ok, so i kept myself up far too late last night experimenting with pspuae.
with the new memory options i've managed to do some interesting things.
i've managed to successfully load the HD versions of a few games entirely from the Ram Disk: , copying the needed files from ADFs.
this uses a "boot disk" i've created, which then runs a small scrpt, asks you for the special "HD disks" which you have to insert, and then (eventually) loads the game.
this does mean that the game can take a damn long time to load, but if once it is loaded you cam save the game as a save-state, and the in-game loading time is next-to-nothing as it's entirely accessed from Ram:
this will clearly work best for those games which access the disk a lot during gameplay, but otherwise dont use much memory.
Since this is a big problem with sensible software games, i can happily report i've managed to successful run this technique with SWOS, Sensi Golf and Mega Lo Mania.... and they are a damn-site more bareable with this technique! (also managed it with NZS but this runs badly anyway)
sadly i've had trouble getting Rainbow Islands to run (it starts but quits out before the menu) and i'll be working on gettng more games to load through this technique.... it's a shame that there is a bug with HD installed swos that makes it crash on starting a career too. (i'm looking it this!)
i just throught i'd share this promising concept with you all... perhaps coupled with more savestates, and the option to save key-settings with them, this *could* replace the need for HD supprt? maybe not as it's a bit memory inefficient!
-- edit-- found the problem with rainbow islands... it seems the whdload slave only works with 68020 - even on winuae ... still - it works now!
-- more edits -- add Tower Assualt to the list
it uses the boot-disk and 4 (!!!) other disks to load, and you might as well go and cook your dinner or something while it does the initial run, but it plays rather nicely and is much better without long in-game loading times