more thoughts -
Skate has asked me to comment on how i believe the race mechanics need to tie up to work with the career mode etc
Perhaps i have put in too many factors here, so let me know what you think.
as i see it you have three main stages;
- Factory Car Development
- Race / Session Setup
- On-track performance
In the factory
You will need to be able to be able to adjust the following;
- Engine* - affecting top speed & acceleration
- Chassis - affecting everything about the car on-track - this will be the one that changes the most over a season
- Brakes - to determine how quickly you can slow-down
- Tyres**
* Engine, at a later stage you can develop your own (e.g Ferrari), but i would think it has to be bought in mostly (e.g. Mclaren Mercedes)
The engine & Chasis should also determine Maximum amount of Fuel you can put in the car - in seasons without refueling however, this can be a fixed value
** would be one of a number of choices presented each season, each with strengths / weaknesses (wear-period, better in the wet etc, price) - e.g. Bridgestone, Goodyear, Pirelli, Michelin.
You would of course also need to have a Driver, who must have his own rating system.
Perhaps this is just a single-figure though that carries through into the race... you could then train poorer quality drivers to be better over a season, and the value of the 'number' he takes into the race could be affected by other factor before the race weekend;
- Confidence (based on previous results)
- Natural Ability
- Mechanical Understanding (can also help develop the car in the season by test sessions)
Race / Session Setup
Here you would be able to adjust the following;
- Tyre Choice (A,B,C,D , Intermediate or Wet) - some season may have less choices. - this should affect both grip and braking
- Wing Level , this determines how much grip you get and your top speed. Small wing = less grip, more speed, More wing, the opposite.
- Fuel Level - more fuel on board will reduce your top speed and accellerations
A practice session would allow you to reserve three options for selection just before the race; Option 1 or Option 2 , perhaps tyres could be selected with the Option, in case it is raining or slightly wet.
On Track
your car would have these final factors, determined by the various combinations of the above;
These main four should determine the handling of the car for the main "game engine";
- Acceleration
- Brake level
- Overall Grip
- Top Speed
- Chassis Integrity (%) - would not affect any of the above
- Tyre Wear (%) - this would simply effect the Grip level
- Fuel Consumption Rate (M.P.G)
- Tyre Degredation Rate
The Track would need to have an overall grip level, determined by the weather, or condition of the circuit.
thoughts?