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Author Topic: PSPUAE 0.61 Released  (Read 19891 times)

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Hungry Horace

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Re: PSPUAE 0.61 Released
« Reply #15 on: November 06, 2006, 01:41:17 PM »

well I only bring up the point about other emulators becasue of the comments you made yourself.... but i think to a part it is important, since PSPUAE seems to get a lot of flak very qucikly.

I can only assume ex-Amiga-users have very high expectations, given the brilliance of the original machine, whilst 99% of SNES users wouldnt know any better.  The fact remains that the amiga is the hardest of any machine to emulate, particularly of its era, due to the many custom chips it uses.

I am an avid user of many emulators, and i tend to try a variety of games on them, (as a keen retro-gamer) it simply baffles me as to why PSPUAE should deserve such heavy criticism which is not bestowed upon other emualtors which have some much more obvious flaws (particularly when they are much easier machines to emulate). I am not one to criticise any emualtor unless it is so deserved, so i hope you will respect that i am not saying bad things of ZX81's emulators or the SNES emualtor purely out of spite, but because of genuine experience i have had of the emulators not achieving their potential.



with regards to loading; yes there has been the Turbo floppy speed added to pspuae. but regular loading times are exactly the same from ADF as they have always been. Turbo speed is far from 100% compatible however, and so many games will load no quicker from ADF to as they would have in much earlier versions.

this link here  is a thread about my PSPUAE YouTube videos.  the first of which demonstrates the difference in speed between ADF emualtion, and the Ram-Loading savestate technique. please take the time to read the additional info included with the video. All my videos will be about / demonstrating how to get the most out of PSPUAE, which i beleive many people not to be doing.

please read through this thread if you want to find out more about the technique used for improving the loading times. However, FOL and myself have been doing the hard work for many of the games, so that users can simply download the pre-loaded Savestate from the front page.  The savestate for Wolfchild for example is here


i hope that answers a few of your questions
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Re: PSPUAE 0.61 Released
« Reply #16 on: November 06, 2006, 07:56:29 PM »

I accept the apology, no problems.

I think Horace covered everything, all I will add though. As you said in 1 of your replies, you assumed that all we were doing here was adding arting farty backdrops and menu systems. Well as you have now worked out this isnt true. So I see it as disrespectful to everyone involved in PSPUAE when comments like yours are posted.

I have explained this so many times, this will be the last.

The menu wasnt intorduced until 0.60, why was a menu added. Well Ric took time out from the hard coding (TO INCREASE SPEED), to make a simple menu. I thought this was great as it made the menu system much nicer to look at and use, plus Ric enjoyed doing it, ;D.

Prior to this version, every version since 0.49 has had a speed increase, wether it be minor or major. I cant thank Ric enough for all this hard work to date, I have even had emails from the UAE2x porter (GP2X Amiga Emulator), thanking Ric for his profiling code (that increased the speed).

PSPUAE gained a big increase in speed, thanks to MrModem, who joined us here at pspuae.com, his changes were the icing on the cake to Ric`s update. Last week, Ric started work on adding the FAME C M68k core to PSPUAE, to give (you guessed it more SPEED). I will not go in to the current state of the FAME C intergration, as its early stages.

At the same time we gained a new member to the team, thinkp, well he cleared the TO DO LIST in 2 to 3 days, this has helped alot, as requests, bugs etc etc, have now been delt with. I was trying to do the items on the TO DO LIST, but I was struggling. MrModem offered to help, but then thinkp arrived with virtually all the TO DO LIST in 1 go, ;D.

So, we come down to me, why should I care about comments made. Well we here, have taken up our own time to improve PSPUAE. I personally, mess with the source all the time, trying to find ways to gain, 1 to 2 FPS extra, it might not be much, but PSPUAE has Floppy "TURBO" speed and CPU "CHIPSET" speed options, due to my messing. As well as playing with the source, I spent my own money to setup site and domain. I have even spent alot of time, coding some site tools, i.e. the games database and also the PSP version of site (in its very early stage).
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Barts_706

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Re: PSPUAE 0.61 Released
« Reply #17 on: November 06, 2006, 08:37:52 PM »

Yes, it was arrogant of me to take these assumptions. That is why I came to this forum, that is why I apologise. I generally try not to be too nasty to people, but sometimes it happens nevertheless. Consider at least one voice of the moaning choir of critiques to be silenced down.

Also, allow me to once again underline that I do appreciate your work here and even before all this broke out I wrote that "the results are highly promising. I am waiting for another release.".

I thought that after all I am responsible for what I say publicly, so if I did this wrong, it necessitated correction. Hope it will make you feel a little better and a little more optimistic about your job with PSPUAE.

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Hungry Horace

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Re: PSPUAE 0.61 Released
« Reply #18 on: November 06, 2006, 08:41:22 PM »

credit where it's deserved Barts_706, i dont think anyone can argue with that. You've done the right thing ;)
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Re: PSPUAE 0.61 Released
« Reply #19 on: November 06, 2006, 08:45:04 PM »

As I said, no problems. Thank you for comming here and apologising,

Lets just move on, ;).

*move on people, nothing to see here*
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cleanoff

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Re: PSPUAE 0.61 Released
« Reply #20 on: November 07, 2006, 01:47:34 AM »

/NOOB RANT/  :P

Reading the above posts has made me realise how much time and effort you guys have put into pspuae... congratz for the kick-arse emulator.  ;) Barts706 was right about the fluid animation on the amiga in it's day, but pspuae has come so far!

Since i first got into the whole psp homebrew scene i've seen a lot of games, emus, appz, etc for the psp. I remember the first time i ran homebrew on my psp - pacman at like 0.5 fps  :o with no sound (seriously). And i was stoked!!  :D Not about the speed (obviously) but about the fact that there are people all over the globe developing and improving the homebrew we have today. As strange as it sounds a lot of the UMD games i've played don't have the lastibility that pspuae brings me... i won't ever get sick of the amiga games i played when i was younger - to me it's partly the reason why i love technology, games, hardware, gizmos and the like.

I am SO thankful to the pspuae team for allowing to me reminice on days of old - smell that nostalgia!

I've noticed excellent speed and compatibility increases since version .4 and to me one of the most important parts of the emulator is the sound. Amiga had brilliant audio for it's time and it surprises me how well it's working in the latest versions.  8)

So there's my 2c ...

/END RANT... almost/

I appreciate what you guys have done, you've done a kick-arse job. Just wanted ya's to know that i use pspuae more than everything else on my psp - it's my amiga on-the-go.

CHEERS!!!!   :) :) :)
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ParaSitius

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Re: PSPUAE 0.61 Released
« Reply #21 on: November 08, 2006, 10:33:28 PM »

What?

No burning at the stake, mob lynching, dunking in a river?

You lot are no fun.

<back on topic>

I really should take a break from real life and give the latest version a try, not had any time to even pick up my psp in the last several weeks.

Good to see things are a-rolling now though, another step closer to perfection.
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