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Author Topic: possible to make diablo in amos ?  (Read 12239 times)

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Hungry Horace

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Re: possible to make diablo in amos ?
« Reply #30 on: December 27, 2016, 12:41:55 AM »

Does it matter though?

Surely this method if written right would just use paste bob for the "floor"/background as an alternative to using paste icon (which iirc lacks transparency)

You would optimise to only use a real bob where you need to go behind an object, thus reducing the overall bob number considerably
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Quote from: KillerGorilla
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SamuraiCrow

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Re: possible to make diablo in amos ?
« Reply #31 on: December 27, 2016, 08:46:41 AM »

The floor sections are diamond shaped and interlocking so that they always overlap.
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Hungry Horace

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Re: possible to make diablo in amos ?
« Reply #32 on: December 28, 2016, 12:49:28 AM »

Then get smart with graphic design and draw tiles that are the overlaps required ;)

Something like Cannon Fodder which is faux-isometric
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

SamuraiCrow

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Re: possible to make diablo in amos ?
« Reply #33 on: December 28, 2016, 09:30:57 AM »

I'd sooner narrow the visible screen by putting status bars on the left and right border using sprites as if they were screens.
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