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Author Topic: PSPUAE (Up and Comming Release) News  (Read 19602 times)

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FOL

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PSPUAE (Up and Comming Release) News
« on: November 27, 2006, 12:21:40 AM »

Hi, sorry we have been abit quiet lately, but we have all been working hard on updating / improving. More so Thinkp and Ric.

The menu layout has been completely redone (took me awhile, thanks to thinkp for fixing my errors).
I have added full screen (thanks to Ric, ;), just need Ric to improve it as we discussed).

A lot of new features have been added.
Changes

PSPUAE 0.62 beta 8

- new option 'CPU to Chipset Ratio"
- new option 'Disable Key Combos"
- new option 'Toggle X+O"
- quick config combos
  L+R+Up   : zoom in
  L+R+Down   : zoom out
  L+R+Right   : more frameskip
  L+R+Left   : less frameskip
  L+R+Triangle   : toogle CPU speed (leds: light red = max, dark red = real, purple = chipset)
  L+R+Square   : toogle Floppy speed (leds: light green = turbo, dark green = normal)
  L+R+Circle   : toogle leds on screen
- dual mouse support
- fixed combos for L+Cross, R+Cross, ...
- SaveStates save a config file in the Config folder
- Savestates are now much smaller, due to memory compression being added

Below are shots of the fullscreen test in action.
KickScreens



Jaguar



DuneII









Turrican








« Last Edit: November 27, 2006, 12:23:12 AM by FOL »
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sensible

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Re: PSPUAE (Up and Comming Release) News
« Reply #1 on: November 27, 2006, 12:39:56 AM »

Great news, keep up the good work everybody
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PSPrulez

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Re: PSPUAE (Up and Comming Release) News
« Reply #2 on: November 27, 2006, 10:03:22 AM »

Great news indeed!
When will this version be released?
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EmuChicken

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Re: PSPUAE (Up and Comming Release) News
« Reply #3 on: November 27, 2006, 10:20:05 AM »

I guess once all the bugs are ironed out... ...  its looking pretty good at the moment though :-)
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metallklaus

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Re: PSPUAE (Up and Comming Release) News
« Reply #4 on: November 27, 2006, 02:32:39 PM »

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Amiguero

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Re: PSPUAE (Up and Comming Release) News
« Reply #5 on: November 27, 2006, 08:08:38 PM »

Looking very good FOL, can'r wait to see the new release.

Cheers
Amiguero
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FOL

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Re: PSPUAE (Up and Comming Release) News
« Reply #6 on: November 27, 2006, 08:56:44 PM »

Just to update you, thinkp has improved the fullscreen code, to now give selection between 4:3 and 16:9,  you can also use the quick config keys to change options without going into menu,

1) L + R + Analogue Stick = Moves the screen position

2) L + R + Dir UP & DOWN = Changes zoom

3) L + R + Dir Left & Right = Changes Frameskip

To top it off, we have a an extra zoom to get rid of those ugly borders that some games produce, ;).
« Last Edit: November 27, 2006, 10:38:36 PM by FOL »
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metallklaus

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Re: PSPUAE (Up and Comming Release) News
« Reply #7 on: November 28, 2006, 12:58:45 PM »

Nice FOL. ANd, where is the download?  ;D :P :P
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FOL

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Re: PSPUAE (Up and Comming Release) News
« Reply #8 on: November 28, 2006, 05:11:58 PM »

Nice FOL. ANd, where is the download?  ;D :P :P

lol, soon, we want it to be prefect, ;).
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metallklaus

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Re: PSPUAE (Up and Comming Release) News
« Reply #9 on: November 28, 2006, 06:20:22 PM »

Perfect`? Final??  ;D ;D Joke.
I am glad about it. Is he a little quicker then without FameCore?
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Spaced Invader

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Re: PSPUAE (Up and Comming Release) News
« Reply #10 on: November 28, 2006, 07:36:00 PM »

Keep up the great work. Really appreaciate the hard work you guys are putting into this fine piece of homebrew.

(Fullscreen mode - woot!)
« Last Edit: November 28, 2006, 07:45:05 PM by Spaced Invader »
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FOL

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Re: PSPUAE (Up and Comming Release) News
« Reply #11 on: November 28, 2006, 08:31:57 PM »

Perfect`? Final??  ;D ;D Joke.
I am glad about it. Is he a little quicker then without FameCore?

Had to read that a few times, take it your talking about Ric. Well thinkp is like lightening, we think up something, and bang, 5 mins later theres a new BETA, ;). Not that Ric aint quick, hope that doesnt come across all wrong, lol.

Just a little more news, Ric is going to try making an auto zoom feature, that will in theory, detect start and stop (screen size data, that the amiga gives out, to give turrican its lovely borders) data. So hopefully this option will workout and fill screen minus the borders.
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Re: PSPUAE (Up and Comming Release) News
« Reply #12 on: November 29, 2006, 08:13:59 AM »

That sounds ideal!  ;D
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Re: PSPUAE (Up and Comming Release) News
« Reply #13 on: November 30, 2006, 05:38:18 PM »

Absolutely awesome!

thanx for this emulator and your work!

I love using your emulator on my psp, I think its a good reason to buy a psp!

dungeon master on the psp! amazing!

If I had to moan, the only things are the scratchy sound which sometimes makes games lag.
I have the Atari ST Castaway emulator for psp and it's really good to, the sound is much better and the fullscreen is spot on.

but we all know Amiga games are much better, so we need your emulator to kick the castaways butt! lol.

thanx again for your hard work - I certainly appreciate it fella's ;o)
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Re: PSPUAE (Up and Comming Release) News
« Reply #14 on: December 03, 2006, 11:57:53 AM »

Hi, thought would post this to keep you all updated on the progress of 0.62 Beta

Thinkp has been busy, ;D.

i uploaded the new beta.

What's new:

- you can now save the amiga mouse pointer position and restore it with a key-combo
- 24 mousestates slots, can be renamed with the amiga keyboard for better assignment
- new option 'Auto Mouse Speed' for setting the speed of the mouse while restoring
  must be set faster for screens with higher resolution
- you can toggle the mousespeed with a key-combo
- cd32 buttons can now assigned to key-combos
- joy1 up/down/left/right can now assigned to key-combos


Here is an example of Mousestates on the game 'Lemmings'

Move the pointer over a screen button, in this case '+' - the symbol for speeding up the lemming rate.



Press L+R+Cross and the mousestates-menu appears.
Occupied slots are blue and empty slots are white.



Choose an empty slot and press X to save the pointer position.
Alternatively you can rename the slot with the square button, which will open the amiga keyboard.



Delete letters with triangle (backspace) and enter the new name with the keyboard as usual.



Close the keyboard with square and the slot is now renamed to 'fast'.



Press X to save the pointer position, the mousestates-menu will be closed and you can save another position.

In the input configuration you can now assign a mousestate to a key-combo.



When you press this key-combo, the mouse pointer will move to the previously saved position and the left mouse button will be pressed automatically.

If the mousespeed while restoring is slow, you can set it faster with the option 'Auto Mouse Speed'.
« Last Edit: December 03, 2006, 03:37:01 PM by Hungry Horace »
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