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Author Topic: sound that worked but now doesnt?  (Read 7549 times)

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Hungry Horace

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sound that worked but now doesnt?
« on: July 09, 2006, 09:02:36 PM »

i've found that IK+, one of the most playable games on pspuae, no longer works as well on the latest version.

you always had to turn the music off (F3) anyway, bt you could always hae the sound-effects..... now on 0.51 you get this horrible buzzy sound, and on "exact" sound mode, you also get massive slow-down.


anyone else found any games which worked before that now have problems like this? or is it really *just* ik+ ???
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because winuae is made of code and your amiga is made of stuff

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Re: sound that worked but now doesnt?
« Reply #1 on: July 09, 2006, 09:17:02 PM »

Yeh, I get this, you tried 0.41that seemed to be better (could just be me thought)
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Re: sound that worked but now doesnt?
« Reply #2 on: July 09, 2006, 09:25:22 PM »

yeah, i keep 0.41 on my 32meg memstick (along with IK+ adf and pspkick) and everything else (0.51b, loads of adfs, pspectrum, dgen, blah blah blah) on my 1 gig memstick!

that way i get the best of both  :D
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Re: sound that worked but now doesnt?
« Reply #3 on: July 09, 2006, 09:28:21 PM »

yeah, i keep 0.41 on my 32meg memstick (along with IK+ adf and pspkick) and everything else (0.51b, loads of adfs, pspectrum, dgen, blah blah blah) on my 1 gig memstick!

that way i get the best of both  :D

Why was E-UAE picked to port?
Why couldnt WinUAE be ported?
would that have been better? as its in the final release stages.
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Re: sound that worked but now doesnt?
« Reply #4 on: July 09, 2006, 09:30:56 PM »

i would assume that e-uae is entirely C, whilst winuae will be coded in x86 assembler.

i'm under the impression though tht the e-uae source is being updated based on improvements made to winUAE, so eventually it *should* become a C version of winuae..... but i'm sure that'd take time!


oh and being as chunky as it is, winuae would be really really slow!
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Re: sound that worked but now doesnt?
« Reply #5 on: July 09, 2006, 09:33:50 PM »

i would assume that e-uae is entirely C, whilst winuae will be coded in x86 assembler.

i'm under the impression though tht the e-uae source is being updated based on improvements made to winUAE, so eventually it *should* become a C version of winuae..... but i'm sure that'd take time!


oh and being as chunky as it is, winuae would be really really slow!

:(, Im dying to start messing with C, from what I have seen I understand some of it. I would need to find out what to touch and what not to touch first.
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Re: sound that worked but now doesnt?
« Reply #6 on: July 12, 2006, 07:02:28 AM »

i got stereo mod ,and i thing its beter and more combatible? whit PSP-UEA?
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Re: sound that worked but now doesnt?
« Reply #7 on: September 30, 2006, 06:51:57 PM »

i've found that IK+, one of the most playable games on pspuae, no longer works as well on the latest version.

you always had to turn the music off (F3) anyway, bt you could always hae the sound-effects..... now on 0.51 you get this horrible buzzy sound, and on "exact" sound mode, you also get massive slow-down.


anyone else found any games which worked before that now have problems like this? or is it really *just* ik+ ???

This seems to be a problem with the emulating of IK+. Will archive this thread.
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