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Author Topic: Help Creating RISS  (Read 58468 times)

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FOL

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Re: Help Creating RISS
« Reply #15 on: July 13, 2008, 08:30:51 PM »

Sorry horace, I know they are there.

Busy at the moment, seems a shame the 2 RISS installers we had never done any, :(.
Be nice to have some RISS installers, then we can expand on the states already availible for download.

so how do we get from install disks to a riss Horace?

is the technical side complete in creating the install disks? (i remember you giving me some goldrunner install disks, at least i think thats what they were)

What do I need? I dont have an Amiga - do I need one? I have WinUAE 1.4.4 on my Pc but only use it for running ADF games! lol.

If you have cybernoid or cybernoid II install disks, I'll try those as a test and see if I can do it.

I have most configs for most games on pspuae if they help.



Well if they are install disks, then yes, you put them in, they load unpack, then run from ram. You savestate as it starts title logo, i.e. company logo.
With states though, you have to keep the config the same, i.e. CPU, CHIPSET settings etc etc.
This was agreed when me an horace started making them, keeps them universal.
« Last Edit: July 13, 2008, 08:33:37 PM by FOL »
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Hungry Horace

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Re: Help Creating RISS
« Reply #16 on: July 13, 2008, 08:40:26 PM »

i think the use of kickstart 3.0 is the only thing we insisted on maintaining as the same - other than that, trying to use minimum settings (OCS, minimum ram etc)


no, i dont have Cybernoid instll disks made atm, largely because i was planning another update to coth cybernoid 1 / 2 slaves (see www.whdload.de 'currently in work')
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FOL

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Re: Help Creating RISS
« Reply #17 on: July 13, 2008, 08:41:57 PM »

i think the use of kickstart 3.0 is the only thing we insisted on maintaining as the same - other than that, trying to use minimum settings (OCS, minimum ram etc)


no, i dont have Cybernoid instll disks made atm, largely because i was planning another update to coth cybernoid 1 / 2 slaves (see www.whdload.de 'currently in work')

Also CPU Type = 68000, ;).
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delta191

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Re: Help Creating RISS
« Reply #18 on: July 13, 2008, 08:46:24 PM »

So once you make the savestate at the logo you have two files on your memory stick (one in states) and another file in (configs) those two files are the RISS? thats it? nothing else is required?

I seem to remember having to do something on winuae with the goldrunner horace gave me, but I could be wrong.  :-\

If it's that simple, I'm sure I should be able to do that! lol  :o

tell me where I can get the installs horace and i'll try them out  ;)

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delta191

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Re: Help Creating RISS
« Reply #19 on: July 13, 2008, 09:01:05 PM »

So as long as i keep 68000 cpu and kick 3.0 I can change the cpu speed to chipset ratio% rather than real or max but only if it doesnt cause problems, obviously after testing the game for graphic glitches or random hangs.

Also changing frameskip option to balance chipset/ratio% would need attention to.

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Re: Help Creating RISS
« Reply #20 on: July 13, 2008, 09:06:53 PM »

So once you make the savestate at the logo you have two files on your memory stick (one in states) and another file in (configs) those two files are the RISS? thats it? nothing else is required?

I seem to remember having to do something on winuae with the goldrunner horace gave me, but I could be wrong.  :-\

If it's that simple, I'm sure I should be able to do that! lol  :o

tell me where I can get the installs horace and i'll try them out  ;)

i'm re-uploading the install disks somewhere where they should be accessable to all.


@ FOL - of course, 68000 - didnt think of that... but some whdload slaves require 020 to run!
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delta191

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Re: Help Creating RISS
« Reply #21 on: July 13, 2008, 09:30:15 PM »

Ok horace, i'll try to use them best i can, I cant believe nobody has volunteered if its that simple  :o
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FOL

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Re: Help Creating RISS
« Reply #22 on: July 13, 2008, 09:57:38 PM »

So once you make the savestate at the logo you have two files on your memory stick (one in states) and another file in (configs) those two files are the RISS? thats it? nothing else is required?

I seem to remember having to do something on winuae with the goldrunner horace gave me, but I could be wrong.  :-\

If it's that simple, I'm sure I should be able to do that! lol  :o

tell me where I can get the installs horace and i'll try them out  ;)

i'm re-uploading the install disks somewhere where they should be accessable to all.


@ FOL - of course, 68000 - didnt think of that... but some whdload slaves require 020 to run!

Aye, ofcourse I knew some needed 020, which wouldnt be hard to work, when WHDLoad comes back with a big error banner saying "68020" needed, ;).

@Delta, 1 other thing to remember is to remove the adf before saving the state, :).
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Re: Help Creating RISS
« Reply #23 on: July 17, 2008, 09:55:37 PM »

i'd like to point out, that by using

WinRAR, ADFview (http://www.viksoe.dk/adfview/) , a few template blank ADFs i've created, and the ZIPs from www.whdownload.com or kgwhd.whdownload.com , it's possible to create RISS install disks without even touching UAE at all.

if anyone wants to know how, or wants my template disks, just ask.


Delta - i will be uploading some more RISS install disks for you.

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delta191

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Re: Help Creating RISS
« Reply #24 on: July 18, 2008, 07:41:02 AM »

quick post then going to bed!

I'm having quite a few problems with all install disks I've tried horace, not sure if its me but the goldrunner one seemed fine  :)

so, see if your happy with it.

http://www.youtube.com/watch?v=PW9yeFlHYwI

I need to discuss things more when I'm free, I'll try some more when I get time.

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Re: Help Creating RISS
« Reply #25 on: July 18, 2008, 11:57:46 AM »

i cant view youtube at work (blocked)


all that should be required:

set kickstart to 3.0
set chipmem to 2meg
set fastmem to 4meg (covers most 1/2 disk games, may need to be increased for some)
set chipset to OCS
set drivetypes to HD (high density)
set drive speed to TURBO
set CPU cycles to... well... this one is up to you!

these are all fixed, and should not be changed at any point.

also set CPU speed to MAX - this can be changed to chipset in-game if required.

save the config as 'config 5' or something, for usage later (maybe FOL could make the above setting a quickstart option... i'm sure he set up one i was not happy with!)

from here you just insert the RISS install ADFs as requrired, and wait patiently!
save-state the game on the 'game name' spashscreen, and tidy it up later

to tidy: 
re-load savestate
re-save the state when the screen -jsut- goes black, use 'save to savestate RISS-gamename'
modify frameskip , sound etc settings to suit gameplay and save config with 'Save Config for RISS gamename' option.
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Re: Help Creating RISS
« Reply #26 on: July 18, 2008, 02:53:09 PM »

horace, a couple of things. i've started using xemacs for windows to edit the startup-sequence files and it seems to work fine as well. plus, what version of PSPUAE should i use to make the save states? i've made 7/8 save states in 0.71 so far but when i tried to do it with 0.70 stable, it would keep setting frameskip at 49. i fixed them with 0.71 but can you link me to 0.70B at all if it doesn't have that bug?. how would i go about uploading my RISS's that i've made?. sorry with all the questions, but a couple of the games i'm trying to fine-tune at the moment are R-Type and R-Type 2. i can't get them to run at a playable speed since it either slows down too much or it's too frameskippy. i've tried all sorts of cpu/chipset balance combos with various frameskip settings so should i just dismiss them as un-doable for the time being or pass them on to someone else?
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delta191

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Re: Help Creating RISS
« Reply #27 on: July 18, 2008, 03:48:22 PM »

R-type should run fine when setup but R-type II starts off running ok until it gets further into game, it then suffers major slowdown on the emulator, despite all efforts changing settings in my experience.

Some games just refuse to run at good speeds unfortunately, luckily they are few and far betwwen but their are quite a few.

Just so you know your not alone  :)

I'd also stick with 0.63 for your Riss's, kinda agreed it with Horace, especially after my 200 savestates created on 0.70B are having problems on new Beta7

Good luck with Riss's, we always need more and if you can help create some, I'd certainly be grateful for your contributions  :)
« Last Edit: July 18, 2008, 04:00:29 PM by delta191 »
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Re: Help Creating RISS
« Reply #28 on: July 18, 2008, 04:44:26 PM »

horace, a couple of things. i've started using xemacs for windows to edit the startup-sequence files and it seems to work fine as well.

good to hear, but i've eliminated the need for startup-sequence edits in my install disks. by renaming the folder insider the .zip 'game' and the slave 'game.slave' i have a universal RISS isntall disk!!  i'll upload them (and a couple of examples) when i get a chance.

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plus, what version of PSPUAE should i use to make the save states? i've made 7/8 save states in 0.71 so far but when i tried to do it with 0.70 stable, it would keep setting frameskip at 49. i fixed them with 0.71 but can you link me to 0.70B at all if it doesn't have that bug?.

i dont have 0.70B anymore... like delta i'd recommend using 0.63 to make the states, until the new version is out.... (i find 063 very reliable) , although obviously all configs can be tweeked with 0.71 (no 49 bug) or when new release comes along.

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how would i go about uploading my RISS's that i've made?

package them up as ZIPs like the ones we have in the downloads section (add readmes, fodler etc where applicatable) and attach them to a post here. (maybe make a 'submissions' thread) ....  then either FOL or myself can verify them and upload them to the downloads section.

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should i just dismiss them as un-doable for the time being or pass them on to someone else?

attach them to a post marked 'untweeked config' and someone will have a look at them for sure. I had to do SWOS with no-sound, so maybe consider that.
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Re: Help Creating RISS
« Reply #29 on: July 18, 2008, 05:32:23 PM »

Aye, stick with 0.63BE for making states.
The new 0.71BETA is also working well, but still alot of work to do on it.

If your interested in making alot, let us, as we could make you a RISS installer on site, and give you FTP account and instructions on uploading. Other than that, you can attach them (if not over 2MB). Or simply email them to me, as I can accept over 8MB via email.
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