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Author Topic: HD in RAM: removes need for HDF?  (Read 40467 times)

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FOL

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Re: HD in RAM: removes need for HDF?
« Reply #30 on: October 07, 2006, 01:01:14 PM »


Yep, and its fine, but if you mean the walls move and stuff, then thats an issue with the chipset option, it doesnt like it.

no, your old one used to guru on game start.

i have sone done for the disk version anyway, so we'll put both into the pack. :)

am downloading the others now thanks mate




Ah, see what you mean, the new 1s will guru if you dont set the options up first.
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Resolute and Industrious
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Hungry Horace

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Re: HD in RAM: removes need for HDF?
« Reply #31 on: October 07, 2006, 01:22:30 PM »


Ah, see what you mean, the new 1s will guru if you dont set the options up first.

oh thats been the case for ages... it was only the AB CD32 one that was wierd. you;d set options, load it, see the menu, start the game... and then it would  guru after the mission screen.

this was back when we were new at this game tho lol
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

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Re: HD in RAM: removes need for HDF?
« Reply #32 on: October 07, 2006, 02:45:04 PM »


Ah, see what you mean, the new 1s will guru if you dont set the options up first.

oh thats been the case for ages... it was only the AB CD32 one that was wierd. you;d set options, load it, see the menu, start the game... and then it would  guru after the mission screen.

this was back when we were new at this game tho lol

lol, ;), Horace i removed the pack from the server, as I was getting mails saying im comming close to my limit, really need to tidy up the server and remove the sites, that are dead. So you tried the packs i uploaded?
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Re: HD in RAM: removes need for HDF?
« Reply #33 on: October 07, 2006, 04:53:08 PM »

errr not yet.

watching the football :P
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Re: HD in RAM: removes need for HDF?
« Reply #34 on: October 07, 2006, 09:09:08 PM »

errr not yet.

watching the football :P

Turns out mails I were getting to say im running out of space, were masses of log reports dating back from 2004, 77Megs wasted on stats I never ever use, lol.
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Re: HD in RAM: removes need for HDF?
« Reply #35 on: October 08, 2006, 04:16:40 PM »

    03/10/2006  20:29         5,245,392 ABSE-CD32.asf
    14/09/2006  02:40         6,293,976 Alien Breed Tower Assault.asf
    16/09/2006  22:32         5,245,392 AnotherWorld.asf
    16/09/2006  22:59         5,245,392 Apidya.asf
    16/09/2006  23:10         4,196,800 Apprentice.asf
    18/09/2006  00:10         5,245,392 Aquaventura.asf
    17/09/2006  02:01         5,245,392 Assassin SE.asf
    17/09/2006  02:05         5,245,392 Awesome.asf
    18/09/2006  22:06         5,245,392 BackToTheFuture2.asf
    18/09/2006  22:02         5,245,392 Battle Squadron.asf
    17/09/2006  23:46         4,196,800 Blinky.asf
    17/09/2006  23:50         4,196,800 Blues Brothers.asf
    17/09/2006  23:55         5,245,392 Bubble Bobble.asf
    20/09/2006  17:26         5,245,448 Cadaver.asf
    02/10/2006  01:06         6,293,928 Cannon Fodder.asf
    19/09/2006  01:05         4,196,800 Captain Planet.asf
    19/09/2006  01:09         4,196,800 Carvup.asf
    19/09/2006  01:29         5,245,392 Chase HQ 2.asf
    19/09/2006  01:32         5,245,392 Chase HQ.asf
    19/09/2006  00:35         5,245,392 CJ's Elephant Antics.asf
    19/09/2006  01:22         5,245,392 Crazy Cars 3.asf
    07/10/2006  12:54         5,245,392 CruiseForACorpse.asf
    12/09/2006  01:12         2,623,920 Cybernoid 2.asf
    12/09/2006  00:45         2,623,920 Cybernoid.asf
    19/09/2006  00:42         5,245,368 Defender of the Crown.asf
    02/10/2006  01:27         6,293,928 Desert Strike.asf
    24/09/2006  16:50         6,293,952 Dune II.asf
    19/09/2006  20:53         6,293,924 Dune.ASF
    19/09/2006  00:55         5,245,392 DynaBlaster.asf
    20/09/2006  01:23         6,293,944 Flashback.asf
    02/10/2006  00:50         4,721,088 Frontier - Elite 2.asf
    13/09/2006  23:12         5,245,352 Gods.asf
    22/09/2006  23:31         5,245,392 Golden Axe.asf
    22/09/2006  23:34         5,245,392 Harlequin.asf
    12/09/2006  04:50         2,623,920 IK+.asf
    20/09/2006  01:24         3,148,288 Indy Heat.asf
    14/09/2006  00:21         6,293,928 It Came From The Desert.asf
    20/09/2006  01:25         3,148,200 James Pond 2 - Robocod.asf
    20/09/2006  01:15         3,148,200 James Pond.asf
    22/09/2006  23:38         5,245,392 Jumping Jackson.asf
    03/10/2006  19:54         3,148,224 Lamburgini Challenge.asf
    20/09/2006  01:22         5,245,432 Legend.asf
    20/09/2006  01:25         1,575,336 Llamatron.asf
    17/09/2006  02:12         5,245,392 Lotus.asf
    17/09/2006  02:18         5,245,392 Lotus2.asf
    22/09/2006  23:42         5,245,392 Marble Madness.asf
    14/09/2006  01:18         5,245,352 Mega Lo Mania.asf
    22/09/2006  23:46         5,245,392 Mickey Mouse.asf
    12/09/2006  01:11         2,623,920 Midnight Resistance.asf
    06/10/2006  17:30         5,245,392 MonkeyIsland.asf
    22/09/2006  23:51         5,245,392 New Zealand Story.asf
    22/09/2006  23:55         5,245,392 Nitro.asf
    22/09/2006  23:59         5,245,392 Outrun Europa.asf
    20/09/2006  15:31         5,245,368 Pinball Dreams.asf
    23/09/2006  00:02         5,245,392 Prince Of Persia.asf
    23/09/2006  00:05         5,245,392 Push Over.asf
    23/09/2006  17:56         5,245,392 Quik & Silva.asf
    23/09/2006  18:00         5,245,392 R-Type.asf
    12/09/2006  03:13         4,721,148 Rainbow Islands.asf
    20/09/2006  01:25         1,575,380 Revenge of the Mutant Camels.asf
    23/09/2006  18:11         5,245,392 Road Blasters.asf
    23/09/2006  18:21         5,245,392 Road Rash.asf
    19/09/2006  01:02         4,196,800 Robot Monsters.asf
    12/09/2006  04:33         5,245,464 Sensible Golf.asf
    12/09/2006  16:39         4,196,836 Speedball 2.asf
    18/09/2006  04:23         5,245,352 Supercars 2.asf
    14/09/2006  00:36         5,245,352 Supremacy.asf
    12/09/2006  00:33         4,721,192 SWOS 9697.asf
    12/09/2006  01:31         3,148,208 Turrican.asf
    16/09/2006  22:12         4,196,800 Venus.asf
    23/09/2006  17:53         5,245,392 Wings Of Fury.asf
    14/09/2006  01:11         5,245,352 Wings.ASF
    23/09/2006  18:31         5,245,392 Wolf Child.asf
    20/09/2006  15:36         4,196,820 Wonderboy In Monsterland.asf
    23/09/2006  18:16         5,245,392 X-Out.asf
    13/09/2006  23:44         5,245,352 Xenon 2.asf
    07/10/2006  13:00         5,245,392 ZakMcCracken.asf


... and thats the contents of my savestates folder!
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because winuae is made of code and your amiga is made of stuff

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Re: HD in RAM: removes need for HDF?
« Reply #36 on: October 08, 2006, 04:29:49 PM »

Wont reply with quote, but those worked then I take it, ;)

Just need named saved states, ;)
« Last Edit: October 08, 2006, 04:37:29 PM by FOL »
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Hungry Horace

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Re: HD in RAM: removes need for HDF?
« Reply #37 on: October 08, 2006, 05:28:26 PM »

havent tried them all, but everyone i have so far has worked ok :)
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Re: HD in RAM: removes need for HDF?
« Reply #38 on: October 27, 2006, 08:09:16 PM »

havent tried them all, but everyone i have so far has worked ok :)

Horace was testing them with new version, and all worked bar Dune and Dune2, :(. As it need the full 6 Megs to run, it says its out of memory.
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Hungry Horace

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Re: HD in RAM: removes need for HDF?
« Reply #39 on: October 27, 2006, 10:00:46 PM »

6 megs? delete your backdrop like i have!
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

FOL

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Re: HD in RAM: removes need for HDF?
« Reply #40 on: October 27, 2006, 10:56:56 PM »

6 megs? delete your backdrop like i have!

Ah, didnt think it would work, if the backdrop was removed.
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Hungry Horace

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Re: HD in RAM: removes need for HDF?
« Reply #41 on: October 28, 2006, 01:21:23 AM »

6 megs? delete your backdrop like i have!

Ah, didnt think it would work, if the backdrop was removed.

aye, Ric told us that in the chatroom... was the first thing i tested. hehe
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

FOL

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Re: HD in RAM: removes need for HDF?
« Reply #42 on: October 28, 2006, 09:26:40 AM »

6 megs? delete your backdrop like i have!

Ah, didnt think it would work, if the backdrop was removed.

aye, Ric told us that in the chatroom... was the first thing i tested. hehe

Now you said, I do remember something, lol. Another thing to add to the readme
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Re: HD in RAM: removes need for HDF?
« Reply #43 on: October 28, 2006, 05:30:42 PM »

Horace, all states are now in .zip format.
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Hungry Horace

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Re: HD in RAM: removes need for HDF?
« Reply #44 on: October 29, 2006, 11:04:23 PM »

are you planning more states FOL? only i've  abig load i'm working on at the mo, and would like to avoid both of us doing them. if needed i can post the list of "to do's"?
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