hi again,
i've already explained in my intro' post that i'm not too great a coder (!) so any help would be great... i'll just slap anything i think you guys might be able to help me do / solve in this thread (feel free to do the same - hehe)
My current trouble is this.... i'm making an AMOS program to act as front-end for some WHDLoad HD installed games....
WHDLoad brings up a splash-screen on its startup, so i'm really looking to keep my AMOS porgram multi-tasking in the background (to be returned to on game-quite, and to hide the splash-screen with something like the original game menus)
my current problem, is that i want my menu to play music whilst its on, (i use MEDs btw) but that WHDload will not start the game once AMOS has played music, since it still occupies the Audio channels. i have to make my program end before it will free audio.device, making the multi-tasking idea a non-option. Is there anyway i could call something from within my program, to make AMOS release the audio.device, without the need for a program end? i noticed that if i run my program, let the music play, and even stopping the music before interupting the program, if i then multitask from the AMOS-editor back to Workbench to run the game, the audio.device is -still- used up, until such point as i run a sperate AMOS program, which does not feature any sound.... perhaps there is a way i could use this to free the audio.device somehow? although 'm really not sure how at the mo!
any help would greatly appriciated thanks