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Author Topic: PSPUAE V0.62 Christmas Edition (Released)  (Read 19507 times)

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FOL

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PSPUAE V0.62 Christmas Edition (Released)
« on: December 07, 2006, 12:22:34 AM »

From Everyone here at pspuae.com, Merry Christmas and A Happy New Year.

We have released a new version of PSPUAE, changes / improvements are listed below.

V0.62

- you can now save the amiga mouse pointer position and restore it with a key-combo
- 24 mousestates slots, can be renamed with the amiga keyboard for better assignment
- new option 'Auto Mouse Speed' for setting the speed of the mouse while restoring
  must be set faster for screens with higher resolution
- you can toggle the mousespeed with a key-combo
- cd32 buttons can now assigned to key-combos
- joy1 up/down/left/right can now assigned to key-combos
- new option 'CPU to Chipset Ratio"
- new option 'Disable Key Combos"
- new option 'Toggle X & O" (You can now swap X and O for the menu)
- Preset Amiga Configurations added
- quick config combos (See ReadMe)
- Splash Screen added
- dual mouse support
- Full Screen (16:9 and 4:3) modes
- Auto Zoom Feature added
- fixed combos for L+Cross, R+Cross, etc etc
- SaveStates save a config file in the Config folder
- Savestates are now much smaller, due to memory compression being added
- When inserting a disk the menu will auto select the disk currently in the drive
- After a reset, The menu will default to firsrt option in menu (this stops you pressing Exit by mistake)

Below is taken from the Christmas Edition Bundle Text
--------------------------------------------------------------
Welcome the the PSPUAE 0.62 Christmas release bundle!


You should find within this package, the latest version of PSPUAE
(07.12.06), themed for the season, along with some savestated
Christmas coverdisks,  including Cannon Fodder, Lemmings and
Bullfrog's Psycho Santa, all ready for you to play.


X-mas bundle compilied by Hungry Horace for www.pspuae.com
--------------------------------------------------------------

Remember Read the README`s, if your not sure of an option, please ask in the forums.

You can download it from our DOWNLOADS section
« Last Edit: December 07, 2006, 06:34:39 PM by FOL »
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Shogun

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #1 on: December 07, 2006, 01:11:09 AM »

Great news FOL!!...Gonna test it right away....And an early Merry Christmas to al you guys at PSPUAE. ;)
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EmuChicken

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #2 on: December 07, 2006, 04:04:58 AM »

damnit this sucks, no memory stick at the moment, I've ordered a 4gb one thats on its way though so Ive not had chance to try this or the last release (bum!)
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metallklaus

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #3 on: December 07, 2006, 04:42:16 AM »

thanks for this gift. ;D
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SAMAEL

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #4 on: December 07, 2006, 08:55:51 AM »

YES !!! another great work . Thank you very much FOL and HUNGRY HORACE for this fabulous gift.
I just dowload it and i try it this day.

Hello to my best friend ANKALAGAN (another great amiga fan like me  ;))

Have nice day all and don't forget AMIGA is never DIE  ;D
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djole

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #5 on: December 07, 2006, 10:14:54 AM »

Great news !! Thank you very much for your hard work. I can see there are a lot of new features but is there any speed improvement ?
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Hungry Horace

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #6 on: December 07, 2006, 10:32:17 AM »

Great news !! Thank you very much for your hard work. I can see there are a lot of new features but is there any speed improvement ?

according to EmuChicken (and i think he's right) yes.. some marginal improvement, plus a whole bunch of new CPU / Chipset settings for you to play with if you need to try and squeeze more speed out of a certain game.

if it was a big improvement we *would* tell you!! Ric is currently working flat-out on making the FAME/C core compatible enough to be release-worthy, and you could be sure of a fairly chunky speed-improvement with that.
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vEGA-rJ

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #7 on: December 07, 2006, 12:45:31 PM »

Thank you for the great release!
I have a maybe stupid question .. To make the savestated games works, have I to load in the PSP the .adf coverdisks? Without the .adf if i try to load a savestate my psp turn-off.. :(

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Hungry Horace

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #8 on: December 07, 2006, 01:08:37 PM »

Thank you for the great release!
I have a maybe stupid question .. To make the savestated games works, have I to load in the PSP the .adf coverdisks? Without the .adf if i try to load a savestate my psp turn-off.. :(

no, they *definately* work without the disks. (i just triple-check!) simply ensure you have the kickstart 3.0 rom which they all use
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Quote from: KillerGorilla
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vEGA-rJ

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #9 on: December 07, 2006, 01:48:11 PM »

thanx for the tip, now all works!
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PSPrulez

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #10 on: December 07, 2006, 02:23:42 PM »

YESS!! Thanks for an early christmass present!  :D
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FOL

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #11 on: December 07, 2006, 05:16:32 PM »

YES !!! another great work . Thank you very much FOL and HUNGRY HORACE for this fabulous gift.
I just dowload it and i try it this day.

Hello to my best friend ANKALAGAN (another great amiga fan like me  ;))

Have nice day all and don't forget AMIGA is never DIE  ;D


Thankyou, but I must stress that it isnt just me and horace, there is Ric, Thinkp, Mr Modem, myself (tried to help where I could with code), Horace and EmuChicken (Who actually bug reported for us).
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EmuChicken

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #12 on: December 08, 2006, 05:00:02 AM »

I'll give another bug report soon (when the card comes)
...  just an idea, the auto frameskip isnt all that great as it goes slow, then speeds up crazily by missing loads of frames when the emulator adds load

so how about making an "average" algorythm to work out the average frameskip?

So instead of the emulator does thing "oh crap, this is difficult, better put frameskip to 9!", it thinks, "lets average the last 20 frames or so, and leave it at that",  eh? ;-)

also I mentioned it in the shoutbox, but what about 8-bit colour?   if the colours were lowered would it speed up the emulation?  - just a thought!  - what are your opinions on it?
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Raventyr

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #13 on: December 08, 2006, 09:49:12 PM »

Merry crimbo to you fine fellows !  I think we all owe you a present since you already gave us ours !
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FOL

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Re: PSPUAE V0.62 Christmas Edition (Released)
« Reply #14 on: December 08, 2006, 10:26:14 PM »

I'll give another bug report soon (when the card comes)
...  just an idea, the auto frameskip isnt all that great as it goes slow, then speeds up crazily by missing loads of frames when the emulator adds load

so how about making an "average" algorythm to work out the average frameskip?

So instead of the emulator does thing "oh crap, this is difficult, better put frameskip to 9!", it thinks, "lets average the last 20 frames or so, and leave it at that",  eh? ;-)

also I mentioned it in the shoutbox, but what about 8-bit colour?   if the colours were lowered would it speed up the emulation?  - just a thought!  - what are your opinions on it?

Emu, post in the beta thread.

The Auto frameskip was modified for Chipset setting more than anything, as the FPS would race off into the 90 + range. When using Max speed, best to stick around 4, 3 or 2 FrameSkip.

Also, I was talking to Ric about the 8 Bit, and we need 16 Bit. I wouldnt worry at the moment, as with FAME C being worked on, that should give some increase. Plus Thinkp has started work on moving all sound to the Media Engine.
« Last Edit: December 09, 2006, 01:36:33 AM by FOL »
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