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Author Topic: PSPUAE UPDATE!!!  (Read 37753 times)

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Hungry Horace

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Re: PSPUAE UPDATE!!!
« Reply #30 on: February 21, 2008, 04:36:44 PM »

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because winuae is made of code and your amiga is made of stuff

baboon

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Re: PSPUAE UPDATE!!!
« Reply #31 on: February 21, 2008, 07:11:59 PM »

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Re: PSPUAE UPDATE!!!
« Reply #32 on: February 21, 2008, 11:55:19 PM »

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Resolute and Industrious
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PSPrulez

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Re: PSPUAE UPDATE!!!
« Reply #33 on: February 22, 2008, 05:44:03 AM »

Looking good!  ;D
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DamimavPL

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Re: PSPUAE UPDATE!!!
« Reply #34 on: February 22, 2008, 06:19:33 AM »

Please, anim icon in XMB - superfrog or MK2  :D
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Re: PSPUAE UPDATE!!!
« Reply #35 on: February 22, 2008, 06:32:39 AM »

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FOL

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Re: PSPUAE UPDATE!!!
« Reply #36 on: February 22, 2008, 11:26:14 AM »

Well got a few game loading issues, which ill try and resolve when i get home tonight, then have ago at making a pmf with a few games and disk prompt, before hopefully releasing.
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Hungry Horace

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Re: PSPUAE UPDATE!!!
« Reply #37 on: February 22, 2008, 11:30:11 AM »

FOL - we need one that is a populous 1 / 2 / challenge games meddly!

and you need to tell me if the audio i sent you is still ok to use with it, or if i have to make one of specific length.
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because winuae is made of code and your amiga is made of stuff

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Re: PSPUAE UPDATE!!!
« Reply #38 on: February 22, 2008, 11:58:24 AM »

FOL - we need one that is a populous 1 / 2 / challenge games meddly!

and you need to tell me if the audio i sent you is still ok to use with it, or if i have to make one of specific length.

Will do tonight
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baboon

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Re: PSPUAE UPDATE!!!
« Reply #39 on: February 22, 2008, 12:00:27 PM »

Well got a few game loading issues, which ill try and resolve when i get home tonight, then have ago at making a pmf with a few games and disk prompt, before hopefully releasing.

Sounds wicked!

Cheers chap.  ;D
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DamimavPL

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Re: PSPUAE UPDATE!!!
« Reply #40 on: February 22, 2008, 01:43:13 PM »

If Super frog & Benefactor will work fine i will be happy  ;D ;D ;D
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #41 on: February 22, 2008, 02:47:34 PM »

If Super frog & Benefactor will work fine i will be happy  ;D ;D ;D

Im sure I tested with SuperFrog a few days ago, and it ran good imo. I brought my PSP to work, so Ill try it again now, and tell you, :).
« Last Edit: February 22, 2008, 02:57:11 PM by FOL »
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DamimavPL

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Re: PSPUAE UPDATE!!!
« Reply #42 on: February 22, 2008, 04:18:39 PM »

If Super frog & Benefactor will work fine i will be happy  ;D ;D ;D

Im sure I tested with SuperFrog a few days ago, and it ran good imo. I brought my PSP to work, so Ill try it again now, and tell you, :).

Wow, thanks FOL, and please test "Benefactor"  ;) ;) ;) On PSP 0.63 sound crached and laging game on some places...
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Re: PSPUAE UPDATE!!!
« Reply #43 on: February 22, 2008, 05:01:21 PM »

If Super frog & Benefactor will work fine i will be happy  ;D ;D ;D

Im sure I tested with SuperFrog a few days ago, and it ran good imo. I brought my PSP to work, so Ill try it again now, and tell you, :).

Wow, thanks FOL, and please test "Benefactor"  ;) ;) ;) On PSP 0.63 sound crached and laging game on some places...

Sound is slightly better, but its game dependant. Dont expect much in the way of sound improvement, stuff just runs better i.e. speed.
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Hungry Horace

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Re: PSPUAE UPDATE!!!
« Reply #44 on: February 22, 2008, 10:09:40 PM »

Right guys,

it's pretty obvious there are a few eager beavers waiting around the site in anticipation of the 0.70 release. We really appreciate your enthusiasm, but we have to let you know it looks unlikely we'll have a release ready for you this evening.

We've still a few very minor bugs and glitches which we are ironing out along with some final testing of both available frameskip algorhythms. I personally suspect the previously unused FS technique might prove beneficial if the speed increases put a lot of games in the 0-2 FS margin. (which my testing is proving to be the case thus far) ...  The new technique would give us a more precise value to set in this range, but as yet we are undecided as to which would be the most useful for the majority of the userbase.

One of the major causes of delay in the release, is that FOL keeps pushing the bounds of his improvements, so please hold out a short while, the delays only mean you are getting a better emulator as a result.

Rest assured it still seems that a release of 0.70 should be happening this weekend, so you should all be lapping up the benefits before your train to work on monday morning.
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because winuae is made of code and your amiga is made of stuff

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