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Author Topic: PSPUAE gets a new DEV!!  (Read 67063 times)

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Hai

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Re: PSPUAE gets a new DEV!!
« Reply #15 on: November 24, 2007, 09:19:31 AM »

Respect to the new developer! I hipe you stay and make a difference ;D
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FOL

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Re: PSPUAE gets a new DEV!!
« Reply #16 on: November 24, 2007, 09:53:18 AM »

Respect to the new developer! I hipe you stay and make a difference ;D

Thanks, mate, like we didnt already make a difference, ;).

Im only joking by the way hai, :).
« Last Edit: November 24, 2007, 10:04:05 AM by FOL »
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Chilly Willy

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Re: PSPUAE gets a new DEV!!
« Reply #17 on: November 24, 2007, 06:46:20 PM »

Hopefully it's a POSITIVE difference.  ;)
 ;D
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FOL

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Re: PSPUAE gets a new DEV!!
« Reply #18 on: November 24, 2007, 06:48:04 PM »

Hopefully it's a POSITIVE difference.  ;)
 ;D

Why i aughta, get outta here, :).
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Hungry Horace

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Re: PSPUAE gets a new DEV!!
« Reply #19 on: November 24, 2007, 11:32:31 PM »

ahh good, it nice to se Willy has the kind of sense-of-humour to understand us pspuae regualrs!!!



lets just hope he doenst get too irate when i start breaking his first beta within a few minutes.  hehehe
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Chilly Willy

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Re: PSPUAE gets a new DEV!!
« Reply #20 on: November 24, 2007, 11:49:32 PM »

ahh good, it nice to se Willy has the kind of sense-of-humour to understand us pspuae regualrs!!!



lets just hope he doenst get too irate when i start breaking his first beta within a few minutes.  hehehe

Hey, that's what beta-testers are for. You think I want to go through the trouble of testing every single little thing that MIGHT go wrong?  ;D

So if you're gonna use your beta-testers like that, you'd BETTER have a sense of humor.  8)
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Hungry Horace

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Re: PSPUAE gets a new DEV!!
« Reply #21 on: November 25, 2007, 02:01:02 AM »


Hey, that's what beta-testers are for. You think I want to go through the trouble of testing every single little thing that MIGHT go wrong?  ;D

So if you're gonna use your beta-testers like that, you'd BETTER have a sense of humor.  8)

i like you already Willy!!!  be warned, my testing tends to involve doing stuff that others wouldnt! (like the r.i.s.s)

im sure the more "normal" beta-testers will make themselves available to find a few incompatible adfs and the like!!
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because winuae is made of code and your amiga is made of stuff

FOL

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Re: PSPUAE gets a new DEV!!
« Reply #22 on: November 25, 2007, 09:41:02 AM »


Hey, that's what beta-testers are for. You think I want to go through the trouble of testing every single little thing that MIGHT go wrong?  ;D

So if you're gonna use your beta-testers like that, you'd BETTER have a sense of humor.  8)

i like you already Willy!!!  be warned, my testing tends to involve doing stuff that others wouldnt! (like the r.i.s.s)

im sure the more "normal" beta-testers will make themselves available to find a few incompatible adfs and the like!!

Tis true they are like MONSTERS, when it comes to finding bugs, :)
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Re: PSPUAE gets a new DEV!!
« Reply #23 on: November 25, 2007, 10:58:36 AM »

I've been extensively testing PSPUAE with nuclear war recently... repeatedly...  maaaaannnnnnnnnnnnn  its an addictive game!  ::)
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Hai

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Re: PSPUAE gets a new DEV!!
« Reply #24 on: November 26, 2007, 10:07:46 AM »

That's crazy...

Yeah you guyes do make a great difference, no doubt ;D and I am glad you have another member on the team!
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SLiVER

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Re: PSPUAE gets a new DEV!!
« Reply #25 on: November 29, 2007, 07:02:18 PM »

fantastic!

welcome Chilly Willy!

hopefully you can help the guys out with speed on this thing =)

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Chilly Willy

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Re: PSPUAE gets a new DEV!!
« Reply #26 on: November 29, 2007, 07:51:57 PM »

fantastic!

welcome Chilly Willy!

hopefully you can help the guys out with speed on this thing =)

Well, the first order of business (which I'm working on now) is a fresh, clean update using the latest E-UAE. The old code is good, but a real mess. The new code will be a "normal" platform for E-UAE like the others. That will make it easier to maintain later on down the road... which is why I'm here in the first place - the old code couldn't be moved into the latest E-UAE as it was. I'm using parts of the old code when I can so that I don't have to write all the code from scratch.

After that, optimizations can be made. Clearly, we want to use the ME if possible. Having two CPUs working on the code would be faster than one, but you have to divide up the work properly or it won't be as big a help as you would expect. Another optimization would be to use assembly for certain things. The GP2X has a bunch of that, but then it needs it as it uses slower processors.
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Anemos

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Re: PSPUAE gets a new DEV!!
« Reply #27 on: November 29, 2007, 08:05:19 PM »

sound is interesting
i question ,in the new rebuild can not help the source of PSPUAE?
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FOL

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Re: PSPUAE gets a new DEV!!
« Reply #28 on: November 29, 2007, 08:23:39 PM »

sound is interesting
i question ,in the new rebuild can not help the source of PSPUAE?

Anemos, think you misunderstood. He is going to use the PSPUAE source code where possible, to save him writing code from scratch.
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Chilly Willy

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Re: PSPUAE gets a new DEV!!
« Reply #29 on: November 29, 2007, 10:12:16 PM »

sound is interesting
i question ,in the new rebuild can not help the source of PSPUAE?

Anemos, think you misunderstood. He is going to use the PSPUAE source code where possible, to save him writing code from scratch.

Yeah, that was the last sentence of my first paragraph.   ;)

I try not to reinvent the wheel when I can help it.  ;D
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