Been playing around with the new prx compressor, that DA released with the new CFW.
It compresses the EBOOT, and gives us an extra 1MB, that should allow use to use the full mem amount finally.
It is however useless to me at the moment as i really need a coder to help get the sound working with 4.00 Kernel version.
That sounds good. Keep up the great work!
Aye, bit stuck on that at the moment. There is currently a new BETA TEST, being tested at the moment.
Changes :- Dumped all sound accept stereo, in an atempt to gain speed (No point in all the other sound modes, as they gave no better sound).
Corrected Makefile error, which lost us some speed (Blonde moment before last release, sorted now).
Add CYCLE_UNIT as option, setting is either 512 (Normal) or 256 (Turbo) (This will be the main feature for this release).
Fixed screen going off center when switching off auto zoom and when selecting 4:3 (Was abit silly how screen shifted to the right).
Some more info on the CYCLE_UNIT option, the cycle unit is the timing for the emulator, So the lower in value the faster the emu is. As we found out though setting this lower, gave a great speed increase in 0.70+ but it broke some games and some ran aweful.
Now with this setting, we can switch the cycle_unit from within the menu. Although with each switch, you need a restart (pspuae will do this upon leaving the menu). This is due to the emu running with say "512 Cycle" (Normal), then being switched to "256 Cycle" (Turbo) would cause a crash on menu exit. This is because the emu needs to have all cycles running the same. So a simple restart command solves this issue for us,
.
Have a few more things to try though, once I finish the cycle_unit switch.