Amiten - You're very welcome!
I didn't realise it has been posted there or on indieretronews - it's crazy how quickly it seemed to spread about. I have done a Google search and there are a lot more results than I was expecting.
I'm not worried about bad opinions, in fact, criticism is pretty important and the people who responded to me let me know about some bugs I could fix.
I think what is very interesting (baring in mind I am not a 'scene' member) is the high level of expectation. Despite clearly describing the game as an "8-Bit style arcade random dungeon crawl" which I think is accurate, people seem to be unhappy it is not a 16 bit style, all singing, all dancing AAA title as produced back in the 90's by teams of people. Also, some people seem to be fixated on the fact it's written in AMOS, or that is uses a Zelda sprite rip, or that my recommendation of WinUAE spec was quite high.
But despite all that, I am genuinely delighted that so many people have played it. I finished a game and people played it - that is a nice thing for me to feel.