i'm probably going to get shot-down for "daring" to say anything against this emulator....
but hey you know me
Speed yes it's faster than PSPUAE, but not by as much as you might think. Try something that knowingly slows down PSPUAE and you will see what i mean. SWOS and New Zealand Story are great examples, as the former still requires some hefty (mostly above 2) frameskiping whilst the latter remains completely unplayable from slowdown. Speedball 2 was notably improved but still jerky when things got busy. Im sure it flies on the less intensive games, although my faveourite test for this (IK+) wouldnt run. "Cult Classic" Wipe-Out played rather well, but the frame-skip was still around the 1-2 mark.
With no FPS counter, its of course hard to tell an accurate comparission between the two, but i'm pretty confident about my judgement here. Don't be expecting to play Frontier in a hurry, but you will get a better sound-to-speed quality across the overall board.
Sound, yes this is
excellent. Actually this is -the- strongest point of the emulator by far, and since the source code is avaiaible perhaps Chilly and FOL should really look into what's going on here. Especially give that the sound code for all the spec's E-UAE can do should be identical. (since all Amiga's just rely on Paula) - it does sound like sometimes it's pitched down, although perhaps the sound-code here responds by doing that when slow instead of crackling (pitch-down is a preferable side-effect if you ask me though) .... actually this seems to be a result of the throttle - which is probably just a fancy name for CPU-Chipset ratio is it not?
Compatibility, well here is an interesting one... Not perfect, but we already knew FAME/C was like that from our own tests anyway. Speedball 2 managed to completly crash the PSP on some versions, but i did find a copy that worked, and it's overall compatibility is still pretty good considering. Not PSPUAE standards, but pretty ok for an A500 only emulator, although IK+ not running (at least not the "most compatible" copy that i have) is pretty poor. i was plesantly surprised the SWOS career mode worked however.
Input functionality and Save-states remain completely missing, but these are the kind of things i'd expect missing from a first release, nothing too much to worry about here providing development continues - however it does make the emualtor pretty useless to me atm without. (no bloodwych for starters) - Keyboard and joystick mapping are a "must" i'm afraid on a device like the PSP - and of course, this in turn will mean that load / save configs will be needed - i dont really see this being to difficult for the developer to implement however.
GUI - nice scrolling background, ugly Atari-ST looking font, and why cant i turn the music off??
A very nice proof-of-concept, and one-in-the-eye for all those who thought PSP-Amiga emulation was dead and buried. Release 2 asap please.