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Author Topic: Do i really need amos.library?  (Read 4920 times)

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DiskJuggler

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Do i really need amos.library?
« on: March 04, 2018, 12:48:17 PM »

Or, when do i need it to be linked to my compiled game?
What's inside? Only the requesters? Then i could avoid it, right? How can i check if i need it or not?
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SamuraiCrow

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Re: Do i really need amos.library?
« Reply #1 on: March 05, 2018, 05:32:45 AM »

Or, when do i need it to be linked to my compiled game?
What's inside? Only the requesters? Then i could avoid it, right? How can i check if i need it or not?
It contains the Amos runtime environment.  Your compiled code won't run without it.  The only way to avoid it is to write a new compiler and use it instead.
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DiskJuggler

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Re: Do i really need amos.library?
« Reply #2 on: March 09, 2018, 09:45:53 PM »

okay, so there is more to it than just the filerequesters as i've read somewhere else.
Thanks.
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Volvo_0ne

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Re: Do i really need amos.library?
« Reply #3 on: April 04, 2018, 09:05:26 PM »

okay, so there is more to it than just the filerequesters as i've read somewhere else.
Thanks.

Simply try to compile without it, then you will get your answer ;)
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Lonewolf10

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Re: Do i really need amos.library?
« Reply #4 on: May 31, 2018, 08:28:25 PM »

The AMOS.library is a very VERY special library.
Whilst it does contain AMOS commands, it also sets up control characters (e.g. colon and semicolon among several others) used in the AMOS editor and compiled programs. I'd be very surprised if you got anything to work without it.
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