 controls first.
Title: Re: PSPUAE 0.83
Post by: delta191 on August 08, 2013, 06:51:03 PM
Glad to see, I look forward to trying it out FOL  :D nice to see you still havn't given up.

if anyone still harbours hope of running PSPUAE on their updated Firmwared PS Vita, theirs rumours of a kernel exploit/TN-V4 CFW.

I know Horace has managed to get pspuae running on his PS Vita ( 8) dude) and ADF/savestates are selectable whilst using a previously released TN-V CFW but not many other folk have had the chance to try it out.

Keep your eyes peeled on wololo's site for more news:

http://wololo.net/2013/08/08/psvita-tn-v-update-coming-possibly-new-kernel-exploit-release-soon/#more-14584

maybe pspuae 0.83 on PS Vita TN-V4 CFW  :D
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on August 09, 2013, 08:44:14 AM
If I caught it early enough, I'd love to update my vita, but I do love the TN-V exploit and wouldn't want to lose that!
Title: Re: PSPUAE 0.83
Post by: Rummer on August 15, 2013, 11:48:53 PM
Hey guys, I see you have PSPUAE working on your PS Vita's. Could you tell me if you did anything special setting up TN-V3. I get a C1-2858-3 error every time I try to open the Memory stick under games. PSPUAE works on TN-V2, but like everyone else, I can't select .adf or .zip files. This is driving me nuts. I tried what was in the link Hungry Horace posted but same error. Any ideas?
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on August 19, 2013, 08:58:43 PM
Nothing special here... Maybe try a fresh install?

I assume you are using the UNO exploit?


FOL - how's the cd32 controls fix?? I am dieing to have that with WHD games!!!
Title: Re: PSPUAE 0.83
Post by: Rummer on August 19, 2013, 09:45:41 PM
Yes UNO with 2.02 psvita firmware US. I tryed a few times. TN-V1 and TN-V2 work but can't select the program rom in pspuae. With TN-V3 I can't I launch pspuae because TN-V3 locks up when I select the ms. I wonder If there is something different in regional psvita firmware. Oh well guess I'm waiting on TN-V4.
Title: Re: PSPUAE 0.83
Post by: FOL on August 20, 2013, 07:38:17 PM
Yes UNO with 2.02 psvita firmware US. I tryed a few times. TN-V1 and TN-V2 work but can't select the program rom in pspuae. With TN-V3 I can't I launch pspuae because TN-V3 locks up when I select the ms. I wonder If there is something different in regional psvita firmware. Oh well guess I'm waiting on TN-V4.

Try with basic setup, pspuae, roms and maybe on game. Dont use configs.

@Horace haven't had time to go back and look at it yet.
Title: Re: PSPUAE 0.83
Post by: FOL on September 29, 2013, 09:58:30 AM
Just to let you all know, Im still about, just been really busy again, :(.
Title: Re: PSPUAE 0.83
Post by: APONE78 on October 01, 2013, 12:30:58 PM
No worries FOL  :D these things happen. Just started The Settlers again on GO. I am happy    :D
Title: Re: PSPUAE 0.83
Post by: FOL on March 22, 2014, 01:20:23 PM
Really to get on this, its been almost 3 - 4 years since last official release.
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on March 22, 2014, 01:39:51 PM
i really would be happy with an intermediate release that was 0.72 with the CD32 pad mapping fixed!

Title: Re: PSPUAE 0.83
Post by: Hungry Horace on March 23, 2014, 10:28:34 AM
FOL - something really simple, that would be really helpful.

"SAVE STATE + "

although the 5 slots are great, and we can pick up the names from adf's etc... how about a button that picks the next unused 'number' and saves a 6.asf file for example?

Shouldnt be hard to do.... on click it just needs to scroll through numbers 6-->255 or something until it finds one where the filename does not exist, then use that.

The State Loader will pick it up 'normally' as just another save state in the file.

I ask because i've played through some long games recently (*cough* Legend) and i've wanted to keep files all the way through so that at some stage i can export the files back to a desktop UAE and take screenshots for HOL.

Title: Re: PSPUAE 0.83
Post by: FOL on March 23, 2014, 12:53:15 PM
Right, broke out source this morning. Will concentrate on bugs first.
Then look at what you said, add it to beta thread. Think we already have bug / feature thread.

I have ideas but want to get bugs sorted first. Need to still confirm half screen bug that now seems to happen all time. Not sure if I have corrupted my saves or not.
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on March 23, 2014, 01:03:55 PM
if you can get a 0.72 source up and running, that would be grand.

What software do you use for development / compiling FOL? I am interested....
Title: Re: PSPUAE 0.83
Post by: FOL on March 23, 2014, 01:33:43 PM
What software do you use for development / compiling FOL? I am interested....

pspsdk 0.11 its a native compiler for windows command line.
Title: Re: PSPUAE 0.83
Post by: Hungry Horace on March 26, 2014, 08:31:30 AM
FOL - are asf / state files compressed, and if so is there a way we can uncompress them, or at least have an option to save uncompressed?

I am trying to extract save-data from some, but it is looking a bit tricky atm!