Just a place to pen down some of the oddities i've encountered during my time editing Book of Skulls.
Some won't be avoided unless your aware of them, but if possible i will put checks in my editor.
1- Floor 0 , Location X 0 Y 0 on 1 player mode.
This location hosts a 'phantom' player 2, even in 1 player moder. As such, monsters will walk towards it, and when they step into the location they will appear as a black 'star' spell image.
Avoid this through a number of ways:
- Dont have any monsters on your lowest floor (i think the original does this)
- Make your lowest floor a 1x1 size floor and dont use it!
- Place a wall in the x0 y0 spot (doesnt avoid it completly, but avoids the wierd star)
Consectutive monster 'teams' of 4
When you team-up monsters, they are given consecutive numbers (00,01,02,03 for example) .... monsters not in a team are marked $FF.
Avoid any team of four (e.g 00,01,02,03) being followed by *any* team (e.g. 04,05) will result in confustion of monsters going haywire when attacked, some not appearing where intended etc.
Avoid this by:
including a 'non' teamed monster in between any monster teams. Although not essential for teams of less than 4, doing this with every one avoids the possibility of problems occuring.
Re-Using Switches / Triggers on other Floors
When a switch or trigger is activated, many of the actions affect a specific X/Y location, but not a floor. This means that the activity can be 're-used' on other floors, allowing you to include more traps/switches than ever before!
I am sure i have checked this is OK on 2 player mode, but it would be a good idea to verify this again! (to ensure that if both players are on different floors, only the floor it is activated on is affected)
The original game *doesnt* repeat activities in this way, except at one part in Extended Levels.
Re-Using Switches from the 'next' Tower/Dungeon
Similar to the above. You are only given the chance to fit 16 switches into the data block for switches... although the 'value' assigned to a switch can be higher.
What happens if you select swith number 17, is that switch number 1 of the *next* tower is used. Is this a problem? Not if you remember you have done this when it comes to editing the next tower.
Also, you dont have the option of doing this on the final tower/dungeon (zendick tower, or dragon dungeon on BEXT)