1- its usable the map creates in you tile editor? i say if i can call it from Amos and move from there?
The map itself is just a bunch of tile numbers. When different sized tiles are used in the map the file format changes slightly - the file format is currently only documented when exporting to ASM format.
You have to use the file to recreate the map in your preferred language,
using the same IFF image that contains the graphics. Tiles are auto-numbered from left to right, starting at the top.
2- 8x8,16x16,32x32 at same way? when the tilemap export all converter to what? 8x8?
The exported file contains the map exactly as you designed it. If you used just one tile size throughout then the exported file only contains tile numbers. However, if you used multiple tile sizes it contains extra data to indicate the size of each tile!
The best way to find out the file formats is to create 2 dummy maps. The first map contains a few tiles of the same size and the other map contains some tiles of 2 (or more) different sizes. Export both to ASM format and the start of the generated text file contains information on the format used.
For maps to be useful in AMOS or other languages, you would always need to use the BIN map option when saving.
(P.S. If any of this turns out to be gibberish or incorrect I blame it on having to work this weekend - 8 hours Saturday and Sunday! - and am totally exhausted... which is just great as I have to sort out a problem with one of our servers first thing Monday morning!!)