Hi, just some news on the WIP of the next release of PSPUAE. Below is the changes and added features.
Changes:
- Based on e-uae 0.8.29 WIP3
- Ditched filesys/harddrive support to gain speed as I still can't get it to work with WIP3
- Removed support for serial ports to gain speed
- Several optimizations to the e-uae code primarily removing stuff that doesn't make a lot of sense
on the PSP
- Added cpu speed option - thanks to FOL
- Added profiling support (you cant see it as it requires a recompile)
- Fixed memory issues - no more limits
- Should run using kxploit and the eloader (So V1.50 Version will also work on any V2.x+ PSP using
the GTA E-Loader / EMenu)
- Fixed keyboard mappings
- Switched middle and right mouse button
- Fixed screenshot
- only displays leds for 2 drives as only 2 are enabled (will not accept 4 drives as I have disabled the
last 2 for performance reasons)
- disabled debugging support (can be enabled again it doesnt really make a performance hit)
- only possible to select valid memory configurations (up to 2 Mb chip, 1.5 Mb bogo and 8Mb fast)
- when mapping keyboard keys to psp buttons the behaviour is to keep the key down until the psp
button is released. This works great for pinball fantasies
- removed 2 drives from the disk menu
- added msg box for when no kickstart rom is present and also for when changing kickstart roms
while using PSPUAE
- Saved Name States
Below are some screenshots of it in action, using the in built (fixed) screenshot feature. It also shows the memory is working over 2 Megs,
. So watch this space, as we are testing it for any missed bugs at the moment.