first of all, hi everyone! I've just discovered the forum
I had an A500 an a A1200 long ago and uae on the psp is the one emu I was really wishing for. I really hope you guys get a nice framerate to enjoy my old A500 games on the go.
thnx for making it possible!!!
I've read this thread and these are my thoughts on PSPUAE:
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PROCESSOR: 68000 ONLY.
we all know the psp is not too powerful for emulation, and most of the games are for A500 on the old chipsets, so I don't see a reason to waste any time on 68020 and AGA, until A500 is near perfect. no need to say about 68010 and those above 68020.
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HDF support would be great, but not a must.
after all, nobody is going to use the emulator for anything else than playing. it would be great to use the same HDF I'm using on the pc with the games on whd format, BUT I don't really care for this option on the psp, as .adf games are more than enough.
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MEMORY? just enough to play the gamesmost of them played on my old A500 512kb chip and the rest, needed another 512kb of fast.
I'm not sure there's a need for anything above that. but i'm pretty sure there's no need for more than 1Mb chip + 1Mb fast to play any A500 games.
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CHIPSETS? OCS, ECS and ... nothing more?
what else do we need for A500 games?
and after the A500, if you still want to do the A1200, AGA version, do it as a parallel project. as 2 different emulators. after all, the psp is not a full pc with "unlimited" resources, and I think it makes sense to strip the emulators of all unnecessary code and options.
other things that could make the emulator even more enjoyable:
INDIVIDUAL CONFIGS for games. as in the CPS2 emulator.
basically you have a DEFAULT config and in the menu you can make current config as sefault. it will be loaded always for games without config. once you've used a game it automatically saves any changes to a custom config file for that game only. Have a look at the CPS2 emulator. I love the way it works.
ASSIGN KEY to BUTTON:
there's games where you need to press a key during game, or you can't play (R-Type needs space for the little thing flying around you). this would be great used in combination the previous option, saving the keys to a custom config file for every game.
ASSIGN a BUTTON for during game Save State:
just the same way you can save a snapshot. it would be very useful to save the current state of the game without going to the menu.
it would be great if all buttons would be fully configurable from the menu.
MENUS: what about asking ZX81 (pspvba) for help with that? he has already done several emulators, and all of them share a great interface. maybe you could just reuse that instead of making anything new
well. that's all for now. if I think of anything else, I'll post it.