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Author Topic: PSPUAE UPDATE!!!  (Read 37762 times)

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FOL

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Re: PSPUAE UPDATE!!!
« Reply #15 on: February 17, 2008, 09:56:51 PM »

...Sound? Fixed?

...I think I love you. I've been using UAE4ALL because I just couldn't stand the sound weirdness anymore. Problem is, I can't play past world 1 in Turrican 1&2 in that emu. It'll be a pretty big relief to finally be using a more stable emulator, that actually RUNS things. :P

FPS increase isn't too bad, either.

I have tried everything i can think of, for lowering the emulated channel output, need someone with more experience with C and psp to help with it. Its definately the emulated output being to loud, which is causing certain notes / sounds to clash.

I have added Crux and RH Interpolation, to sound menu, these both seem to help with audio problem, it will have to do for now. I have also altered the Hsync update method, this removed a slowdown that occured when lots of sprites were on screen at once (CPU = MAX). Obviously you will still get a slowdown with CHIPSET = 55% +. Dont think I should mess with it more, as its maxed out on everything I could change to get speed.

Think Ill up what a I have done, for testing, if its deemed alot better, then maybe we can release. Bit fedup of looking at code now, 2 weeks solid, :).
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Carnivac

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Re: PSPUAE UPDATE!!!
« Reply #16 on: February 17, 2008, 10:05:26 PM »

All sounds good.  Looking forward to trying it out.
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Fave Amiga games include - Switchblade, Uridium 2, Superfrog, Alien Breed, Hired Guns, Chaos Engine, Silkworm, Ruff N' Tumble,Turrican II, Parasol Stars, The Settlers, Populous, Lotus 2, Cannon Fodder, No Second Prize, Trex Warrior, Project X, Battle Squadron, First Samurai, Speedball 2 and more...

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Re: PSPUAE UPDATE!!!
« Reply #17 on: February 17, 2008, 10:05:58 PM »

you should never tell them what you are doing FOL!


they turn into hounds!!!
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because winuae is made of code and your amiga is made of stuff

DamimavPL

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Re: PSPUAE UPDATE!!!
« Reply #18 on: February 18, 2008, 08:13:27 PM »

This is a new verson of PSPUae ??? where is download ???
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #19 on: February 20, 2008, 11:58:58 AM »

This is a new verson of PSPUae ??? where is download ???

Its not ready yet, its being tested. Plus ive been thinking more, and am trying some more stuff.

It should'nt be to much longer, maybe before weekend.

EDIT:- I have solved the "out of memory" issue, so ill put forward 1 more final beta (for testing). If there are no bugs, then i will release PSPUAE 0.70 on either Thursday or Friday night.

Heres the changes list for this release.

Changes
======

  • Added alot of Rics FAMEC code and optimisations. (Gave some speed increase)
  • Altered Hsync handler. (Removes slow down when sprites on screen, with CPU = MAX)
  • Altered CPU CYCLE UNIT to 256 (Gave the most speed increase)
  • Altered CHIPSET settings (To fall inline with CPU CYCLE UNIT change, its now a much more finer setting than in previous versions. Giving better results)
  • Added Rics FAMEC Sound code (Still clicks, we know what the problem is, but i need help to solve it)
  • Added Interpolation to 4CH sound (This improves sound slighty)
  • Altered HEAP SIZE for available memory to PSPUAE (This solves all memory problems)


« Last Edit: February 20, 2008, 01:40:59 PM by FOL »
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Keane

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Re: PSPUAE UPDATE!!!
« Reply #20 on: February 20, 2008, 02:00:02 PM »

Sounds great Fol. I look forward to trying it out.

Your continued dedicated work is much appreciated, cheers.
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delta191

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Re: PSPUAE UPDATE!!!
« Reply #21 on: February 20, 2008, 03:03:01 PM »

will version 0.70 be available for slim FOL? or just the 1.5 kernel version? Good luck with your improved version, I wish your sound issues could be solved with the help of TTyman. we could have the best of both emulators in one package.
maybe one day....... :-\

best wishes and thanx for your grafting away!
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #22 on: February 20, 2008, 03:36:16 PM »

will version 0.70 be available for slim FOL? or just the 1.5 kernel version? Good luck with your improved version, I wish your sound issues could be solved with the help of TTyman. we could have the best of both emulators in one package.
maybe one day....... :-\

best wishes and thanx for your grafting away!

I have explained this many times before, there is no issue with running it on slim, you have to use the 1.00 Eboot, as PSPUAE is in user mode, it runs fine on the slim.

I will be working on a slim version after this is released (might even include a slim eboot with this release, not sure yet as I have issues with the HEAP MEMORY).
« Last Edit: February 20, 2008, 03:44:16 PM by FOL »
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DamimavPL

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Re: PSPUAE UPDATE!!!
« Reply #23 on: February 20, 2008, 05:25:50 PM »

Quote
i will release PSPUAE 0.70 on either Thursday or Friday night.

YES, YES, YES  ;D ;D ;D

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baboon

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Re: PSPUAE UPDATE!!!
« Reply #24 on: February 21, 2008, 06:58:54 AM »

Thats fantastic that a publiic release is almost here!

One thing I'd love to see is in the future an animated eboot for pspuae (the movie file icon1.pmf) of something amiga related - like what people have done with the retro commericals for the snes, pc engine, gba emulators etc (aparently Horrace has done one for PsPectryum which I'm also after ;)).

Good times. :)
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Barts_706

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Re: PSPUAE UPDATE!!!
« Reply #25 on: February 21, 2008, 10:10:59 AM »

Quote
i will release PSPUAE 0.70 on either Thursday or Friday night.

YES, YES, YES  ;D ;D ;D



You totally stole my line...  ;D

Anyhow, this is great news! I'll be sure to give it a try! Guys, I know we have a history, but kudos for the efforts!

<Borat Voice=ON>
Great success! I like!
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Hungry Horace

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Re: PSPUAE UPDATE!!!
« Reply #26 on: February 21, 2008, 12:32:25 PM »

One thing I'd love to see is in the future an animated eboot for pspuae (the movie file icon1.pmf) ..... etc (aparently Horrace has done one for PsPectryum which I'm also after ;)).


interesting spellings of both Horace and PSPectrum there!!!

i've never made any animated icons, simply becuase i dont know the limitations (frame rate, total number of frames etc) or ever seen any kind of converter to .pmf files. I would certainly give it a go however, give the right resources.
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Quote from: KillerGorilla
because winuae is made of code and your amiga is made of stuff

baboon

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Re: PSPUAE UPDATE!!!
« Reply #27 on: February 21, 2008, 12:50:14 PM »

« Last Edit: February 21, 2008, 01:59:38 PM by baboon »
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #28 on: February 21, 2008, 02:10:11 PM »

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baboon

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Re: PSPUAE UPDATE!!!
« Reply #29 on: February 21, 2008, 02:13:01 PM »

Fol you are top banana!  8)
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