excellent !
you guys are nicely up to speed, so i can write a guide that doesnt involve me going over every fine detail.
here's an example of how i do it;
i boot my regualar Amiga HD setup in WinUAE. This has a nice workbench instlal and a games partition.
a good pre-installed WB setup can be found at
http://classicwb.abime.net if required.
if needed, i install a new game with the WHDload or JST installer. I tend to do this using CAPS images if needed, although i have downloaded a bunch of pack with all the WHDload games pre-installed. (sadly the website with these is down at the moment)
edit: not any more....
www.whdownload.com or
www.guildserver.co.uk/kgwhd should help here
when my WB boots, it creates an Assign called "ADF:" - this is just a folder which contains a template startup-sequence, and a C folder containing WHDload, LHA and the Assign command.... this comes in useful in a bit.
from CLI i get myself to my new game folder...
eg. Games:ShootemUp/Xenon2/
have a look to see if its data files or disk images, and pack the files with LHA into multiple archives which will fit onto floppy disks. In some cases (larger disk images) the files will only pack down to a size which fits ontio a High Density Floppy disk. not a problem, PSPUAE supports this.
you should end up with something like this; (i've made this up from my head btw)
XII1.lha (contents; disk.1 xenon2.slave size;723567)
XII2.lha (contents; disk.2 size; 802623 )
now copy the contents of ADF: to a floppy disk. i usually name my floppys from this simply 1: , 2: , 3: etc - copy ADF:#? all to 1:
in cli, make the disk bootable with the "install" command (i usually use the wb 1.3 install command too, not really sure why, just seems more reliable) .... eg. Install DF0:
copy the achives to the disks.... copy xII1.lha 1: copy xII2.lha 2:
edit the startup-sequence on 1: - this would look something like this....
assign ENV: RAM:
lha x 1:XII1.lha ram:
lha x 2:xII2.lha ram:
cd RAM:
whdload slave=xenon2.slave PRELOAD
as you see, all this script does is unpacks the achives to ram: and then loads the WHDLOad slave
now reset winUAE and boot the disks.
it should auto-unpack to ram: and run the game.... the taks now is to get this to run with the minimum amount of memory , but still with enough to Preload, to avoid "OS flashing" when it is reading from ram (i.e. black flicking screens)
once you've established the minimum memory required, reproduce this on PSPUAE with the ADFs you have created... if needed use HD floppies, and definately use Turbo speed and Max CPU speed.
innitially, savestate the game ON the whdload splash-screen, this way you can keep reloading it to make sure you can re-save the savestate exactly where the game begins.
make your final "fine cut" save, just before the first game screen kicks in, prefereably without the ADF inserted anymore. (although i dont think it really matters if the disk is there, it just looks better)
rename the savestate to the game name.... and thats it.
phew!
takes as long to write out as it does to do! have fun guys! let me know if anything is unclear.