I assume PSPUAE is based/branched/ported off WinUAE right? How hard is it getting PSPUAE up to match with WinUAE?
like, currently they say PSPUAE can't do AGA and most 3.1 games?
It will never be up to the standard of WinUAE. Chilly is working on a complete rebuild of PSPUAE using the latest E-UAE source. While we wait for that, I have been trying to gain more speed from the current source.
I have been messing with making it 3.xx & Slim FW compatible, I have it compiling and working, just getting no sound. I fear, i need some help with getting the sound running from an external kernel prx. Chilly has added the prx ME startup, and test, but im struggling with the psp functions.
In my tests so far, with the ME started and running (its running the sound, just not out putting it) there is a speed increase. Using bubble bobble, I had it running at near fullspeed, with under 1 FPS (05 to 06, in new frameskip logic. 00 being fullspeed.).
There is also the current compatability DataBase Reviewer (displays working settings and reviewer, also the savestates for said game). I finished the reviewer a few weeks ago, but my reviewer Skateblind has vanished,
. I have a few ideas to add to the reviewer, im going to add it to the site db. In fact I will do this tonight.