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Author Topic: Memory Set Bug in 0.63  (Read 9667 times)

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sappo

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Memory Set Bug in 0.63
« on: July 15, 2007, 09:37:18 PM »

Yay, I got a bug! I have won something?  ;D

When I try to set a Memory amount (the three settings are all at 512kb, like default), an empty box appears and my PSP crashes and turns off.

Aside this, all works correctly :D

Why this happens?  :)
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FOL

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Re: Memory Set Bug in 0.63
« Reply #1 on: July 15, 2007, 10:11:59 PM »

Yay, I got a bug! I have won something?  ;D

When I try to set a Memory amount (the three settings are all at 512kb, like default), an empty box appears and my PSP crashes and turns off.

Aside this, all works correctly :D

Why this happens?  :)

huh?

If your trying to set, slow = 512, fast = 512 and chip = 512, thats the problem, as it does'nt exist. Only proper memory amounts are available now. See the readme for, valid a amounts (The revised readme in Installation help forum).

Alot of crashing took place, due to non realistic memory values were selectable. That shouldnt happen now, i have just tried altering the memory and it all works fine, as you cant select fast = 512, you have to set it to 1mb or none.

Sappo, you posted in the archived forums, ;). Moving thread now.
« Last Edit: July 15, 2007, 10:14:06 PM by FOL »
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Hungry Horace

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Re: Memory Set Bug in 0.63
« Reply #2 on: July 15, 2007, 10:24:18 PM »

try deleteing "1.config" file, as this may be for an old version of pspuae, and it may be setting those values automatically.
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EmuChicken

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Re: Memory Set Bug in 0.63
« Reply #3 on: July 16, 2007, 12:16:00 AM »

"as it doesnt exist" ... better change the menus so you cant select it then fol ;) hehe...  nice find :>
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FOL

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Re: Memory Set Bug in 0.63
« Reply #4 on: July 16, 2007, 08:26:47 AM »

"as it doesnt exist" ... better change the menus so you cant select it then fol ;) hehe...  nice find :>

You cant select them.
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Re: Memory Set Bug in 0.63
« Reply #5 on: July 16, 2007, 10:35:15 AM »

as i said, and old config file is probab;ly selecting them - but FOL is right, you cant manually select them.
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sappo

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Re: Memory Set Bug in 0.63
« Reply #6 on: July 16, 2007, 11:12:27 PM »

as i said, and old config file is probably selecting them - but FOL is right, you cant manually select them.

Quoting Pro Wrestling:
A winner is you, Horace!  ;)

Old config file...  ;D

I had thought about that, but I excluded it, because I didn't that 512kb Fast now is not anymore selectable :)

Strange that all games worked well, even if 512kb was not a valid selection :)

Sorry about posting in Archived forums, I just didn't notice until now :)
« Last Edit: July 16, 2007, 11:14:07 PM by sappo »
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Re: Memory Set Bug in 0.63
« Reply #7 on: October 19, 2007, 08:13:12 PM »

i rememeber that some or most games dont work with FastMem, but I dont quite get the limits or advantages of 'Slow' or 'Bogo' memory.
Should I always have some SlowMem to make stuf run better?

 
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FOL

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Re: Memory Set Bug in 0.63
« Reply #8 on: October 19, 2007, 08:15:07 PM »

i rememeber that some or most games dont work with FastMem, but I dont quite get the limits or advantages of 'Slow' or 'Bogo' memory.
Should I always have some SlowMem to make stuf run better?

 

Its all memory at the end of the day. Having more sumtimes helped with games that could use extra ram, 1 example is SWIV, that detected extra ram (slow) and would load the game data to it on load up.
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Re: Memory Set Bug in 0.63
« Reply #9 on: October 19, 2007, 10:44:37 PM »

yeah, in my experience with PSPUAE, fastmem doesnt actually speed things up like it should. A good example of this is Frontier, which runs like a dream once you bung some decent amount of fastram into a real machine.

unfortunately, PSPUAE doesnt have the "grunt" to improve the smoothness like it should... but tbh - even winuae struggles to make the same improvements from adding fastram as real hardware does.
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