Ultimate Amiga

Ultimate Amiga Emulation => PSPUAE => Current Development => Topic started by: Hungry Horace on March 23, 2014, 01:09:54 PM

Title: PSPUAE - Next Version: Bug Fixes & New Features
Post by: Hungry Horace on March 23, 2014, 01:09:54 PM
I think it's best to start a new thread for this. Trying to limit each request / item to a single post, and with a decent description of what is required and/or how it should operate. Then the post can just be updated as "DONE" after it has been implemented.

I will start with a couple myself, and then leave the floor open for future additions.

I havent included a numbering scheme, because i have lost track of PSPUAE numbering since nothing after 0.72 seems to have reached a final stage.... I would suggest a jump to 0.90 if there are some nice new additons  (the 0.8x series appears to be cursed!!)

Title: Re: PSPUAE - Next Version: Bug Fixes & New Features
Post by: Hungry Horace on March 23, 2014, 01:19:30 PM
BUG FIX: CD32 Control Mapping

- RWD / FWD are reversed
- GREEN does nothing
- YELLOW performs the function of PLAY
- PLAY performs the function of GREEN
Title: Re: PSPUAE - Next Version: Bug Fixes & New Features
Post by: Hungry Horace on March 23, 2014, 01:26:56 PM
NEW FEATURE : Improved Save-State slots

Addition of a new button marked "SAVE STATE #+"
- this will perform a cycle through the numbers 6-255
- FOR # = 6 to 255
- if the file #.asf exists, the cycle continues
- if the file #.asf does not exist EXIT FOR
- NEXT #
- if #=256 then abort
- Save state file #.asf is created 'as normal'

No changes need to be made the to the LOAD STATE option, as any existing states will be listed.

To ensure that existing states can be overwritten, a similar check will need to be formed when entering the 'SAVE STATE' menu.

- Add SAVE STATE #+ to the list
- Add SAVE STATE #1-5 to the list (already done)
- LOOP ...  FOR # = 6 to 255
- If File Exists #.asf , include SAVE STATE #.asf in the list
- NEXT #

Futher consideration could be given to prefixing the Save State slot number, with part of the name of the current config file. This could even be optional feature. However, 255 save slots should prove plenty.

Title: Re: PSPUAE - Next Version: Bug Fixes & New Features
Post by: Hungry Horace on March 26, 2014, 11:00:54 AM
NEW FEATURE : Export .dat memory files (as with WinUAE)

No idea if this is included in the source, but it would be really nice for extracting save data so that WHD saves can be extracted, as it is any uncompressed version of RAM.
Title: Re: PSPUAE - Next Version: Bug Fixes & New Features
Post by: FOL on April 02, 2014, 01:00:47 PM
BUG FIX: CD32 Control Mapping

- RWD / FWD are reversed
- GREEN does nothing
- YELLOW performs the function of PLAY
- PLAY performs the function of GREEN

Dont know its me or what, but been going round and round.
Seem to have lots of weird bugs (from no where). Will try going back further.
Title: Re: PSPUAE - Next Version: Bug Fixes & New Features
Post by: Hungry Horace on April 05, 2014, 07:41:18 AM
NEW FEATURE: HD support

With HDF would be ok, but using folders would be amazing.
Here's hoping!
Title: Re: PSPUAE - Next Version: Bug Fixes & New Features
Post by: FOL on April 05, 2014, 04:24:25 PM
NEW FEATURE: HD support

With HDF would be ok, but using folders would be amazing.
Here's hoping!

I could try the folder view, as it doesnt need to get the file size (which is where hdf is failing).