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Author Topic: Project 'RPG'  (Read 12738 times)

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Hungry Horace

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Re: Project RPG
« Reply #15 on: January 15, 2007, 02:17:29 AM »

been trying to instal AMCAF, but get a guru whenever i run it.

if i was to install the .lib files manually, i go to set interepreter, set loaded extensions, and put the two extensions in which extension banks? (if someone could look at their setup this would answer it) thanks anyone!
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SamuraiCrow

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Re: Project RPG
« Reply #16 on: January 15, 2007, 03:10:14 AM »

AMCAF goes in slot 8.  According to this extension list.
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Hungry Horace

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Re: Project RPG
« Reply #17 on: January 27, 2007, 05:12:51 PM »

meant to reply a while back, yes, that worked thanks!

i assume the other .lib it uses just needs to sit in the folder with it :?
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SamuraiCrow

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Re: Project RPG
« Reply #18 on: January 28, 2007, 07:44:36 PM »

I think the other lib that sits in the directory with it is used by the AmosPro compiler.
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James

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Re: Project RPG
« Reply #19 on: February 06, 2007, 02:01:10 PM »

Hello

I am starting to use Octamed for my audio needs with my emulated Amiga. Are there any additional programs that work good with AMOS Professional?

How about graphics, I used to use DpaintV with my old Amiga 3000 before it corroded the motherboard. I have it running again on my laptop, as well as paint something, or something paint (not used it yet). Will data types work with DpaintV to allow it to convert (load) a JPG, GIF, etc and save it as an IFF so it can be used in AMOS? Are they hard to install, I just downloaded some today.

I'm also looking at imageconverterplus?

Any ideas out there?

Sandlizard
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SamuraiCrow

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Re: Project RPG
« Reply #20 on: February 06, 2007, 02:53:54 PM »

In order to load .GIF and .JPG files into .IFF files that can be used by Amos, try Personal Paint.  Note that .GIF files are paletted and will convert better than .JPG files.

As for additional files needed to use for your audio needs, I think you'll do alright with just OctaMed Soundstudio 1.03c since it contains a lot of features!
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James

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Re: Project RPG
« Reply #21 on: March 02, 2007, 11:23:05 AM »

Thanks for your help. I have been working on an Empire-type wargame and I was interested in keeping track of real time. Is there any way to get the time/date via AMOS instructions?

I have thought about saving a file when the game starts, and looking at the timestamp? Isn't there a way to segment it down and find the time?

Thanks,

Sandlizard
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SamuraiCrow

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Re: Project RPG
« Reply #22 on: March 02, 2007, 01:29:34 PM »

The AMCAF extension has enough capability to implement a file requester in AmosPro, maybe it can extract time/date stamps from files as well.
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James

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Re: Project RPG
« Reply #23 on: March 02, 2007, 02:08:06 PM »

OK, thanks! I'll give that a shot.

Sandlizard
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Sergiusz L.

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Re: Project RPG
« Reply #24 on: May 06, 2007, 03:03:30 PM »

Best graphics program is Deluxe Paint 5 for Amiga.
Believe me, I was looking for better of this kind on PC and did not found (all PC proffesional graphics programs just sux).
Still it's fastest and simplest tool to make graphics for old Amiga machines.
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andyr

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Re: Project 'RPG'
« Reply #25 on: May 26, 2007, 10:02:46 PM »

Regarding graphics and PC - I use Paint shop pro on the PC for the vast majority of my graphic design as it can save .iff files (select uncompressed though) and you can also use it for pixel level drawing.

I do though use dPaint 5 on Amiga to tweak the resultant file along with the palette selection.

For sound effects I use Goldwave on the PC as again, that also saves out in .iff format - and they don't usually need tweaking on the Amiga side at all!
« Last Edit: August 06, 2007, 10:46:05 PM by FOL »
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