well i can be quite good at taking my time, so feel free to give me all the details (references, max channels etc), and i can compose it at a leisurely pace. 1 game i planned to write in AMOS almost only exists as it's music. kinda sad really, i'd love to make that game one day. (Alien Breed in the style of Sensible Software)
tbh, i would expect all MEDs would work on an OCS machine really, but it'll prob. be a v3 or 5 octamed file, and 4 channel, even though i'll use Soundstudio to make it... so there should not be a problem there. i'll try to get some original sounds in there too, rather than my usual "ripping off from other mods" technique! i have pleanty of synthesisers to record, and a massive bank of samples to manipulate. :-D
if you decide to call the .med library directly, please let me know some details! i've had a few problems with MEDs in AMOS a number of times... including i think trying as you will, to have music and SFX together. (my latest problem with MEDs is detailed in another thread)
i've uploaded the source...
www.djcresswell.com/amigaonline/bloodwychamos.zipyou'll need to assign BW: to whereever you put the font files. also, uploading it like this means everyone can have a look at this 12 year old code!
i would have posted it earlier, but i've been too busy playing the real bloodwych on PSPUAE!