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Author Topic: PSPUAE Progress!!!  (Read 23984 times)

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delta191

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Re: PSPUAE Progress!!!
« Reply #15 on: June 26, 2008, 09:29:01 PM »

you could destroy the alien before he broke into your windscreen by firing the ships thrusters, like the player did in the previous video, here's someone who wasn't so quick on the thruster button, just like i was all those years ago!

http://www.youtube.com/watch?v=M8opv5u9nf0&feature=related
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FOL

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Re: PSPUAE Progress!!!
« Reply #16 on: June 29, 2008, 06:14:26 PM »

Been playing around with the new prx compressor, that DA released with the new CFW.

It compresses the EBOOT, and gives us an extra 1MB, that should allow use to use the full mem amount finally.
It is however useless to me at the moment as i really need a coder to help get the sound working with 4.00 Kernel version.
« Last Edit: June 29, 2008, 06:17:44 PM by FOL »
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Resolute and Industrious
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kuran

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Re: PSPUAE Progress!!!
« Reply #17 on: July 13, 2008, 02:23:23 PM »

Been playing around with the new prx compressor, that DA released with the new CFW.

It compresses the EBOOT, and gives us an extra 1MB, that should allow use to use the full mem amount finally.
It is however useless to me at the moment as i really need a coder to help get the sound working with 4.00 Kernel version.

That sounds good. Keep up the great work!
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FOL

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Re: PSPUAE Progress!!!
« Reply #18 on: July 13, 2008, 02:39:09 PM »

Been playing around with the new prx compressor, that DA released with the new CFW.

It compresses the EBOOT, and gives us an extra 1MB, that should allow use to use the full mem amount finally.
It is however useless to me at the moment as i really need a coder to help get the sound working with 4.00 Kernel version.

That sounds good. Keep up the great work!

Aye, bit stuck on that at the moment. There is currently a new BETA TEST, being tested at the moment.

Changes :- Dumped all sound accept stereo, in an atempt to gain speed (No point in all the other sound modes, as they gave no better sound).
                 Corrected Makefile error, which lost us some speed (Blonde moment before last release, sorted now).
                 Add CYCLE_UNIT as option, setting is either 512 (Normal) or 256 (Turbo) (This will be the main feature for this release).
                 Fixed screen going off center when switching off auto zoom and when selecting 4:3 (Was abit silly how screen shifted to the right).

Some more info on the CYCLE_UNIT option, the cycle unit is the timing for the emulator, So the lower in value the faster the emu is. As we found out though setting this lower, gave a great speed increase in 0.70+ but it broke some games and some ran aweful.

Now with this setting, we can switch the cycle_unit from within the menu. Although with each switch, you need a restart (pspuae will do this upon leaving the menu). This is due to the emu running with say "512 Cycle" (Normal), then being switched to "256 Cycle" (Turbo) would cause a crash on menu exit. This is because the emu needs to have all cycles running the same. So a simple restart command solves this issue for us, :).

Have a few more things to try though, once I finish the cycle_unit switch.
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delta191

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Re: PSPUAE Progress!!!
« Reply #19 on: July 13, 2008, 03:17:27 PM »

Lokk at that Goddammm FOL guy!  :o

Onward....Onward...Advance...Dont stop!.....Go ..Go...No surrender!...... Keep Going!

He's a goddammmm.... one man army! Look at him go! LOL

He just cannot be stopped!  :P
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FOL

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Re: PSPUAE Progress!!!
« Reply #20 on: July 13, 2008, 03:32:57 PM »

Lokk at that Goddammm FOL guy!  :o

Onward....Onward...Advance...Dont stop!.....Go ..Go...No surrender!...... Keep Going!

He's a goddammmm.... one man army! Look at him go! LOL

He just cannot be stopped!  :P


Dont mind pspuae.com's newest court jester, :).

He's abit nuts, ;).

*Grumbles - Back to mowing the garden*
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titoboy666

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Re: PSPUAE Progress!!!
« Reply #21 on: July 15, 2008, 02:53:43 PM »

Hi all,

first post on this forum but I'd like to say thanks to FOL for your great work and for all the efforts you put in making new versions and improvements in PSPUAE.  I love this emulator! oh the sweet Amiga memories finally in the palm of my hand!

Thank you!
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delta191

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Re: PSPUAE Progress!!!
« Reply #22 on: July 15, 2008, 04:40:06 PM »

Aye titoboy666, FOL is a good old bean isn't he  :)

He keeps beavering away on his Emu and seems to keep getting new idea's, unlike most psp Emu creators who release and then move on, never to be seen again.

I still think horace pays him though, he doesnt  ever want the Amiga ever to die! which is a good thing lol  ;)
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FOL

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Re: PSPUAE Progress!!!
« Reply #23 on: July 15, 2008, 05:21:07 PM »

Hi all,

first post on this forum but I'd like to say thanks to FOL for your great work and for all the efforts you put in making new versions and improvements in PSPUAE.  I love this emulator! oh the sweet Amiga memories finally in the palm of my hand!

Thank you!

Thanks, :).

I know that avatar, its Supremacy. Thats a pic of that cool armour you can give your troops, ;).
Classic game, Aint tried it since before 0.55a, hope it runs well.
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Hungry Horace

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Re: PSPUAE Progress!!!
« Reply #24 on: July 15, 2008, 05:49:30 PM »

Supremacy has run great for ages.

it's the best spreadsheet with nice graphics on the amiga ;)



second is Big Business of course!
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titoboy666

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Re: PSPUAE Progress!!!
« Reply #25 on: August 02, 2008, 06:04:22 PM »

woah FOL you recognized my avatar I'm impressed :D
 have a nice day!
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