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Author Topic: HD in RAM: removes need for HDF?  (Read 40415 times)

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FOL

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Re: HD in RAM: removes need for HDF?
« Reply #15 on: September 17, 2006, 01:37:59 AM »

added 6 more to list
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Re: HD in RAM: removes need for HDF?
« Reply #16 on: September 17, 2006, 01:30:46 PM »

ditto.

forgot to add them yesterday,
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because winuae is made of code and your amiga is made of stuff

FOL

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Re: HD in RAM: removes need for HDF?
« Reply #17 on: September 19, 2006, 12:19:25 AM »

Added another 13
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Re: HD in RAM: removes need for HDF?
« Reply #18 on: September 19, 2006, 12:35:32 AM »

oops. i had a couple i forgot to add. damn you and your 13!! (nah - great work mate)

and i had already done IK+.. lol . just loading the HD version off disk? very efficient!


had some trouble with Desert Strike, a quit-bug on the whdload slave (on winuae testing) and a lack of memory on the psp to load the JST version.... kinda rubbish :(
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

FOL

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Re: HD in RAM: removes need for HDF?
« Reply #19 on: September 19, 2006, 02:14:30 PM »

oops. i had a couple i forgot to add. damn you and your 13!! (nah - great work mate)

and i had already done IK+.. lol . just loading the HD version off disk? very efficient!


had some trouble with Desert Strike, a quit-bug on the whdload slave (on winuae testing) and a lack of memory on the psp to load the JST version.... kinda rubbish :(

I really want Dune, as Savestate, but WHDLoad will not accept DEVS: being assigned to RAM:DEVS/ it just gives cant fine all the time, :(

*:- EDIT, DONE IT, got it working using trusty ol WB1.3, bless it, ;)
« Last Edit: September 19, 2006, 07:56:17 PM by FOL »
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Re: HD in RAM: removes need for HDF?
« Reply #20 on: September 22, 2006, 10:16:04 PM »

Added another 14,  ::)
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Re: HD in RAM: removes need for HDF?
« Reply #21 on: September 23, 2006, 10:32:07 AM »

well 13 really..... NZS is now on the list twice.... hehe
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

FOL

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Re: HD in RAM: removes need for HDF?
« Reply #22 on: September 23, 2006, 01:55:03 PM »

well, missed 1 out, so still 14, must have missed NZS, lol
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Re: HD in RAM: removes need for HDF?
« Reply #23 on: September 23, 2006, 05:28:36 PM »

Done another 2,

X-Out
Wings Of Fury
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Re: HD in RAM: removes need for HDF?
« Reply #24 on: October 03, 2006, 07:02:48 PM »

Redone another 2,

AlienBreed Special Edition CD32 and Lamburgini American Challenge CD32.

Both are now stable on loading of save state.
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Hungry Horace

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Re: HD in RAM: removes need for HDF?
« Reply #25 on: October 03, 2006, 08:14:22 PM »

ah but did you test Breed SE in game?

this was where your old one crashed for me :(
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

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Re: HD in RAM: removes need for HDF?
« Reply #26 on: October 03, 2006, 10:44:04 PM »

ah but did you test Breed SE in game?

this was where your old one crashed for me :(

Yep, and its fine, but if you mean the walls move and stuff, then thats an issue with the chipset option, it doesnt like it.
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Resolute and Industrious
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FOL

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Re: HD in RAM: removes need for HDF?
« Reply #27 on: October 06, 2006, 04:45:37 PM »

Horace, upped Lambugini and ABSE CD32 Versions (Also added a txt file, regarding CD32 Controller buttons).

Also done Monkey Island 1 and upped that to.
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Resolute and Industrious
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FOL

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Re: HD in RAM: removes need for HDF?
« Reply #28 on: October 07, 2006, 12:02:21 PM »

Done another 2, and upped them
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Hungry Horace

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Re: HD in RAM: removes need for HDF?
« Reply #29 on: October 07, 2006, 12:47:44 PM »


Yep, and its fine, but if you mean the walls move and stuff, then thats an issue with the chipset option, it doesnt like it.

no, your old one used to guru on game start.

i have sone done for the disk version anyway, so we'll put both into the pack. :)

am downloading the others now thanks mate


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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

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