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Author Topic: PSPUAE UPDATE!!!  (Read 37743 times)

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delta191

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Re: PSPUAE UPDATE!!!
« Reply #45 on: February 22, 2008, 10:20:40 PM »

must admit, I'm an eager beaver and have kept checking back lol  :o

It's like christmas again, awaiting that big fat pressie under the tree! but I have to go to bed and wait until tommoz. Awwwwww mum, can I just have a quick look? I'll be a good boy! No, get to bed and no peeking or santa will throw sand in your eyes! now B.E.D!

Well ,it's worth the wait, thanx for he update Horace  ;)

Nite nite, I'll wait for santa til tommoz or Sunday.
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baboon

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Re: PSPUAE UPDATE!!!
« Reply #46 on: February 22, 2008, 10:25:40 PM »

        /\
What he said!  ;D

I can't wait to test all my adf's out on this bad boy.  :)

Good luck with all the final tweaking guys, I know how much hard work you've put into it. ..and thanks for the update Horrace.

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Bloodstar

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Re: PSPUAE UPDATE!!!
« Reply #47 on: February 23, 2008, 02:46:46 AM »

Yum, new release very soon. Maybe Turrican 3 will run at a decent framerate now? =P

...not that it really matters since there's Mega Turrican, but still... Kinda irked me that T3 runs on about 8 frameskip...
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #48 on: February 23, 2008, 11:08:37 AM »

Yum, new release very soon. Maybe Turrican 3 will run at a decent framerate now? =P

...not that it really matters since there's Mega Turrican, but still... Kinda irked me that T3 runs on about 8 frameskip...

Join the club, I really want to play Captain Planet, :). Its still not playable, but its getting there, now runs at 6 to 8 FS, with 100% Chipset, :(. Oh and Aquaventura, thats a cool game just not playable, :(.

Right, back to getting this release sorted.
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Resolute and Industrious
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #49 on: February 23, 2008, 02:27:04 PM »

Just to update, im going to have to release 2 versions, 1 with Boosted CPU speed and 1 without Boosted CPU speed.
Simply because, with speeded up CPU, it can cause slight gfx glitch in a small percentage of stuff, i.e. Workbench (black bar on left of screen) and Populous 2 (left side of static command panel is messed up). So for stuff like this, you would need to you the other version, which has a slight speed increase on 0.63BE.

They will both be identified by V0.70 and V0.70B (B will be the Boosted CPU speed). I didnt want to do it this way, but without out help from any other devs, this is the best i can do.

You will be happy to hear, after adding Ric's new FAME/C FrameSkip logic, V0.70B holds to 50FPS much better and runs rather well. Doesnt run to fast or to slow any more when using Auto FrameSkip. I bow down to Ric, glad he done what he did, as we wouldnt have some of the improvements we have without his code.

Next post should be release, :).
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DamimavPL

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Re: PSPUAE UPDATE!!!
« Reply #50 on: February 23, 2008, 02:57:31 PM »

Great  ;D ;D ;D We will be waiting  :D
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #51 on: February 23, 2008, 03:06:29 PM »

Great  ;D ;D ;D We will be waiting  :D

Just had some more ideas, as i really dont want 2 versions, only 1, :), so need to try them first, then ill continue on preparing it.
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DamimavPL

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Re: PSPUAE UPDATE!!!
« Reply #52 on: February 23, 2008, 03:28:34 PM »

Great  ;D ;D ;D We will be waiting  :D

Just had some more ideas, as i really dont want 2 versions, only 1, :), so need to try them first, then ill continue on preparing it.


iF ON THIS VERSION WILL WORK "SUPERFROG" & "BENEFACTOR" I WILL BE HAPPY. IF WILL BE RELEASED IN TWO VERSION AND GAMES WILL BE WORK FINE, I USE'S BOTH WINUAE 0.70  ;D ( TO DIFRENT GAME'S  ;D) i WILL BE WAITING TO RELEASE  ;) ;) ;)
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #53 on: February 23, 2008, 03:31:25 PM »

Great  ;D ;D ;D We will be waiting  :D

Just had some more ideas, as i really dont want 2 versions, only 1, :), so need to try them first, then ill continue on preparing it.


iF ON THIS VERSION WILL WORK "SUPERFROG" & "BENEFACTOR" I WILL BE HAPPY. IF WILL BE RELEASED IN TWO VERSION AND GAMES WILL BE WORK FINE, I USE'S BOTH WINUAE 0.70  ;D ( TO DIFRENT GAME'S  ;D) i WILL BE WAITING TO RELEASE  ;) ;) ;)

OUCH!!!!! my ears, dont shout, lol.

Yes both work great on Speeded up CPU version, i was testing them yesterday with new FrameSkip logic, they were both very playable.
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DamimavPL

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Re: PSPUAE UPDATE!!!
« Reply #54 on: February 23, 2008, 03:38:34 PM »

Sorry about BIG letters  ;) OK then i will waiting to new release.
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #55 on: February 23, 2008, 04:51:51 PM »

Right, turns out the gfx glitch has been picked up some where along the way.

So im having to go through the whole code, this may take a few hours, :(. However I would rather 1 version working as it should, so please hang in there.

EDIT:- Im just glad is wasnt any of the speed increase changes, lets hope i can fly through the code and fix it a.s.a.p.
« Last Edit: February 23, 2008, 05:11:03 PM by FOL »
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #56 on: February 23, 2008, 06:50:35 PM »

Just to update you, glitch fixed and we are very close now, just tidying a few things up, like readme etc etc. Then we will be ready.
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baboon

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Re: PSPUAE UPDATE!!!
« Reply #57 on: February 23, 2008, 06:59:16 PM »

Just to update you, glitch fixed and we are very close now, just tidying a few things up, like readme etc etc. Then we will be ready.

Ideal! :)

Nice one bruvaaaaa!  ;D
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #58 on: February 23, 2008, 07:59:55 PM »

You know, you can join our IRC channel, if you want, :).

Either use "CHAT" button on nav bar, or goto http://www.efnet.org (enter a username and channel #PSPUAE, then click login)
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FOL

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Re: PSPUAE UPDATE!!!
« Reply #59 on: February 23, 2008, 09:39:30 PM »

Right, almost there, just some final testing, honest, :)
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