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Author Topic: PSPUAE V0.80 BETA  (Read 28809 times)

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karol300993

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Re: PSPUAE V0.80 BETA
« Reply #15 on: February 21, 2010, 01:37:18 PM »

disk version is ripped there arent the book of zarg and music when digging is ripped// ultimate body blowws wasnt released on disks
that is why u should make cd32 uae version checkout www.thegamearchives.com
« Last Edit: February 21, 2010, 01:41:39 PM by karol300993 »
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completed:marvin marvellous adventure, lamborghini american chellange, superfrog, dune II battle for arrakis, bugbomber, death mask, ultimate boy blows, body blows galactic, diggers, crazy cars III
want to complete:  beneath a stell sky, alien breed tower assault, , oscar

Hungry Horace

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Re: PSPUAE V0.80 BETA
« Reply #16 on: February 21, 2010, 01:50:45 PM »

it *isnt* "ripped" its an official release (see my previous link)

i just tested it, and there is mod music to fill in where CD music was used.


since there is no CDDA support on PSPUAE, you'll have to live with that i'm afraid.

afaik, you need scsi support to run CD games with UAE ... something you cant have on pspuae (and the same reason i dont have a scsi-enabled version running on even my ps3)
« Last Edit: February 21, 2010, 01:54:10 PM by Hungry Horace »
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FOL

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Re: PSPUAE V0.80 BETA
« Reply #17 on: February 21, 2010, 02:30:50 PM »

disk version is ripped there arent the book of zarg and music when digging is ripped// ultimate body blowws wasnt released on disks
that is why u should make cd32 uae version checkout www.thegamearchives.com

Ouch, if I could run cd32 stuff with CDDA, dont you think I would, lol.

I think pspuae has alot of potential, but only as far as emulating an A600 spec at full speed via an asm core. Once this is achieved then a drive to getting HDD will be made.

Horace is right about scsi support. If we had hdd support, the cdda may work when setting up a hdd as cd0.
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karol300993

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Re: PSPUAE V0.80 BETA
« Reply #18 on: February 21, 2010, 07:14:24 PM »

its only ma dream to have cd32 in psp better u should make stable emu for 1200 i know its officiAL release i wanted to say that they have cuted of tracks from cd 32
btw did u run diggers on 0.80 i have  frezze or psp is crashing so i cant run it
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want to complete:  beneath a stell sky, alien breed tower assault, , oscar

EmuChicken

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Re: PSPUAE V0.80 BETA
« Reply #19 on: February 21, 2010, 10:12:45 PM »

pfft!  Amiga mods are far better than that cd music thingamibob ::)
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FOL

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Re: PSPUAE V0.80 BETA
« Reply #20 on: February 23, 2010, 07:34:35 PM »

Nice to see the qj users (most of) suck big time. I couldnt even be bothered to login to reply to the stupid comments.

Look if coders want to help, then please contact me. We were let down by Chilly Willy, so I wont be so trusting again.
There is an asm core, which will get us full speed (or as close to), however I need help porting it.
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delta191

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Re: PSPUAE V0.80 BETA
« Reply #21 on: February 24, 2010, 06:20:29 AM »

I observed those comments to FOL, some weirdo going on about how we really didn't care about improving speed anymore  ::)

I can see how people loose intrest in PSP developments, there's way to much hunger and not enough Patience or understanding.

I actually get the feeling that these people like to provoke a challenge to devs with such comments, they actually feel that by behaving like a spoilt, impatient brat that they may get a result.

What do you do with a child that wants everything right here, right now?
ignore...ignore....ignore...ignore....ignore....Dont give in!!!

I was never fortunate enough to own an Amiga in my youth but pspuae has given me much fun trying the games of yester year  :)

long live the Pocket pspuae!!!  ;)
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Re: PSPUAE V0.80 BETA
« Reply #22 on: February 24, 2010, 11:02:07 AM »

I have said same before .. The FOL need help from someone with knowledge of code, it would be much help.
It might be all we gave a donation to buy the job-assistance of a possible developer.
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karol300993

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Re: PSPUAE V0.80 BETA
« Reply #23 on: February 24, 2010, 12:08:13 PM »

spedd in 0.72 is perfect superf rog lamborghini american challenge project x its run i wiould say exacly as amiga
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completed:marvin marvellous adventure, lamborghini american chellange, superfrog, dune II battle for arrakis, bugbomber, death mask, ultimate boy blows, body blows galactic, diggers, crazy cars III
want to complete:  beneath a stell sky, alien breed tower assault, , oscar

kcvfr400

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Re: PSPUAE V0.80 BETA
« Reply #24 on: February 24, 2010, 05:15:49 PM »

Thank you for this and some of us with patience are certainly interested in your work and very much appreciate the time you dedicate.
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EmuChicken

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Re: PSPUAE V0.80 BETA
« Reply #25 on: February 24, 2010, 10:07:55 PM »

@ FOL: I use QJ a lot, check the comments but never write stuff in there...  you should do the same, read, then (as delta stated), take information whats needed, then ignore (as stated above)

...  its obvious that everyone wants all emulators to run at "full speed"... its just something we need to live with, and youve done a great job so far with all the speed updates and tweaks that have gone into the project so far.

Another possibility (that you may or may not like) is to release it open source, much like the Daedelus...  the amount of updates thats had is insane.  Yet the people at QJ seem to post it after every little thing done to it....  then the people commenting are like "great job team daedelus" ....  then comment on the speed ^-^

ASM build...  whats needed ?  programmer with what knowledge exactly?
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Hungry Horace

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Re: PSPUAE V0.80 BETA
« Reply #26 on: February 24, 2010, 10:13:11 PM »

Another possibility (that you may or may not like) is to release it open source, much like the Daedelus... 

errr.. take a look in the downloads section if you want the source. Usually released a few days after the build.
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Re: PSPUAE V0.80 BETA
« Reply #27 on: February 24, 2010, 11:04:30 PM »

@ FOL: I use QJ a lot, check the comments but never write stuff in there...  you should do the same, read, then (as delta stated), take information whats needed, then ignore (as stated above)

...  its obvious that everyone wants all emulators to run at "full speed"... its just something we need to live with, and youve done a great job so far with all the speed updates and tweaks that have gone into the project so far.

Another possibility (that you may or may not like) is to release it open source, much like the Daedelus...  the amount of updates thats had is insane.  Yet the people at QJ seem to post it after every little thing done to it....  then the people commenting are like "great job team daedelus" ....  then comment on the speed ^-^

ASM build...  whats needed ?  programmer with what knowledge exactly?

The reason daedelus went nuts for awhile is because someone promised to help pspuae, then didnt bother, instead he joined daedelus.

Yes I dont know asm, im still teaching myself C. I have the asm core and its workable, there is also another set of 68k cores I would'nt mind looking at.
« Last Edit: February 24, 2010, 11:54:41 PM by FOL »
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EmuChicken

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Re: PSPUAE V0.80 BETA
« Reply #28 on: February 25, 2010, 09:01:49 AM »

... theres a lot of people working on daedelus - and its not just all from one person (chillywilly), its a collective of geeks who want to program the software...
 @ http://daedalusx64.svn.sourceforge.net/viewvc/daedalusx64/?view=log

- Too bad theres a lot more interest in coding an N64 emulator than an Amiga Emulator  :(
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Re: PSPUAE V0.80 BETA
« Reply #29 on: February 25, 2010, 10:40:27 AM »

... theres a lot of people working on daedelus - and its not just all from one person (chillywilly), its a collective of geeks who want to program the software...
 @ http://daedalusx64.svn.sourceforge.net/viewvc/daedalusx64/?view=log

- Too bad theres a lot more interest in coding an N64 emulator than an Amiga Emulator  :(

I know that, but he done some good stuff with it.
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