A few of you may have noticed a bit of a shift-around on the front page.
Well, it's becasue there has been a huge update on the number of downlaodable savestates on the right hand side.
For those of you who arent aware of what this is all about, these savestates are of Amiga games which have been pre-loaded into the Amiga's RAM, massively reducing loading times. They are, imho, a huge improvement over the use of ADFs on PSPUAE, since there is no need for disk swapping, and they are much quicker during use.
Myself and FOL have gone to a lot of bother to pre-package these savestates for ease of use by the board members, and i hope you will find using them makes PSPUAE a more pleasurable experience. I have added over 50 new savestates, including many classics such as Lemmings, Tower Assault, Gods, and It Came From The Desert.... if you wish to request that a specific game be added, have a look on
www.whdload.de - and if the game is there, it is quite likely it can be loaded into RAM.
I'll make some brief notes here to ease any of you who are new to this into it....
- Savestates should be unpacked from their ZIP archive, and dumped in the "STATE" folder on your memory stick.
- You should really use these savestates immediately after loading PSPUAE, and not use different ones in quick succession. Due to the size of some savestates, PSPUAE can run out of memory using them this way, and if this happens, you simply need to restart the emulator.
- You may wish to manually select the Kickstart used by all of these savestates; Kickstart 3.0
- Some savestates will NOT load on a first attempt, but bring up the classic amiga "red box" (Guru) screen. Dont panic, simply try loading the savestate again.
- Those savestates which are 6 meg in size (Tower Assault, Cannon Fodder Flashback, some others) due to the large number of disks they originally used, can ionly be run on PSPUAE by removing your backdrop picture. This frees up some extra memory for PSPUAE to use.
- A few savestates will flash to a black screen whilst loading. This is perfectly normal, and merely a result of attempting to save on memory consumption.
- All of the newly added savestates have been tested on PSPUAE 0.61 - Please inform me if you find any at fault.
thats it, and i hope you enjoy a world of no-disk swapping and considerably faster loading times! If you'd like to see a comparrison of ADF vs RAM-Installed SaveState loading times, check out my example YouTube video
here.