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Author Topic: Project: Serious F1 (general discussion)  (Read 18111 times)

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Hungry Horace

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Re: My racing game
« Reply #15 on: November 25, 2009, 11:25:53 AM »


Are these the gfx for the cars that you would like to use? Where did they come from?

one consistant set to make a single car colour i can do,  but are the colours based on actual F1 teams?

and, Those men are tiny! what cleaning up do you propose??

single colours such as red (Ferrari), blue (Ligier/Prost) , Grey (McLaren 1997-present) and Yellow (Jordan) should cover us for now!

some of those shown in the pic suit other real schemes we migh want later, such a;


pre-1997 McLaren
80s / early 90s Williams
90s Honda

There are lots of good examples on this site!  http://bnevin01.googlepages.com/home


the graphics above came from the unreleased F1 game "The Big End" http://hol.abime.net/5485

i butchered the HOL pics to get every angle. Originally we had wanted to double the size, but having abandoned scrolling as an option in the current version, thats no longer really an option.

ref: the men, they are just half-sized Mega-Lo-Mania men... they just need tidying up not not look so... shrunk :)   that is far from a priority though.

cheers Mike :)



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skateblind

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Re: Project: Serious F1 (general discussion)
« Reply #16 on: November 25, 2009, 05:00:07 PM »

This image shows how my thoughts on how to move the car each loop based on the direction.
« Last Edit: November 26, 2009, 06:04:28 PM by skateblind »
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mihcael

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Re: My racing game
« Reply #17 on: December 01, 2009, 03:09:55 AM »

single colours such as red (Ferrari), blue (Ligier/Prost) , Grey (McLaren 1997-present) and Yellow (Jordan) should cover us for now!
...
I have put together a set with all one colour car.

How do you want it layed out? in a grid like before? 6x4?
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Hungry Horace

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Re: Project: Serious F1 (general discussion)
« Reply #18 on: December 01, 2009, 07:05:10 AM »

yep, a grid... with(?) 1 1 pixel gap (mark in pink or something) should be fine.

thanks mike
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skateblind

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Re: Project: Serious F1 (general discussion)
« Reply #19 on: December 01, 2009, 07:42:03 AM »

Awesome! Thank you!  :)
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mihcael

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Re: Project: Serious F1 (general discussion)
« Reply #20 on: December 01, 2009, 08:28:21 AM »

If there is no hurry, ill put one together tomorrow!

I have set it up in photoshop so that i can specify differnt colours for different parts (front and rear spoilers, cockpit, centre body, outer body, engine difusers?, saftey light and even mirrors ;) ) and all  images are updated automatic.

So it should be possible to have almost recognisbale colour shemes!!

At the very least its just a matter of clicks to have 15 differnt coloured cars!

One huge mistake i made was to not line them up in the grid first!!!!  >:(
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mihcael

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Re: Project: Serious F1 (general discussion)
« Reply #21 on: December 01, 2009, 10:46:39 AM »

besides the file format  :-X is this close?

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skateblind

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Re: Project: Serious F1 (general discussion)
« Reply #22 on: December 01, 2009, 11:21:26 AM »

So that is using the same palette as the one Horace showed you? If so, that is perfect. If you can put the directions of each car the same as that test graphic grid we posted, then I can load it straight into the game and see how it looks when rotating. I suspect it will look great though. :)
I would hang on before creating the other other colour varieties as I am not sure if the size is right, because 1 whole track will be on 1 stationary screen, so I need to fit maybe 3 cars side by side on most parts of the road. If we have to make the cars smaller it means some of the detail will be lost and each direction will need changing again, maybe. It also might mean we will not be able to have the colour variety Horace was hoping for.

Do the one set, upload it and I can tell you immediately if it works or not. I might just end up making the tracks shorter or hassling someone to get the screen scrolling without speed loss. :)
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mihcael

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Re: Project: Serious F1 (general discussion)
« Reply #23 on: December 01, 2009, 04:58:41 PM »

So that is using the same palette as the one Horace showed you? If so, that is perfect. If you can put the directions of each car the same as that test graphic grid we posted, then I can load it straight into the game and see how it looks when rotating. ...

yep, using HH palette. And i didnt think about the directions till i was almost finished, wont be much trouble to fix that.
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Re: Project: Serious F1 (general discussion)
« Reply #24 on: December 02, 2009, 05:20:26 AM »

Heres the car for youa!

The turning is a bit off, beacuse the angles for 24 frames and 16 frames are different, but you get the picture. Looks pretty sweet if you ask me ;) (and this is the random coloured schemed car)

Had some trouble getting the pallet right, not only do they both have to be 16 colour (track-car), and the same 16 colours, but the pallete has to be in the right order too!  :P
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Re: Project: Serious F1 (general discussion)
« Reply #25 on: December 02, 2009, 10:45:34 AM »

Not sure what is going now...

I need 24 directions, not 16. I know the original was 16, but we changed it to 24.
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Re: Project: Serious F1 (general discussion)
« Reply #26 on: December 02, 2009, 05:12:24 PM »

I hope I did not sound un(?)gracious, I do appreciate the work.  :)
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mihcael

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Re: Project: Serious F1 (general discussion)
« Reply #27 on: December 02, 2009, 05:18:46 PM »

Not sure what is going now...

I need 24 directions, not 16. I know the original was 16, but we changed it to 24.

Thats what i thought ;) I must of been confused by this stement,

If you can put the directions of each car the same as that test graphic grid we posted, then I can load it straight into the game and see how it looks when rotating.

which test graphic grid?
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Hungry Horace

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Re: Project: Serious F1 (general discussion)
« Reply #28 on: December 02, 2009, 05:24:55 PM »

i think it is good practice in coding for skate if he has to adapt the graphics ripper for a new grid ;)
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Re: Project: Serious F1 (general discussion)
« Reply #29 on: December 02, 2009, 06:45:58 PM »

Not sure what is going now...

I need 24 directions, not 16. I know the original was 16, but we changed it to 24.

Thats what i thought ;) I must of been confused by this stement,

If you can put the directions of each car the same as that test graphic grid we posted, then I can load it straight into the game and see how it looks when rotating.

which test graphic grid?

I can probably use that multicolour.gif you posted. So don't worry about it. I do need 24 directions. I just realised I did not post this other graphic which show how many directions there are and how they are layed out in the grid. My bad! :)
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