...Sound? Fixed?
...I think I love you. I've been using UAE4ALL because I just couldn't stand the sound weirdness anymore. Problem is, I can't play past world 1 in Turrican 1&2 in that emu. It'll be a pretty big relief to finally be using a more stable emulator, that actually RUNS things.
FPS increase isn't too bad, either.
I have tried everything i can think of, for lowering the emulated channel output, need someone with more experience with C and psp to help with it. Its definately the emulated output being to loud, which is causing certain notes / sounds to clash.
I have added Crux and RH Interpolation, to sound menu, these both seem to help with audio problem, it will have to do for now. I have also altered the Hsync update method, this removed a slowdown that occured when lots of sprites were on screen at once (CPU = MAX). Obviously you will still get a slowdown with CHIPSET = 55% +. Dont think I should mess with it more, as its maxed out on everything I could change to get speed.
Think Ill up what a I have done, for testing, if its deemed alot better, then maybe we can release. Bit fedup of looking at code now, 2 weeks solid,
.