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Author Topic: Sound Files  (Read 4363 times)

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Hungry Horace

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Sound Files
« on: May 22, 2014, 09:22:23 PM »

I have now located 5 sound files in the Bloodwych Binary.

In the 439 version, these are located a the following addresses, and all begin with the IFF format FORM header, followed by the overall file size, then 8SVX.

$5409E FORM xx xx xx xx 8SVX
$54122 FORM
$546E4 FORM
$55F6C FORM
$57722 FORM

the xx xx xx xx value is the size of the remainder of the file, from the first byte in the word '8SVX' to the final byte of the data.

I will put together a small program to cleanly extract them soon.
« Last Edit: May 22, 2014, 09:37:06 PM by Hungry Horace »
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because winuae is made of code and your amiga is made of stuff

Hungry Horace

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Re: Sound Files
« Reply #1 on: January 03, 2016, 08:43:10 PM »

WHilst looking into graphics i endup up ripping tha amiga sound files.

These are IFF/8SVX sound format, and all 5 included in the attached zip. :)
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

Bit

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Re: Sound Files
« Reply #2 on: January 04, 2016, 06:38:51 AM »

Good to have resources for this theme, have avoided it so far.
Think the Atari lets beep the soundchip in different ways and I really don't want to investigate here too deep. If at all, I would spy how STEEM does that.
But PC-music: That's MIDI and I got this running.
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Hungry Horace

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Re: Sound Files
« Reply #3 on: January 04, 2016, 09:51:36 AM »

I've sound the "play sound" routine in the Amiga source also... Maybe this will help. It does also open the possibility of of adding extra in-game sfx, as it simply loads a number into a register before running the route , to determine which sound to play.

Maybe it would be nice to have sounds for ; game completed, fairy appearing, level gained and stuff like that, although I am nervous of stretching beyond the 512k of chip ram the game currently fits into
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

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