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Author Topic: Double Dragon attempt so far [CODE]  (Read 2424 times)

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Brick Nash

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Double Dragon attempt so far [CODE]
« on: September 30, 2017, 01:00:22 PM »

I figured I'd post this here as well as over on the EAB.

It's a slightly updated version which features Dan's break clear procedure for refreshing the banks to sort the X-flip issue (Cheers for that!) and also a really crap and unfinished attack procedure for the enemy (which really does nothing at the moment except run though a glitchy animation). I could never figure out Map/tile scrolling but I've included all the resources for it (tiles,Maps etc) in case anyone wants to have a bash at it if they get sick of looking at that static background screen.

It's good for about a minute and a half of play before it becomes boring.

Best specs to play un-compiled straight from Amos are probably a 68020, 2MB Chip Ram and OCS (I think). All the paths to the banks have been locally set so it should work straight out the box.

Cheers!

https://drive.google.com/uc?export=download&id=0ByKjRq4EdmWXbXRzeC1qRXUxRms
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