hi,
Some of you may know that I am messing with the copperlist (or copper). I can successfully create a rainbow effect with colour 0, but that's it
Does anyone know how to create a proper copperlist? Heres the default copperlist (after opening AMOS and loading Kyzer's Copdis.AMOS routine - see Kyzer.lha on Aminet):
$1003FFFE: WAIT x=3,y=16 (mask=$FFFE)
$01200004: MOVE #$4,spr0pth
$0122B648: MOVE #$B648,spr0ptl
$01240004: MOVE #$4,spr1pth
$0126B850: MOVE #$B850,spr1ptl
$01280004: MOVE #$4,spr2pth
$012ABA58: MOVE #$BA58,spr2ptl
$012C0004: MOVE #$4,spr3pth
$012EBC60: MOVE #$BC60,spr3ptl
$01300004: MOVE #$4,spr4pth
$0132BE68: MOVE #$BE68,spr4ptl
$01340004: MOVE #$4,spr5pth
$0136C070: MOVE #$C070,spr5ptl
$01380004: MOVE #$4,spr6pth
$013AC278: MOVE #$C278,spr6ptl
$013C0004: MOVE #$4,spr7pth
$013EC480: MOVE #$C480,spr7ptl
$2F03FFFE: WAIT x=3,y=47 (mask=$FFFE)
$00960100: MOVE #$100,dmacon
$01800000: MOVE #$0,color00
$01820A40: MOVE #$A40,color01
$01840FFF: MOVE #$FFF,color02
$01860001: MOVE #$1,color03
$01880F00: MOVE #$F00,color04
$018A00F0: MOVE #$F0,color05
$018C000F: MOVE #$F,color06
$018E0666: MOVE #$666,color07
$01900555: MOVE #$555,color08
$01920333: MOVE #$333,color09
$01940733: MOVE #$733,color10
$01960373: MOVE #$373,color11
$01980773: MOVE #$773,color12
$019A0337: MOVE #$337,color13
$019C0737: MOVE #$737,color14
$019E0377: MOVE #$377,color15
$00E00004: MOVE #$4,bpl1pth
$00E2E708: MOVE #$E708,bpl1ptl
$00E40006: MOVE #$6,bpl2pth
$00E639C8: MOVE #$39C8,bpl2ptl
$008E0181: MOVE #$181,diwstrt
$009037C1: MOVE #$37C1,diwstop
$0092003C: MOVE #$3C,ddfstrt
$009400D4: MOVE #$D4,ddfstop
$01080000: MOVE #$0,bpl1mod
$010A0000: MOVE #$0,bpl2mod
$0100A200: MOVE #$A200,bplcon0
$01020000: MOVE #$0,bplcon1
$01040024: MOVE #$24,bplcon2
$3003FFFE: WAIT x=3,y=48 (mask=$FFFE)
$00968300: MOVE #$8300,dmacon
$01A00000: MOVE #$0,color16
$01A20EC8: MOVE #$EC8,color17
$01A40C60: MOVE #$C60,color18
$01A60EA0: MOVE #$EA0,color19
$01A8027F: MOVE #$27F,color20
$01AA049D: MOVE #$49D,color21
$01AC05AE: MOVE #$5AE,color22
$01AE0ADF: MOVE #$ADF,color23
$01B00BDF: MOVE #$BDF,color24
$01B20CEF: MOVE #$CEF,color25
$01B40FFF: MOVE #$FFF,color26
$01B60408: MOVE #$408,color27
$01B80A0E: MOVE #$A0E,color28
$01BA0E0E: MOVE #$E0E,color29
$01BC0E08: MOVE #$E08,color30
$01BE0EEE: MOVE #$EEE,color31
$FFDFFFFE: WAIT x=223,y=255 (mask=$FFFE)
$3003FFFE: WAIT x=3,y=48 (mask=$FFFE)
$00960100: MOVE #$100,dmacon
$01800000: MOVE #$0,color00
$FFFFFFFE: CEND
Perhaps I should look at Kyzers code and see what references dmacon etc. are in terms of addresses, and then copy it into AMOS code. Once I have it working then I can play with it, can't I?
Failing that, does anyone know how to reroute the copper to say a copperlist stored in a bank?
Regards,
Lonewolf10
.... who loves to play