Thought I would post and let you know what we are up to.
Right, as you are all proberly aware, we have new BetaTester's and they are already doing an awesome job. Only been a week and they are very efficient and picking on every little detail, this is helping us alot.
Currently, there are 4 0.63 ME Beta builds, 0.63 ME is still being extensively worked on by Thinkp.
Ric has now turned his attention to the HardDrive support (im not sure how its going).
As for the rest of us, I have been trying different things with the source, while gnostic has been optimising the code.
We also have a new coder that has joined us, cmf. He has been working on the memory code and has done a good job on getting 10 Meg usable memory, but he is currently still working on some issues with it.
I also added the full spectrum of CPU 2 CHIPSET options, so you can adjust the speed much more finely when using chipset option. Also fixed the bug that caused pspuae to crash if no menu background pic was found and you turned the option "OFF".
I have managed to get a very nice speed increase (Added a few defines for compiling pspuae), and with an added bonus (there is no slowdown when using CHIPSET setting, it seems to run much more smoothly.
Testing using Xenon 2, Turrican 2, Jaguar XJ220, all of which were almost perfect. Even Bubble Bobble runs very nice on FrameSkip 1. A small amount even ran fine on FrameSkip 0, all tested with full 4CH sound.
While gnostic is optimising the code, he is also looking at a way to limit the FPS to 50, instead of auto frameskip, as due to the recent speed increase most things are running too fast.
So its looking quite promising, we could be ready for a release quite soon.
pspuae.com / Dev Team....